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Bordeaux by Night - Storytellers Guide

Bordeaux by Night - Storytellers Guide


Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade. The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly. The Storytellers...   [click here for more]
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SotM's Guide to Siring

SotM's Guide to Siring


Clans don’t Embrace people, people Embrace people, and people don’t Embrace without a reason. Why would anyone Embrace instead of just ghouling?   Secrets of the Masquerade’s Guide to Siring includes: A clear and short explanation of the importance of Preludes; 12 psychological reasons why a Sire might seek to Embrace a Childe with a nameless example to illustrate; Exclusive new...   [click here for more]
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Laws of the Abyss

Laws of the Abyss


From Glory to Damnation They built the cosmos according to divine plan. They were willing to cast aside everything for mankind, their most beloved creation. Their rebellion began a chain of events which set them, and the world, on a path to destruction. Imprisoned for aeons, madness and torment have settled in the hearts of the fallen. Now, storms have torn open the gates of Hell....   [click here for more]
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V20 - EN LAS ENTRAÑAS DEL ABISMO (ONE SHOT)

V20 - EN LAS ENTRAÑAS DEL ABISMO (ONE SHOT)


Experimenta una historia desagradable y aterradora en formato One Shot. Con el Clan Nosferatu como protagonista, este manual es una elección perfecta para eventos y una excelente manera de adentrar a nuevos Jugadores en el oscuro mundo de los Vástagos. "En las Entrañas del Abismo" incluye: ● Una aventura autoconclusiva, lista para sumergir tanto al Narrador como a los...   [click here for more]
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A Garou Thing: A Tale From the Moot

A Garou Thing: A Tale From the Moot


Enjoy the tale of the Ahroun Heart-Of-Oak as his flaws, mistakes, and shame are laid out before him in this Tale From the Moot.   This riveting short story is sure to keep you entertained.  For other Tales From the Moot, please check out the Tales From the Moot Anthology coming soon from High Level Games & LeoMetz Productions. ...   [click here for more]
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Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition


Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As part of...   [click here for more]
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Clanbook: Toreador - Revised Edition

Clanbook: Toreador - Revised Edition


Cold Passions Inflame More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace? The Undead Find Their Muse As part of...   [click here for more]
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Clanbook: Tzimisce - Revised Edition

Clanbook: Tzimisce - Revised Edition


A History of Evil From the antitribu who forged the Sabbat to dreaded Dracula himself, the Tzimisce have carved an indelible place for themselves among the society of the Damned. The modern nights have caught up with these monsters, however, who have fallen from their place as masters of hoary estates to degenerates bound by the callous whims of the Sabbat. The Flesh-Twisted Fiends As the next...   [click here for more]
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Kindred, Contacts and Victims Art Pack vol.3

Kindred, Contacts and Victims Art Pack vol.3


This document by artist Luis Miguez contains 24 “Vampire: The Masquerade" themed character illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created, and represents nocturnalpeople from all kinds and origins. Most of them could equally...   [click here for more]
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Clanbook: Lasombra - Revised Edition

Clanbook: Lasombra - Revised Edition


 Born of Darkness  The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends? The Lords of the Sabbat As the next entry in the revised...   [click here for more]
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Clanbook: Giovanni - Revised Edition

Clanbook: Giovanni - Revised Edition


 Blood and Betrayal Embraced by a fallen clan during nights long past, the Giovanni have always had ambition. Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself. The Curse of Caine Stolen As the next entry in...   [click here for more]
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Sabbat Edition Art Pack

Sabbat Edition Art Pack


This document contains 24 “Vampire: The Masquerade" themed B/W portrait illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive and specially created. It represents urban, street-wise people from different origins. The most of them could equally...   [click here for more]
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Clanbook: Ventrue - Revised Edition

Clanbook: Ventrue - Revised Edition


Noblesse Oblige Capitalists, aristocrats, crusaders and criminals: the Ventrue have assumed the prestigious but demanding role of leaders. Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth. Clanbook: Ventrue includes: The...   [click here for more]
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Clanbook: Malkavian - Revised Edition

Clanbook: Malkavian - Revised Edition


 The Circle of Chaos  The childer of Malkav bear two curses: undeath and madness. From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see? The Method of Madness As part of the revised lineup of clanbooks,...   [click here for more]
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Clanbook: Followers of Set - Revised Edition

Clanbook: Followers of Set - Revised Edition


 Descended from the God of the Underworld  The sands of Egypt conceal a frightening menace a cult of vampires dedicated to their fallen lord. The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can...   [click here for more]
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Clanbook: Gangrel - Revised Edition

Clanbook: Gangrel - Revised Edition


As rogues and wanderers, the Gangrel have always placed themselves apart from other Kindred. The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own. Or Savages Unbound? As the first...   [click here for more]
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Clanbook: Nosferatu - Revised Edition

