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The Sword of Caine: A V5 Guide to the Sabbat

The Sword of Caine: A V5 Guide to the Sabbat


The Gehenna War Calls The Sword of Caine has often been viewed by the Camarilla as monstrous beasts that live only to diablerize and destroy. Like all good antagonists, there is another side to the Sabbat. While they harbor murderers and diablerists of all types, they are, at their core, a spiritual sect on a Holy War against ancient beings of terrible power and unfathomable agendas.   ...   [click here for more]
White Wolf  $14.00

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Powerslaves

Powerslaves


The sorcerous arts have long been practiced by the kindred, from the Banu Haqim and Ministry sorcerers, to Tzimisce Koldun and Tremere Thaumaturges, many groups try claiming the crown of the first, or the best, or the most powerful of the magic users. In this book you will find: An exploration of the various magic wielding groups, including the Houses of Clan Tremere Nearly one hundred sorcerous...   [click here for more]
White Wolf  $4.99

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Guide to the Sabbat

Guide to the Sabbat


From our tabletop to yours, we present our very own Guide to 5th Edition Sabbat, aimed at helping you, the players and ST's alike, to build playable characters, explore paths, ritae, question your morals and produce marvelous Sabbat Games be it in the far past or the modern nights. This guide brings you: Paths of Enlightenment, Sabbat Ritae, 8 New Clans and Bloodlines 24 New Discipline Powers, 2...   [click here for more]
White Wolf  $13.80

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
White Wolf  $4.99

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The Long Hard Road Out of Hell - A Guide to immorality

The Long Hard Road Out of Hell - A Guide to immorality


Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This. Contebt has been tried  tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring...   [click here for more]
White Wolf  $4.99

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V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium


Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
White Wolf  $9.99

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The Lost Childer Play Guide

The Lost Childer Play Guide


When the Final Nights hit Atlanta, they hit hard, and the city's Kindred population barely recovered. Many Childer were orphaned, abandoned, or still did not know what they had truly become. In the chronicle, ATL By Night, the Prince has dubbed these Kindred "The Lost Childer" and tasked the Primogen, and a specialty coterie called The Shepherds, to find them and bring them into the fold of...   [click here for more]
White Wolf  $5.00

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The Kindred Wheelchair

The Kindred Wheelchair


“Abled does not mean enabled. Disabled does not mean less abled.” -Khang Kijarro Nguyen For the first time in the history of World of Darkness, a supplement for disabled users and characters FINALLY brings everyone into Vampire: The Masquerade with the popular Kindred Wheelchair Homebrew for Vampire: The Masquerade Fifth Edition. Inside you will find: An original narrative...   [click here for more]
White Wolf  Pay What You Want

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World of Darkness: Ghost Hunters

World of Darkness: Ghost Hunters


The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.   The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.   The serial killer, who never made his tally complete in life, now determined to possess...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Classical Age - Nightfall: the Vampire's Survival Guide

V20 Classical Age - Nightfall: the Vampire's Survival Guide


Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing. Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies; Presentation of Combination-Disciplines...   [click here for more]
White Wolf  Pay What You Want

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Bastet: Breedbook

Bastet: Breedbook


This book points a spotlight on Bastet, providing Storytellers and players alike with the information they need to develop the breed's presence in their game. The original nine tribes are detailed, along with the Khara and the Ajaba, and the genre is enhanced through the addition of new Gifts, rites, fetishes, and hedge magic, as well as various short stories describing the more relevant updates to...   [click here for more]
White Wolf  $9.99

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False Gods: Ventrue

False Gods: Ventrue


We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
White Wolf  $15.99

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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  $15.99

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V20 Classical Age - Kindred Mythology

V20 Classical Age - Kindred Mythology


Creation and Myths In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You...   [click here for more]
White Wolf  $9.99

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Wyrd Tides

Wyrd Tides


A new sourcebook of kiths, contracts and True Fae for use with Changeling: The Lost 2e, Wyrd Tides collects these offerings that relate to literal tides of the ocean, tides of time, tides of emotion and other expressions of this theme in a Year of the Tide release.   Inside you'll find: * 8 new kiths for use in your Chronicles. * 3 True Fae that prowl the Arcadian seas, their Titles and suggestions...   [click here for more]
White Wolf  $2.99

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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Player's Guide to the Contagion Chronicle

Player's Guide to the Contagion Chronicle


The Contagion has come; it’s ravaged the world and left you in its wake. The few who are left band together, along lines you never once thought you would agree to. When your enemy becomes the only friend you have left, you make do the best you can. This book includes essays discussing how to combine multiple monster and supernatural types from the Chronicles of Darkness within a Contagion...   [click here for more]
Onyx Path Publishing  $4.99

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Better Feared: Nosferatu

Better Feared: Nosferatu


We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
White Wolf  $15.99

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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  Pay What You Want

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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The v5 Gargoyles

