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Book of Seemings

Book of Seemings


I'm not much for philosophy, but I do know this: There's no going back, and the Others don't give a damn about your pain. So have a drink! Eat that cake! Steal a kiss! The only real revenge for what they've done to us is to live happily ever after, despite it all — no, because of it. They may have changed you, but this is your second chance. What...   [click here for more]
White Wolf  $19.99

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Sphere of Gun

Sphere of Gun


Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
White Wolf  Pay What You Want

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Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
White Wolf  $4.99

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Bloodlines: The Resurrected

Bloodlines: The Resurrected


Revised Edition "The Blood changes. It finds new veins; it pumps through fresh hearts. It gets smarter. And old Blood? It never stops learning." — Farnaz Milner, Sangiovanni Caporegime The dead aren’t static. Each Kindred clan can mold its Vitae into new and dreadful shapes, and these bloodlines offer...   [click here for more]
White Wolf  $14.99

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Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
White Wolf  $14.99

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V5 Vampire Player's Guide (Unofficial)

V5 Vampire Player's Guide (Unofficial)


Embrace all new possibilities for your character with our Vampire Player's Guide. Designed to deeply expand the options for characters, the book allows players to make unique kindred supported by game mechanics as well as tools for Storytellers to flesh out non-player characters. This resource provides a trove of new advantages, flaws, predator types, and disciplines designed to fit within the rules...   [click here for more]
White Wolf  $5.00

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The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

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Blood Sorcery Remastered

Blood Sorcery Remastered


Well its been a long wait, but its here. My own personal spin on Blood Sorcery. This is the third of 3 books detailing the various Cainite Sorceries.  Blood Sorcery had always held the fascination of many a player and had seen greatest number of changes, retcons, additions and re-reimaginings. I spent sometime looking over old and new material before I settled on the books layot. I do hope you find...   [click here for more]
White Wolf  $12.00

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Clanbook: BAALI 5th Edition

Clanbook: BAALI 5th Edition


Bringing the devilish clan of demon worshippers kicking and screaming into Vampire the Masquerade: 5th Edition. Providing the reader with ample tools for Players and Storytellers alike, allowing one to integrate the infernal powers associated with this ancient clan into your World of Darkness. In these pages you'll find: Character creation guide including archetypes, a clan bane, and compulsion...   [click here for more]
White Wolf  Pay What You Want

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Occult Objects

Occult Objects


Behold Wonders and Relics A book of magical items for the World of Darkness.  Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle...   [click here for more]
White Wolf  $3.00

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Wild Hunt: Gangrel

Wild Hunt: Gangrel


We've met before, but this is the last time. You owed a debt of blood the moment you stepped into my woods, Little Red, and the Big Bad Wolf never forgets what she's due. What, you think that's no fair? Oh, pet, there are no rules but the ones I make with tooth and claw. I always play fair, though. The game's...   [click here for more]
White Wolf  $18.99

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Blood Alchemy Remastered

Blood Alchemy Remastered


Blood Alchemy is an interesting mix of occult ritual, chemistry and experimentation. To this end I took my time with the book and did my own take on it. I focused on trying to give a better description of Formulas, their Recipes, how they are made and how it can all go wrong, while trying to keep it simple and short. In this book you will find.  90 Formulas (old and new re-written).  3 different...   [click here for more]
White Wolf  $9.00

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Bloodlines: The Ageless

Bloodlines: The Ageless


A Vampire: The Requiem Supplement History is written by the victors. In other words…us. We ruled the black streets of Babylon, took heads in the Terror, stormed the trenches at Ypres… And if you believe that? We’ve already won. — Sylvan, Caporetto Firebrand The Kindred have been many things to many...   [click here for more]
White Wolf  $17.99

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Necromancy Remastered

Necromancy Remastered


My own personal spin on Necromancy. This is the first of 3 planned books detailing the various Cainite Sorceries. Necromancy deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 65 powers & ritual (old and new re-written).  6 Different Paths of Necromancy: Path of Spirits (15 rituals & powers), Path of Bones (15 rituals...   [click here for more]
White Wolf  $6.00

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Koldunic Sorcery Remastered

Koldunic Sorcery Remastered


My own personal spin on Koldunic Sorcery. This is the second of 3 planned books detailing the various Cainite Sorceries. Koldunic Sorcery deviates from how it was originally written in an effort to make it clearly different from Blood Sorcery. In it you will find: 50 powers & ritual (old and new re-written).  5 Different Paths of Koldunic Sorcery: Path of Earth (10 rituals & powers), Path...   [click here for more]
White Wolf  $5.00

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Sin Again: Daeva

Sin Again: Daeva


We've met before and will again. You'll see me under neon lights with a drink in my hand and your name on my lips. You'll find me lounging on a chaise with nothing but your eyes upon my body. You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror. And...   [click here for more]
White Wolf  $18.49

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Obtenebration Remastered

Obtenebration Remastered


My own personal spin on the Obtenebration discipline, including Abyssal Mysticism. In it you will find: A reformed Obtenebration which is independent from Oblivion 15 powers (old and new re-written)  10 Abyssal Mysticism rituals Rules for Shadow Constructs Rules for Shadow Minions A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects,...   [click here for more]
White Wolf  $2.00

