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A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
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It is glory ever for us, thy sons, to suffer and die.
The living have a prayer for us: “Eternal rest, grant upon the dead.” But ever since we crossed the Shroud we have never found the rest we deserved, nor have we found the peace that was promised to us. War hounds us everywhere, and we have to fight these wars against our own wills. Because if we refuse, whether we win or... [click here for more] |
White Wolf |
$5.00
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Welcome to Darwin! The roughest, most wonderful city in all of Australia! Dust soaked and messy, a haven for kindred, and a hot spot for hunters; this city might not have the shining aura or mystic of the bigger metropolises, but it sure does have teeth.
Who Killed the King? is a 94 page full colour PDF. It’s a sourcebook for the city of Darwin, Australia and contains... [click here for more] |
White Wolf |
$0.99
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Are you pawn of Destiny?
The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions
Unconnected locations are targeted by dream-directed arsonists
An unknowable entity directs the latest conflict in the Ascension War
Or serving something far worse?
Numbers Station 232778 has fired... [click here for more] |
White Wolf |
$2.57
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V20 | War For São Paulo - Cainites And Other Sinners
The Spiritual Capital of Sabbat…
“For long we, the Sword of Caine bathed in rivers of innocent blood. We celebrated our victory over the Camarilla openly, freely, irresponsibly. We killed mortals not because we needed, but because we could. The city was ours. The heir was ours. We were their worst nightmares. We taught them who the predators... [click here for more] |
White Wolf |
$6.66
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City Worksheet created especially for cities controlled by the Camarilla, containing a description of titles; fields for images of the city, description of neighborhoods, domains, zones of interest for members and a lot of interesting things.
NOTES:
Special cover
Pages: 28 (already in booklet format)
Fully interactive
Sheet Aspect: A3 landscape (420x297mm) and Tabloid (11x17 pol.)
Print... [click here for more] |
White Wolf |
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Known in the world as the City of Love, once the sun drops the town of Verona becomes the battlefield for ambitious and unscrupulous Kindred, beyond both Camarilla and Sabbat reach. Under the glacial eyes of the Barons Lucrezia Montecchi and Giovanni Capuleti and the iron grip dictated by the Scaliger Traditions, the City of Hatred rises like an atypical Anarch Barony, where the Cainites can... [click here for more] |
White Wolf |
$5.09 $5.08
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Venice Unmasked is a source book for Changeling: the Lost.
“It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong
Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,... [click here for more] |
White Wolf |
$20.00
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Veneto region is really a peculiar case in the world of the Damned. The same unassailable rule of the Giovanni, which should guarantee stability to the region, is in fact paradoxically the cause of one of the most bizarre conflicts inflaming the sons of Cain in modern nights, “la Danza dei Burattini” (the Dance of Puppets). The term, forged in derisive spirit by a Ventrue Elder visiting... [click here for more] |
White Wolf |
$5.09 $5.08
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Augustus Giovanni, Patriarch of the Giovanni Family, Antediluvian and founder of the clan with the same name has disappeared, throwing his descendants into chaos. In the shadows, enemies as old as he are waiting to carry out a plot built for centuries, regardless of the consequences it will bring. The Kindred of the Veneto will have to survive the tide that will hit Venice and the surrounding... [click here for more] |
White Wolf |
$10.78
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A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
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Revolutions and Violence, Scuttlers and Scientists, Cotton and Conspiracy
This is Manchester
It’s the year 1880, and in barely a century Manchester has gone from being a small market town to the world’s first and foremost industrial metropolis, where millions toil in the rain and smoke, gangs fight in the slums and pubs, fortunes are made and lost at the Exchange,... [click here for more] |
White Wolf |
$12.00
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This additional context follows on from Tristan Lhomme and Mehdi Sahmi’s Paris by Night (see French magazine Casus Belli special issue No. 24), as well as Fabrice Colin’s France by Night. It covers the events in the capital over the past twenty-four years, and describes the Parisian Cainite community in activity today.
The background has been updated using the metaplot... [click here for more] |
White Wolf |
$3.00
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Vampire: The Masquerade 5th Edition is coming to Storytellers Vault!
This download includes all of the Indesign files, fonts, and graphics to create products in the style of Vampire: The Classical Age 20th Anniversary Edition for the Storytellers Vault community content program.
For more information on creating and publishing your own Vampire: The Classical Age 20th Anniversary... [click here for more] |
White Wolf |
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It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,... [click here for more] |
White Wolf |
$19.99
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The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
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Tragedy has struck the Raleigh Camarilla. The recently formed Tennessee Sabbat, led by a figure known only as "White Coat", launched a suprise invasion with the help of ALL the previously independent clans. Desperate and out of options, Prince Ace orders a retreat into the Anarch territory of Georgia. He drives the unsuspecting Anarchs out of their home, an abandoned mall, creating enemies on all sides.... [click here for more] |
White Wolf |
FREE
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Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing.
Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies;
Presentation of Combination-Disciplines... [click here for more] |
White Wolf |
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Rome: Destined to Fall The greatest city of classical antiquity, known as Rome, played host to the Cainites’ greatest plots for over a thousand years. Somewhat different from Carthage, the Eternal City was always shaped to be the “Dream Ventrue”, where the immortals would rule over humans as shepherds leading animals. His dream even came true, but he went too far; now, the immortals... [click here for more] |
White Wolf |
$12.99
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Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that.
A... [click here for more] |
White Wolf |
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Ever wonder what the future would be like if Pentex took over the world? Then look no further! Down here in Utopia (a nuclear fallout shelter), we have millions of people, and they all want a piece of the Wyrm...and you!
Utopia: the Living Nightmare is a Chicago-sized city completely funded by Pentex and miles below the Earth's surface. One-in-ten people are a fomor, and the other nine wish they could... [click here for more] |
White Wolf |
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Unliving Cities
A V5 City Building Supplement
Unliving Cities – A V5 City Building Supplement acts first and foremost as an assistive tool for STs in creating settings within their Vampire: The Masquerade 5th Edition games.
This supplement includes:
Summaries of how cities belonging to major Sects might “look” and “behave” – covering Camarilla, Anarchs, Sabbat,... [click here for more] |
White Wolf |
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With its rainy, dark and ancient demeanor, Tyne and Wear English county is the perfect place in the World of Darkness for your Chronicle to start. Allow your Coterie to explore flashy artistic buildings, stylish night clubs and filthy suburbs in this supplement for Vampire: The Masquerade®. Tyne and Wear: Nocturnal Encounters includes:
• A general introduction to the Tyne and Wear county Kindred... [click here for more] |
White Wolf |
$2.00
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The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
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You did thirst for blood, and with blood I fill you
Dante Alighieri, Inferno
The one constant of our existence is the need for blood. The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.
One truth however is held above all others: blood is not just power, it is the currency of... [click here for more] |
White Wolf |
$2.57
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This special bundle product contains the following titles. Buffalo by Night: Player's Guide Regular price: $2.99 Bundle price: $1.50 Format: PDF On the shores of Lake Eerie, the city of Buffalo still stands, even after long decades of decay. Yes economic factors played into that, but so did the Kindred. But a new regime has taken hold, offering a fresh start. ... [click here for more] |
White Wolf |
$15.96 $7.98
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The year is 1612, and the witch-fires are burning throughout England. Your people have kept the old ways alive in their tiny village for centuries, but now you have somehow come to the attention of the witch-finders and their strange masters.
But the hunters have underestimated you, and your vengeance will reach your enemies from beyond the grave.
The Witching Hour Includes:
A chronicle... [click here for more] |
White Wolf |
$4.99
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This special bundle product contains the following titles. Accounting for the Dead: The Savage Age Volume One Regular price: $10.00 Bundle price: $9.00 Format: PDF The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the... [click here for more] |
White Wolf |
$42.00 $32.00
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Visit the Theater of the Uncouth in this one page location and story hook. Compatible with both V20 and V5. ... [click here for more] |
White Wolf |
$1.49
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Ancient Lands and New Rulers
The bloody conquests of the Fourth Crusade unleashed a wave of chaos across the Eastern Mediterranean. In the Aegean, ambitious lords from Western Europe have carved out a number of petty states, seeking to enrich themselves at the expense of their former allies in the Byzantine Empire. Such conquests have unleashed tensions across the region, as the politics,... [click here for more] |
White Wolf |
$5.00
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The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more.
Within this book is;
The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of... [click here for more] |
White Wolf |
$7.50
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The Peasants' Revolt is a chronicle and setting for the Fief of Winchester, starting in 1396 and continuing into the fifteenth century
- The player's book, Dark Winchester, contains maps and illustrations of the major settlements of the Fief, including Winchester itself, Salisbury and Southampton, along with the commonly known history of the Fief and its major NPCs, but no game statistics
- The... [click here for more] |
White Wolf |
$11.99
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The Masquerader is a free online magazine reviewing and showcasing Storyteller's Vault titles for Vampire: The Masquerade.
This month, September 2019, we take a look at:
Bloodlinebook: Fleet of Tehom
Bordeaux by Night Storyteller's Guide
Beckett's Vampire Folio Omnibus
And we provide a free preview article from The Toreador Handbook.
... [click here for more] |
White Wolf |
FREE
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Journey down the Lost Highway and learn to fear the creatures who call it home.
