Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more]
Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?
Secrets of the Masquerade’s Guide to Siring includes:
A clear and short explanation of the importance of Preludes;
12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate;
Exclusive new... [click here for more]
“No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a... [click here for more]
Mark your next Hive dive on the calendar!Inside, you'll find the perfect companion piece for your Werewolf the Apocalypse game. Designed to act as an out-of-game resource or as an in-game prop for your MET LARP. A comprehensive "planner style" calendar for the Garou lunar year, beginning in April of 2020 and running through March of 2021. Includes information for... [click here for more]
Joyeuse Toussaint !
Enjoy a one of a kind treat. Unless it's a trick? Who knows.
2020 edition, limited offer
Congrats to the 50 winners of the treat! All candy has been claimed. ... [click here for more]
A new way to live the endless nights
Whispers in the Night is a Nordic-inspired Vampire: the Masquerade Live Action Role Playing (LARP) system. No points, no crunch; all the drama and story. Harken back to the days of the 2nd Edition with an updated setting based on Laws of the Night Revised. This book contains everything you need to make a character... [click here for more]
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character.
This is a deck of... [click here for more]