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Vicissitude Remastered

Vicissitude Remastered


My own personal spin on Vicissitude:  Vicissitude is a unique discipline in that its abilities can be as simple or as complex as you want them to be. To this end I opted for the middle ground. There are only 2 powers in this book, which is a far cry from the normal 20 I aim for, but there is a trade off. Dots in Vicissuted grant you titles which reflect your mastery over flesh crafting. Each new...   [click here for more]
White Wolf  $2.00

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Oblivion Remastered

Oblivion Remastered


My own personal spin on the Oblivion discipline. In it you will find: 20 powers (old and new re-written)  Very basic rules for Wraiths A quick look at the nature of the Shadowlands and basic rules for using them in your games Ranges, times, effects, conditions, risks and more added to make the powers less vague The nature of Oblivion and the Abyss further elaborated upon for the custom rule set Part...   [click here for more]
White Wolf  $2.00

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Paradigm Explored: Eris & Enigma

Paradigm Explored: Eris & Enigma


in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the...   [click here for more]
White Wolf  $5.55

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Shrouded Legacies

Shrouded Legacies


"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've...   [click here for more]
White Wolf  $12.38

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Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

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Bodily Regalia: Flesh and Bow

Bodily Regalia: Flesh and Bow


"They promised your body would heal. They promised your life would return. Now you're learning the truth, you won't heal. Your body won't ever truly be human, what you will be is Lost. But you may become stronger." The body is a power all on its own. Whilst many Lost may wish to make pledges with their bodies to return back to their human form, to pretend to be normal, but the marks Arcadia...   [click here for more]
White Wolf  $5.00

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False Gods: Ventrue

False Gods: Ventrue


We’ve met before — you just don’t know it. You’ve walked these halls, you’ve sipped my wine, you’ve let me peel back the layers of your mind. You wouldn’t believe the things I learned or the things we did. It’s coming back, isn’t it? The fear, the hate, the broken will? Perfect....   [click here for more]
White Wolf  $18.49

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Serpentis Remastered

Serpentis Remastered


My own personal spin on the Serpentis discipline, including Setite Sorcery. In it you will find: 25 powers (old and new re-written). The powers are split between 15 basic abilties and 10 blood sorcery rituals for Setite Sorcery.  Optional rules for Discipline Banes & Bonuses Advice for which abilities are LARP friendly Ranges, times, effects, conditions, risks and more added to make the powers...   [click here for more]
White Wolf  $2.00

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Better Feared: Nosferatu

Better Feared: Nosferatu


We’ve met before, you and me. Sure we have! I was the panic when they left you all alone. I was the shame when they said they didn’t love you. I was the hate when you brought down the knife. I’m every ugly thing you’ve ever done or been, and I have so much more to teach you. — Dottie Tonner, Necropolis Underqueen...   [click here for more]
White Wolf  $18.49

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Quietus Remastered

Quietus Remastered


My own personal spin on the Quietus discipline, including Assamite Sorcery. In it you will find: Quietus was always a troubled discipline that the original game design never really knew what to do with so I took it apart and gave it more of a direction. The discipline now focuses on curses and poisons/venoms, their creation and their transmision. 10 powers (old and new re-written) - used to spread...   [click here for more]
White Wolf  $2.00

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Protean Remastered

Protean Remastered


The first of my clan specific disciplines. This is my own personal spin on the Protean discipline. In it you will find: - 30 powers (old and new re-written) - each Protean power now has an aspect assigned to it (split into earth, air and water). These aspects allow you to customizeyour War Form further.  - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly -...   [click here for more]
White Wolf  $2.00

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Dementation Remastered

Dementation Remastered


My own personal spin on the Dementation discipline. In it you will find: - 15 powers (old and new re-written) - Dementation is now volatile and dangerous while remaining fun - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions, risks and more added to make the powers less vague - 20 different derangements had been...   [click here for more]
White Wolf  $2.00

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Auspex Remastered

Auspex Remastered


My own personal spin on the Auspex discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for generating divination, using resonance auras and Astral Projection - part of the Shadowfall collection (my...   [click here for more]
White Wolf  $2.00

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Valeren Remastered

Valeren Remastered


My own personal spin on the Valeren discipline (or Obeah as some might know it). In it you will find: - 20 powers (old and new re-written) - I provided rules for using the Path of the Warrior or the Healer so Salubri now have some punch with this discipline.  - Optional rules for Discipline Banes & Bonuses - Advice for which abilities are LARP friendly - Ranges, times, effects, conditions,...   [click here for more]
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Wicks (Blorcery by Lex Noctis)

Wicks (Blorcery by Lex Noctis)


Allegedly, we're all Beasts; so how come we're so estranged from Nature? Either I'll find a way to remedy that, or make one... This product introduces Wicks: territories enchanted with Blood Sorcery where nature thrives, empowering and protecting its undead master. Through complicated and lengthy rituals, the sorcerer infuses the land with the power that affects Kindred and mortal denizens...   [click here for more]
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Dominate Remastered

