Title |
Publisher |
Price |
We are Rome.
We are her hallowed ancestors and her unholy specters.
We are her miracles and her sins.
We are her glory and her depravity.
We are her Kindred, and we are waiting for you.
Join us beneath the earth and know our triumphs and our sorrows.
Bask in the wonders of our secret Necropolis, and bear witness as we conquer death in the Eternal... [click here for more] |
White Wolf |
$25.99
|
Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
Renegade Game Studios |
$19.99
|
 Unliving Cities
A V5 City Building Supplement
Unliving Cities – A V5 City Building Supplement acts first and foremost as an assistive tool for STs in creating settings within their Vampire: The Masquerade 5th Edition games.
This supplement includes:
Summaries of how cities belonging to major Sects might “look” and “behave” – covering Camarilla, Anarchs, Sabbat,... [click here for more] |
White Wolf |
Pay What You Want
|
 This book is intended to be the basis of a scenario for Detroit by Night 5th Edition.
The book features a chronicle where players must help reconquer the city of Detroit after Operation Hollow Moon, an investigation by the Second Inquisition that wiped out the city's members.
• History of Detroit city
• Chronicle suggestion
• New... [click here for more] |
White Wolf |
$9.90
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more] |
White Wolf |
$3.00
|
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods, the... [click here for more] |
White Wolf |
$19.99
|
A city as large as Chicago requires more than a surface study to find out its secrets.
Princes, Primogen, and all those other Kindred with titles and notoriety may claim to uphold the Masquerade, but they delight in the undead fame and status. There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.
Chicago contains... [click here for more] |
Renegade Game Studios |
$14.99
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more] |
White Wolf |
$9.99
|
Our Graves are Empty
Abducted as mortals, taken far from home, ritually embraced, and buried as they become undead monsters. The PCs are fresh Sabbat vampires thrust into the middle of an ancient war and treachery threatens to destroy them almost as soon as they emerge from their graves. Only faith in their Pack and their bonds of blood will see them through to another night.
A... [click here for more] |
White Wolf |
$14.99
|
No one can do it all alone. Anyone who tells you they have all the answers is Lying.
Throughout the millennia, the mages of the Pentacle Orders have gathered – to share knowledge, to protect one another, to seek Mysteries, and to push back against the servants of the Lie.
But it didn't happen all at once, or without struggle. Nothing good ever does.
Tome of the Pentacle includes:... [click here for more] |
Onyx Path Publishing |
$17.99
|
Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium.
For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion... [click here for more] |
White Wolf |
$19.99
|
Boa noite, cainitas! Bem vindos ao primeiro cenário brasileiro de Vampiro - A Máscara, quinta edição, em sua versão de luxo, com arte e design profissionais!
Neste suplemento, você encontrará detalhes sobre os mais de 465 anos de história da cidade, e como o domínio foi tomado do Sabá pela Camarilla, em uma guerra sangrenta e brutal nos anos 90.
Você também terá acesso... [click here for more] |
White Wolf |
$3.00
|
Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that.
A... [click here for more] |
White Wolf |
Pay What You Want
|
San Francisco By Night
A city torn apart by war between the vampiric creatures of the night. The cradle of modern music, religious communes, countless artistic movements, and the tech boom. A place said to be dominated by the chaos of Anarch rule, now occupied by the very Warlord of the Camarilla himself. This is more than a city. It is the entire Bay Area, five regions of vampiric... [click here for more] |
White Wolf |
$14.99
|
There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it. Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by... [click here for more] |
White Wolf |
Pay What You Want
|
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$26.00
|
Monstrous Werewolves for V5!
“We spend a lot of time telling ourselves that we are at the very top of the food chain. Humanity lords over the world and we lord over them. Simple. Humans have no natural predators, save us… assuming we can call ourselves ‘natural.’ It is a very comfortable spot at the very top. It is soothing to think that we are our own worst enemies. ... [click here for more] |
White Wolf |
$9.00
|
 What if the Fallen were not seen as evil? What if they surrounded themselves by faithful mortals and then convinced them that the demons were actually angels from heaven? And what if they were able to do this for centuries without interference from the outside world?
Welcome to Enoch!