The v5 Gargoyles


Rocklords. Stonemen. Runaways. Gargoyles. No longer slaves to the Tremere, the stone-faced kindred have broken into the modern nights to make a name for themselves. This full-featured Bloodline supplement includes everything you need to add Gargoyles to your campaign. Inside, you'll find a complete upgrade to match v5 aesthetics and lore, a clan coterie merit and clan-specific flaw, three new disciplines...   [click here for more]
White Wolf  Pay What You Want

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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)


When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
Renegade Game Studios  $19.99

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Clanbook: Baali

Clanbook: Baali


Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and...   [click here for more]
White Wolf  $7.00

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Strange Shades: Mekhet

Strange Shades: Mekhet


We’ve met before. When? Whenever you heard a whisper in an empty room. Whenever a shadow didn’t seem human, but watched you all the same. Whenever a book fell from a shelf and opened to a page that began with your name. Well, that one time. To answer your next question: Yes, I saw. And it will cost you. — Jackie...   [click here for more]
White Wolf  $14.99

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Bloodlines: The Devoted

Bloodlines: The Devoted


We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
White Wolf  $11.00

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M20 Technocracy Reloaded

M20 Technocracy Reloaded


Welcome to the Future As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,...   [click here for more]
Onyx Path Publishing  $19.99 $15.99

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Illumination: A Guide to Golconda

Illumination: A Guide to Golconda


Points of View We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme. New...   [click here for more]
White Wolf  Pay What You Want

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Twists of Obscenity: Esoterica of the Baali

Twists of Obscenity: Esoterica of the Baali


Infernal Rising As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true...   [click here for more]
White Wolf  $12.99

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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

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Breedbook: Anurana (Weretoads)

Breedbook: Anurana (Weretoads)


BREEDBOOK: ANURANA The Anurana is one of the Changing Breeds created by the evil company PENTEX. The first generation of these amphibians was considered a complete failure, but Project Lycaon did not give up. The augmented Anurana is the new generation of weretoads, these new monsters possess new powers and gifts that could make them a new threat to the Garou Nation. This new supplement...   [click here for more]
White Wolf  $3.50

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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Tale-Singers

Tale-Singers


This supplement for Mage: 20th Anniversary Edition presents a new Craft, the Tale-Singers, centered around Bardism. Materials are provided for creating characters, integrating them into a chronicle, and exploring how the preservation of stories can become a form of magic in and of itself. Rotes, Wonders, and sources of inspiration are included for prospective players and Storytellers. ...   [click here for more]
White Wolf  Pay What You Want

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Roots of Legend

Roots of Legend


For as long as there have been faeries there have been enchanted woods. Although rare today these enchanted places still exist, and are some of the greatest bastions of magic in the Autumn World. Strange gallain mingle with werewolves and ghosts. Magical plants hold the key to brewing powerful elixers, and the Heart of the Wood calls out to the wonder and terror inside ever human soul. In this...   [click here for more]
White Wolf  $13.80

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Second Sight: Third Eye

Second Sight: Third Eye


Third Eye is a 2nd Edition update of Second Sight, providing a mechanical update to the powers and abilities of Psychics, Thaumaturges, and other mortal magic users, as well as various rules and systems for making use of them. It features: 2nd edition rules for many of the psychic powers and thaumaturgical rituals found in the original Second Sight, including...   [click here for more]
White Wolf  $7.95

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Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

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Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives to Nodes as...   [click here for more]
White Wolf  $4.99

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Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus


This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
White Wolf  $19.99

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The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $14.00

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Combination Discipline Compilation

Combination Discipline Compilation


Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines....   [click here for more]
White Wolf  $9.99

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The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $3.00

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Vicissitude Expanded

Vicissitude Expanded


Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths...   [click here for more]
White Wolf  $9.99

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Heirs to the Shogunate

Heirs to the Shogunate


Centuries ago, the tumultuous Dragon-Blooded Shogunate ruled much of the known world. Its glory and grandeur fell into ashes amid the Great Contagion, but today new empires blaze high from its embers. Haughty Dynasts feasting amid the stolen treasures of the Threshold; proud Seventh Legion officers clad in panoplies of jade; lone outcastes struggling to carve out a heroic legend at the world’s edge...   [click here for more]
Onyx Path Publishing  $19.99

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Rose City by Night

Rose City by Night


Note: This title has been updated with revised text, updated art, and the inclusion of a Relationship Map for Portland's major undead players.  Content Advisory: The chronicle jump-start in Chapter Six was written in 2017, and revolves around a city in the grip of a major disease outbreak. It is being presented largely as written at the time. Founded...   [click here for more]
White Wolf  $6.99

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Past is Prologue

Past is Prologue


Those Who Forget Their History The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity. Are Doomed to Be Annihilated...   [click here for more]
White Wolf  $3.99

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Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
White Wolf  $1.00

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