Many dead things call this place home. Some do so only for a moment - others for eternity. This is a book about them. About those strange things which you half see in the darkness when driving alone at night. About what drives them to take refuge in the most inhospitable land that exists for kindred tonight -... [click here for more] |
White Wolf |
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The Longest Night is a collaborative project, the combined efforts of multiple content creators, to produce a product revolving around the theme of the Longest Night, Yule, the winter solstice, etc. Each entry is a stand alone piece designed to supplement World of Darkness games ran by Storytellers on and around the 22nd of December. Some may provide full storylines to play out in a specified gameline,... [click here for more] |
White Wolf |
$4.64 $3.71
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INCLUDED
- 16 maps: 1 of New York and 3 of each of the main boroughs (Manhattan, Brooklyn, Queens, Bronx and Staten Island) with 3 variations of each.
- 20 sheets of important NPCs.
SYNOPSIS
With information aquired through your intelligence net, The Sword of Cain (Sabath), you found that the “Iconnu” were nothing more than Info redirection support groups... [click here for more] |
White Wolf |
$10.00
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The Jewel of the Islamic World
In the heart of the Islamic world, where the golden threads of history are woven with tales of mystique and grandeur, there exists a city that defied the very essence of time—Baghdad, the Jewel of the East. Nestled on the banks of the Tigris River, the city is known for its opulent palaces, housing the Caliph, his family and advisors, and the most powerful... [click here for more] |
White Wolf |
$20.00
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Thunder in the East
Since the time of the Second City, the Children of Haqim have been the judges of the Children of Caine. Yet times are changing and, in recent years, many of the Banu Haqim who arrive in the Levant are harsh and uncompromising, wanting to impose their own ideas of order upon the Cainites of the land. Regardless of the reasons for the rise of this new breed amongst... [click here for more] |
White Wolf |
$7.50
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The selkies of San Francisco return as central players in this adventure, a "spiritual sequel" and homage to the Immortal Eyes chronicle from the 1st edition of Changeling: the Dreaming. Learn about the fae politics of Central Pacifica, some of the more mysterious denizens of the Bay Area, and the royal artifact that everybody seems to be hunting for...
Contains a complete story focused on the seal-folk... [click here for more] |
White Wolf |
$10.00
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What if Lasombra won in the end? What if when the cycle began again, the King of Shadows ruled the vampires instead of Caine? What clans would he make? What magics would emurge? How dark could the World of Darkness get?
The Darkest Timeline is an answer to the question posed by the Jyhad itself: What if the most evil beings in the world actually... [click here for more] |
White Wolf |
$5.00
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Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness.
But Let’s Get Real for a Second.
Yes, that all sounds like some life-changing,... [click here for more] |
White Wolf |
$5.00
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The Blood Atlas: North & South Americas
The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection... [click here for more] |
White Wolf |
$4.99
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This special bundle product contains the following titles. Lost in the Garden Regular price: $9.99 Bundle price: $6.00 Format: PDF Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal.... [click here for more] |
White Wolf |
$49.97 $33.00
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The Storyteller's book of forbidden secrets of the blood. Close examinations of the Vitae's ways, why Beasts are territorial, and new Blood-studies for the knowledge-hungry vampires. Everything accompained with tips to help you storytell every twist and a bunch of suggestions to tweak and adapt the rules to your own liking.
Here you'll find
Seven Vitae related Twists for you to... [click here for more] |
White Wolf |
$3.99
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These Are The Tales The Garou Will Not Sing,
These Words Are The Echoes Of The Past,
Here Are The Deeds Of Those Who Cannot.
Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the... [click here for more] |
White Wolf |
$10.00
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This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ... [click here for more] |
White Wolf |
$3.00
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Rome of the West is Falling
Often overlooked by Kindred and kine alike, St. Louis has fallen from grace. As the city decays, Kindred of all ages and clans ignore the obvious problems to wage their personal Jyhad. Now it may be too late to solve the city's problems as something ancient stirs beneath it.
St. Louis By Night includes:
The history of the city of St. Louis and the surrounding area and... [click here for more] |
White Wolf |
$9.99
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Return to The City, in The Woods...
Welcome to the Lower Mainland of British Columbia, Canada. The city of Vancouver has changed – After two decades without Siegfried, he has returned with a force of allies he must placate, so who really is in charge? Expanding to the city of Maple Ridge and allowing the Tremere into the city, many wonder if it’s still a “Safe haven” from the politics... [click here for more] |
White Wolf |
$9.99
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The song of stone...
Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces... [click here for more] |
White Wolf |
$2.57
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The Prince is dead, her Primogen stand accused and the Camarilla will have its vengeance.
One cell. Seven Kindred. Everyone has a terrible secret. One must bleed or all will die.
Something must break is a playbook for Mind’s Eye Theatre: Vampire the Masquerade. It contains all the material you need to run this scenario straight out of the box, including
A coterie of... [click here for more] |
White Wolf |
$6.99
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