Enoch is a collection of magically hidden islands in the Atlantic Ocean. The people there worship eighteen... [click here for more] |
White Wolf |
Pay What You Want
|
The Traditions Gather Wealth The Traditions Gather Wealth
The Technocracy doesn’t have a monopoly on corporate wealth and power. The Traditions have their own networks of companies, big and small.
This volume contains:
• A Corporation run by each Tradition • Nine new rotes and nine new wonders used by or manufactured by these corporations
For use with Rich Bastard’s Guide to Magick, but... [click here for more] |
White Wolf |
$2.99
|
Creatures Such As We: Lone Star
Gone To Texas
Creatures Such As We: Lone Star is a chronicle setting for Austin and San Antonio, Texas. This book is the launching pad for two epic Chronicles: one for Camarilla, and one for Anarch.
Inside, you’ll find:
A history of both the Camarilla controlled city of Austin, and the Anarch... [click here for more] |
White Wolf |
$19.99
|
Rome: Destined to Fall The greatest city of classical antiquity, known as Rome, played host to the Cainites’ greatest plots for over a thousand years. Somewhat different from Carthage, the Eternal City was always shaped to be the “Dream Ventrue”, where the immortals would rule over humans as shepherds leading animals. His dream even came true, but he went too far; now, the immortals... [click here for more] |
White Wolf |
$12.99
|
This book includes: • A guide to playing Mage in the Paleolithic Era of North America, including 10 new Path Merits. • A Proximus Dynasty: The Mammoth Hunters. • A Mysterious Place: The Lizard King’s Palace. ... [click here for more] |
White Wolf |
$3.00
|
 This supplement has 100 rumours that wraiths could hear about the Dark Kingdom of Iron and the Underworld. Whether or not any of them are true is up to the Storyteller. The rumours can be used as background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
White Wolf |
$1.99
|
Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness.
But Let’s Get Real for a Second.
Yes, that all sounds like some life-changing,... [click here for more] |
White Wolf |
$5.00
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
The Propinqui fear change.
We are creatures of habit, after all, and our long memories well know the chaos of revolutionaries and usurpers.
But we also know their fates, as surely as the gods themselves:
Brutus. Antony. Caesar.
So, if we must bend to a new master?
We... [click here for more] |
White Wolf |
$4.50
|
Ever wonder what the future would be like if Pentex took over the world? Then look no further! Down here in Utopia (a nuclear fallout shelter), we have millions of people, and they all want a piece of the Wyrm...and you!
Utopia: the Living Nightmare is a Chicago-sized city completely funded by Pentex and miles below the Earth's surface. One-in-ten people are a fomor, and the other nine wish they could... [click here for more] |
White Wolf |
Pay What You Want
|
Places of Power…
Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages.
…and mystery
Places of Power and Mystery covers 41 locations, from the northern parts... [click here for more] |
White Wolf |
$6.95
|
City Worksheet created especially for cities controlled by the Camarilla, containing a description of titles; fields for images of the city, description of neighborhoods, domains, zones of interest for members and a lot of interesting things.
NOTES:
Special cover
Pages: 28 (already in booklet format)
Fully interactive
Sheet Aspect: A3 landscape (420x297mm) and Tabloid (11x17 pol.)
Print... [click here for more] |
White Wolf |
Pay What You Want
|
Blood and Country - A V5 Supplement
Cities are to Kindred as bowls are to a dog.
Blood and Country is a 103 page supplement for Vampire: the Masquerade 5th edition that looks to explore:
Rural vampire culture and practices.
Considerations of play for playing within an Australian setting.
Discussion of the Maalabalun;... [click here for more] |
White Wolf |
$6.43
|
Hordas do Caos: O Sabá em São Paulo é o complemento de 5ª Edição de Vampiro - A Máscara para São Paulo by Night!
Conheça as noites violentas, macabras e sombrias do Sabá, que luta pela destruição de seu antigo domínio, em uma Gehenna furiosa contra os antediluvianos e seus peões, forjada pelas periferias e até mesmo municípios limítrofes à maior... [click here for more] |
White Wolf |
$2.00
|
Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing.
Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies;
Presentation of Combination-Disciplines... [click here for more] |
White Wolf |
Pay What You Want
|
Access Granted
When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth... [click here for more] |
White Wolf |
$1.99
|
Think very carefully before creating your abodes. They are your humanity, your mind and your soul.
