Title |
Publisher |
Price |
We've met before, but this is the last time.
You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due.
What, you think that's no fair?
Oh pet, there are no rules but the ones I make with tooth and claw.
I always play fair, though. The game's no... [click here for more] |
White Wolf |
$16.49
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car or turn an abandoned school into a personal palace.
Designed for the 5th Edition of Vampire the Masquerade, included in this book is expanded descriptions of possible havens based on ranks in the Haven... [click here for more] |
White Wolf |
$1.00
|
The Black Hand: Playing the Sabbat Check out the Bundle and get the book and cards for only $19.99! In our newest update we've changed some graphics, added new contextual sidebars, revised some sections after a sensitivity review and updated the custom Black Hand character sheet by Mr. Gone. We've added four new Loresheets to the PDF since release. They're available... [click here for more] |
White Wolf |
$24.99
|
For thousands of years, the Tal’mahe’Ra held the same course. Protect the enigmatic Aralu. Infiltrate the leadership of other sects. Stay steady at the helm. Then the Beckoning and Gehenna War upended everything, and left the Tal’mahe’Ra floundering.
Bloodlines Unbound 2 includes 10 bloodline loresheets designed to bring the secretive Tal'mahe'Ra into your games, ready to face the... [click here for more] |
White Wolf |
$4.95
|
Bloody Awful Business: A Kindred’s Guide to the Circulatory System is a Player’s Guide and Storyteller’s Resource for Vampire: The Masquerade Fifth Edition which explores the methods and manipulations of the Kindred blood trafficking operation known as the Circulatory System. Discover the inner workings of the Circulatory System, the vessels under their control,... [click here for more] |
White Wolf |
$7.95
|
You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more] |
Onyx Path Publishing |
$4.99
|
Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules... [click here for more] |
White Wolf |
$5.00
|
 Night Thirst is a book that offers both players and storytellers new options to bring their characters to unlife. Presented within you’ll find ten new Predator Types and several new Discipline Powers and Advantages to explore other possibilities within your chronicles.
Back-Alley Doctor: Kindred who use their medical knowledge to sedate and incapacitate their prey.
Catfish: Kindred... [click here for more] |
White Wolf |
$4.95
|
The True Hand is a sect book which introduces the True Black Hand as a playable faction in Vampire: The Masquerade.
This book features the following:
Chapter One: History. An accounting of where the sect was and how it got to where it is. This version of the history is a bit streamlined with a focus on the Aralu bloodlines and their... [click here for more] |
White Wolf |
$17.99
|
The Gehenna War Calls
The Sword of Caine has often been viewed by the Camarilla as monstrous beasts that live only to diablerize and destroy. Like all good antagonists, there is another side to the Sabbat. While they harbor murderers and diablerists of all types, they are, at their core, a spiritual sect on a Holy War against ancient beings of terrible power and unfathomable agendas. ... [click here for more] |
White Wolf |
$14.00
|
Inspired by the Lifepaths system of the Cyberpunk TTRPGs, BECOMING is a character story generation system which asks the important questions: Where did you come from? What do you believe in? How did you get this way?
BECOMING helps everyone from a first-time player to the long-time storyteller quickly find inspiration, generate stories, and break free from the tropes... [click here for more] |
White Wolf |
$2.50
|
This cheat sheet was written for just the core rulebook and the errata, so mechanics added in other books aren’t included (at least for now).
I created this Cheat Sheet following the standards laid out by Justin Alexander of 'The Alexandrian' in his articles on the subject.
The basic idea is to cover all the mechanics, but none of the ‘option chunks’ such as discipline powers or... [click here for more] |
White Wolf |
Pay What You Want
|
 Focus Reimagined!
"Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting... [click here for more] |
White Wolf |
$1.00
|
We've met before and will again.
You'll see me under neon lights with a drink in my hand and your name on my lips.
You'll find me lounging on a chaise with nothing but your eyes upon my body.
You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror.
And... [click here for more] |
White Wolf |
$16.49
|
How dreadful, how perverse, how malicious would a Kindred faith need to be, to be considered “forbidden”?
Within this book you will learn of religions stricken from the records of vampire scholars. Within, you shall find a collection of beliefs, some pernicious enough to collapse domains, others so focused that they possess only a handful of coteries the world over. ... [click here for more] |
Renegade Game Studios |
$14.99
|
Darkness descends...
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more] |
White Wolf |
$12.00
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
In Darker Ages provides updated rules for playing V5 in earlier time periods, with a particular focus around the mediaeval period. Whilst the V5 rule set can work very well out of the box, these tweaks make for greater verisimilitude and ease of play.