Dominate Remastered


My own personal spin on the Dominate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - 2 different Discipline Bonuses provided instead of 1.   - part of the Shadowfall collection (my personal collection with more...   [click here for more]
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Chimerstry Remastered

Chimerstry Remastered


My own personal spin on the Chimerstry discipline. In it you will find: - 5 Ranks with specilized 22 specilized upgrades to represent the various Discipline powers (old and new) - Chimerstry needed  a lot of re-work to bring it into the modern setting. I gave it a Level 0 ability which gets stronger over times. - optional rules for Discipline Banes & Bonuses - ranges, times, effects, conditions,...   [click here for more]
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Obfuscate Remastered

Obfuscate Remastered


My own personal spin on the Obfuscate discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come)...   [click here for more]
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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
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V5: New Predator Types

V5: New Predator Types


This product provides 24 all-new Predator Types for character creation in Vampire the Masquerade: Fifth Edition, tripling the Predator Types available to you. Each Predator Type has a unique combination of options for Disciplines and a carefully chosen set of Advantages to support the feeding style. In addition, there are four new Merits and Flaws for use in these Predator Types and in other characters...   [click here for more]
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Animalism Remastered

Animalism Remastered


My own personal spin on the Animalism discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - animal companions (a few basic stats for your games) - wild resonance bonuses and penalties (for those who really want to...   [click here for more]
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Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
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Celerity Remastered

Celerity Remastered


My own personal spin on the Celerity discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague  - optional rules for initiative  - optional rules for acrobatics - part of the Shadowfall collection (my personal collection...   [click here for more]
White Wolf  $2.00

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Potence Remastered

Potence Remastered


My own personal spin on the Potence discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - part of the Shadowfall collection (my personal collection with more titles to come) I added a custom preview with some of the...   [click here for more]
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Fortitude Remastered

Fortitude Remastered


My own personal spin on the Fortitude discipline: - 20 powers (old and new re-written) - optional rules for Discipline Banes & Bonuses - advice for which abilities are LARP friendly - ranges, times, effects, conditions, risks and more added to make the powers less vague - optional rules for Soak Tokens included   - part of the Shadowfall collection (my personal collection with more titles to...   [click here for more]
White Wolf  $2.00

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Bloodlines: The Devoted

Bloodlines: The Devoted


We plot our intrigues in the dark, pretending the All Night Society works as the day. But politics are just a game to keep the Beast in check. Blood is devotion. Blood holds more weight than a Prince, or a Dragon, or a God. Open your veins and see. — Chloe the Coyote, Bohagande Mystic This book is a companion...   [click here for more]
White Wolf  $11.00

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Powerslaves: A Tome of Sorcery

Powerslaves: A Tome of Sorcery


The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims. In this book you will find: An exploration of the various magic wielding groups,...   [click here for more]
White Wolf  $4.99

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V5: The Embrace

V5: The Embrace


This product introduces a new step of character creation in Vampire the Masquerade: 5th Edition - The Embrace. Each player chooses the type of the Embrace that their character underwent, using that knowledge to inform their roleplay of undeath and their relationship with their sire. The choice of Embrace Type can be purely for story reasons or it can have mechanical benefits and drawbacks; each Embrace...   [click here for more]
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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
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Bloodlines: The Resurrected (Version 0)

Bloodlines: The Resurrected (Version 0)


Looking for the revised version? Get it here! The Blood changes. It finds new veins, it pumps through fresh hearts. It gets smarter. And old blood? It never stops learning. This supplement includes: Updated mechanics for 10 first edition bloodlines including the Alucinor, the Nahualli, and the Sangiovanni A...   [click here for more]
White Wolf  $7.50

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V5: Advanced Discipline Powers

V5: Advanced Discipline Powers


V5: Advanced Discipline Powers This product provides rules for Discipline powers above and beyond those presented in the Core Rulebook, allowing you to stat out Methuselahs and other ancient Kindred. It contains basic rules for gaining these powers, should you choose to open them to your players, and appropriate prerequisites for extending them to Storyteller NPCs. The powers shown...   [click here for more]
White Wolf  $4.99

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Ephemeral Influence

Ephemeral Influence


Throughout the realms, ghosts, spirits, angels, and goetic beings lurk, channeling strange abilities to allow them to take control of parts of the wider world. Ephemeral Influence provides Storytellers and players alike with example uses of these strange Influences, and provides tools for other denizens of the darkness to tap into these strange sources of power themselves. It includes:...   [click here for more]
White Wolf  $4.50

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Dark Arts (Blorcery by Lex Noctis)

Dark Arts (Blorcery by Lex Noctis)


Every Kindred who employs the dark arts of Oblivion forms a personal and unique connection with it, often performing grim Ceremonies to access its deepest mysteries. This product focuses on the Lasombra art of Abyss Mysticism: weaving the tangible darkness of Oblivion into various long-lasting effects and enhancing the capabilities of standard Discipline powers.  In this product you will find: 17...   [click here for more]
White Wolf  $2.13

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