An Haven's guide to the Kindred of any sect, this book contains:
Descriptions of Background Haven and New Merits and Flaws;
Information on the creating your Heaven, and how the refugee works for vampires and their psychology;
New tools to expand your chronicles, including Discipline... [click here for more] |
White Wolf |
$12.99
|
Note: This title has been updated with revised text, updated art, and the inclusion of a Relationship Map for Portland's major undead players.
Content Advisory: The chronicle jump-start in Chapter Six was written in 2017, and revolves around a city in the grip of a major disease outbreak. It is being presented largely as written at the time.
Founded... [click here for more] |
White Wolf |
$6.99
|
The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more.
Within this book is;
The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of... [click here for more] |
White Wolf |
$7.50
|
The Blood Atlas: North & South Americas
The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection... [click here for more] |
White Wolf |
$4.99
|
This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,... [click here for more] |
White Wolf |
$19.99
|
Rio de Janeiro Noturno é um paraíso sombrio para os cainitas... Ou ao menos é o que dizem os anciãos. Um Pacto improvável entre Camarilla e Sabá aproximou clãs rivais, compartilhando segredos proibidos e criando uma rede de intrigas. Artefatos estranhos apontam para verdades sinistras. Clãs inimigos se juntam para desvendar seus segredos ou simplesmente se esbaldar em sangue... [click here for more] |
White Wolf |
$8.00
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
New York maps for Vampire the Masquerade
16 maps: 1 of New York and 3 of each of the main boroughs (Manhattan, Brooklyn, Queens, Bronx and Staten Island) with 3 variations of each.
2 random tables: Table to Find Random Local Religious Centers and Auxiliary Table of Random Supernatural Strongholds
Worldly Informations:
Religious... [click here for more] |
White Wolf |
$5.00
|
 Vampires are capable of astonishing feats, and even the weakest of them command powers that awe and terrify mortals. However, the kindred all share the weaknesses of the vampiric condition, and like any hunting beast they have a tendency to seek a lair. A place where they are safe, and where they can rest. Among the shadow community such places are referred to as a haven. Like the kindred themselves,... [click here for more] |
White Wolf |
$2.99
|
Sins Washed Away is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. Sins Washed Away is for 3-5 players, as they explore the mysterious disappearance of a friend during a night out partying, leading them into the underground tunnels and sewers of Sheffield. Sins Washed Away taps into the themes... [click here for more] |
White Wolf |
$5.00
|
 This additional context follows on from Tristan Lhomme and Mehdi Sahmi’s Paris by Night (cf. French magazine Casus Belli special issue No. 24), as well as Fabrice Colin’s France by Night. It covers the events in the capital over the past twenty-three years, and describes the Parisian Cainite community in activity today.
The background has been updated using the metaplot... [click here for more] |
White Wolf |
$3.00
|
The Triumvirate has fallen, and Mithras rules England unchallenged. Princes from across Europe look to the lord of London with admiration and respect. His authority has emboldened the elders of the kingdom, who have claimed what they see as their rightful place, ruling over the Cainite society of England. Yet hidden from view are many dissenters, Furores, Prometheans, and other radicals, plotters who... [click here for more] |
White Wolf |
$15.00
|
Printer-friendly tables for Vampire: the Masquerade
Inspired by the OSR and DIY design communities.
Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including:
Allies and Contacts
A new system for Merits and Flaws
Malkavian derangements, Nosferatu deformities,... [click here for more] |
White Wolf |
$1.95 $0.95
|
Gateways are how changelings can enter the Dreaming, and they can be found in different locations. This supplement has 100 different gateways that can be used. Some are comparatively easy to enter; some are not. Some might in fact be suicidal to use if they fail to open. Each gateway is described, along with how it is opened, and there are some details on the trod that can be found on the other side... [click here for more] |
White Wolf |
$2.99
|
 The world around us feels real enough. From the concrete of the sidewalk, to the bricks in the wall, you can see this world. Smell it. Touch it. But the Lost know there is another world beyond this one, a place called Arcadia where the mad gods of the True Fae cavort and play, changing reality on a whim. Between this world and that there is a liminal place; a between-realm known simply as the Hedge.... [click here for more] |
White Wolf |
$2.99
|