New rules include:
More period-appropriate Clan Banes for the Banu Haqim, Cappadocians, Giovanni, Lasombra, Nagaraja, Ravnos, Samedi... [click here for more] |
White Wolf |
Pay What You Want
|
Tourniquet is a set of guidelines and rules to help you navigate your way through playing Vampire the Masquerade when you are alone. It utilizes a set of Oracles and the Scales of Trouble and Grace to help you produce narrative change with nearly every roll of the dice. Tourniquet helps you tell the story of a solo character while easing the burden of having to generate... [click here for more] |
White Wolf |
$3.00
|
We’ve met before — you just don’t know it.
You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind.
You wouldn’t believe the things I learned or the things we did.
It’s coming back, isn’t it? The fear, the hate, the broken will?
Perfect.... [click here for more] |
White Wolf |
$16.49
|
Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more] |
White Wolf |
$12.99
|
Blood and Country - A V5 Supplement
Cities are to Kindred as bowls are to a dog.
Blood and Country is a 103 page supplement for Vampire: the Masquerade 5th edition that looks to explore:
Rural vampire culture and practices.
Considerations of play for playing within an Australian setting.
Discussion of the Maalabalun;... [click here for more] |
White Wolf |
$7.09
|
The Hermetic Hipster's Guide to The Traditions
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition characters a deeper and more flavourful experience. Created cooperatively with the... [click here for more] |
White Wolf |
$14.99
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
$15.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
This is a #Vamptober 2021 Special Edition Collection of Nerdbert's Interactive character sheets for Vampire: The Masquerade 5. Edition [ENG Version] What do these character sheets have to offer?
Design
The Vamptober 2021 Special Edition Collection features 14 Clan-specific digital-first designs following the color scheme and background design of the Color Moodboards created... [click here for more] |
White Wolf |
Pay What You Want
|
Tabula Rasa is an alternative character creation system for Vampire the Masquerade 5th edition. In this document you design characters via the creation of memories and what those memories taught them. It is a set of random tables that generate, together with your imagination, moments in time. These memories let you visualize the character differently than a traditional method of character creation.... [click here for more] |
White Wolf |
$4.00
|
All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of... [click here for more] |
White Wolf |
$1.49
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
From our tabletop to yours, we present our very own Guide to 5th Edition Sabbat, aimed at helping you, the players and ST's alike, to build playable characters, explore paths, ritae, question your morals and produce marvelous Sabbat Games be it in the far past or the modern nights.
This guide brings you:
Paths of Enlightenment,
Sabbat Ritae,
8 New Clans and Bloodlines
24 New Discipline Powers,
2... [click here for more] |
White Wolf |
$12.58
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
We’ve met before, you and me.
Sure we have!
I was the panic when they left you all alone.
I was the shame when they said they didn’t love you.
I was the hate when you brought down the knife.
I’m every ugly thing you’ve ever done or been, and I have so much more to teach you.
— Dottie Tonner, Necropolis Underqueen... [click here for more] |
White Wolf |
$16.49
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$9.99
|
Thin-bloods are the most unfortunate of peoples, hated by humans for what they are and by Kindred for what they are not. Alchemy is one of the few tools that thin-bloods have to elevate themselves from their state, the fledgling art providing power to the powerless. Through alchemy, thin-bloods may create new life, hold dominion over blood, or exact their wrath on others. Though, one must be careful,... [click here for more] |
White Wolf |
Pay What You Want
|
Creation and Myths
In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You... [click here for more] |
White Wolf |
$9.99
|
We’ve met before.
When?
Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human yet watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name.
Well, that one time.
To answer your next question: Yes, I saw.
And it will cost you.
— Jackie... [click here for more] |
White Wolf |
$15.49
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
 Paris, 2019. It is the story of a woman lost in an endless quest. The story of Selena, made mad with grief by the execution of her beloved during the Dark Age. The story of a lost child, in search of mortal substitutes fashioned in the image of the Father in order to alleviate his grief. A story of infinite sadness, haunted by the memory of ghosts of the past.
Tzimisce Heart is a scenario for... [click here for more] |
White Wolf |
$2.00
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
White Wolf |
$11.00
|
Bring Up Your Dead For millennia, the dead have slumbered forgotten in the bogs of Europe, sacrificed for the protection of ordinary folk. But the ongoing turmoil in the spirit worlds has unraveled the threads that bound them, and they rise again. Claiming their place among the Undying, they are deciding for themselves what their mission is...
You're Back into the Bog... [click here for more] |
White Wolf |
$6.99
|
Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
Pay What You Want
|
Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing.
Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies;
Presentation of Combination-Disciplines... [click here for more] |
White Wolf |
Pay What You Want
|
When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
Renegade Game Studios |
$19.99
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and... [click here for more] |
White Wolf |
$7.00
|
 Paris, 2019. Dasia, the niece of a Giovanni executive, has disappeared into the wild. For the sake of discretion, he must use the services of vampires outside the Family to find her. But as usual with the necromancer clan, the dead may well invite themselves to the festivities...
Family Business is a scenario for Vampire – the Masquerade originally published in the French revue Casus... [click here for more] |
White Wolf |
$2.00
|