Clanbook: Nosferatu - Revised Edition


Hideous Horrors Of all the Kindred, the Nosferatu most resemble the Beasts they hide within. But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as they have gathered from other Kindred. Up from the storm drains and tunnels they scuttle, but whether as ally...   [click here for more]
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Clanbook: Assamite - Revised Edition

Clanbook: Assamite - Revised Edition


A Cult of Killers  The clans of Caine have only recently seen the true face of Clan Assamite. Once assumed to be mere assassins, the Assamites have thrown off the Camarillas debilitating curse and their mantle of silence. A diverse clan of noble warriors, erudite scholars, learned sorcerers and murderous diablerists, the Assamites have stepped forth to claim their legacy in the Final Nights. The...   [click here for more]
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Clanbook: Brujah - Revised Edition

Clanbook: Brujah - Revised Edition


Brutes and Bravos The history of Clan Brujah has been one of struggle and passion since its first nights. Whether challenging the tyranny of feudalism or rallying against stagnant institutions, the Brujah take their fight into the modern nights. Whether she is a political dissenter or a common thug, a Brujah wears her emotions on her sleeve, and woe to those who get in her way. Intellectuals and...   [click here for more]
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Clanbook: Ravnos - Revised Edition

Clanbook: Ravnos - Revised Edition


The End Is the Beginning Is the End Long held in ill regard by other Kindred, the Deceivers nonetheless claim one of the oldest legacies of all the race of Caine. A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending...   [click here for more]
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Tribebook: Fianna (Revised)

Tribebook: Fianna (Revised)


Fight for Glory, Strive for Wisdom They laugh louder and weep harder than any other tribe. They fight as though they've already accepted their own deaths, but do their best to live life to the fullest. They treat their foes with no mercy, and they treat their families with enduring love. They make bloodthirsty enemies, but outstanding friends. They are the Children of the Stag, the Fianna....   [click here for more]
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Tribebook: Uktena (Revised)

Tribebook: Uktena (Revised)


Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks take...   [click here for more]
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Tribebook: Black Furies (Revised)

Tribebook: Black Furies (Revised)


My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find...   [click here for more]
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Tribebook: Glass Walkers (Revised)

Tribebook: Glass Walkers (Revised)


Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth...   [click here for more]
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Tribebook: Get of Fenris (Revised)

Tribebook: Get of Fenris (Revised)


Warriors Bred and Born They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race. They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. They...   [click here for more]
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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the...   [click here for more]
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Tribebook: Silver Fangs (Revised)

Tribebook: Silver Fangs (Revised)


We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs...   [click here for more]
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Tribebook: Red Talons (Revised)

Tribebook: Red Talons (Revised)


Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the...   [click here for more]
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Tribebook: Shadow Lords (Revised)

Tribebook: Shadow Lords (Revised)


The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to...   [click here for more]
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Tribebook: Bone Gnawers (Revised)

Tribebook: Bone Gnawers (Revised)


Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang...   [click here for more]
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Tribebook: Wendigo (Revised Edition)

Tribebook: Wendigo (Revised Edition)


Hearts of Ice Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path. The Wolves of Winter The Revised Tribebook series closes not with a...   [click here for more]
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Tribebook: Stargazers (Revised)

Tribebook: Stargazers (Revised)


Journey to the East They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late? At What...   [click here for more]
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Tribebook: Children of Gaia (Revised)

Tribebook: Children of Gaia (Revised)


The Hand That Offers Peace There is no peace in the World of Darkness©, but the Children of Gaia would change that. From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity. As werewolves, they know it's their duty to fight the last battles of the Apocalypse, but...   [click here for more]
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Laws of the Resurrection

Laws of the Resurrection


  We are the Immortal. We are the Undying   Once the world was in balance between the material and spirit. Then Sets jealousy threw all into chaos with the murder of Osiris. But Osiris returned to the world and brought with him the secret of immortality. Now his children, blessed by his gift, stand against the chaos and corruption that Set has wrought. The time to act is now. We Are the Hands...   [click here for more]
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VTM: Revised MET Cardinal 8 Reference Card Pack

VTM: Revised MET Cardinal 8 Reference Card Pack


Community Creation with a twist.  This set of cards comes in two forms: Printable 3x5 item cards and the organized images that you can pull up on your smartphone for a quick reference. The purpose of this set of cards is to provide players with an inconspicuous reference to use at live games or in their own smaller games.  This set, for the Cardinal Eight Disciplines in VTM (Animalism, Auspex, Celerity,...   [click here for more]
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Laws of the Night: Sabbat Guide

Laws of the Night: Sabbat Guide


Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,...   [click here for more]
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The Sword in the Tower

The Sword in the Tower


This novella is a tell-all exposé of the romantic tryst between Scooter, Sabbat Malkavian Antitribu, and Maxwell Edison, Primogen of Clan Tremere of Buffalo, New York.  Their illicit relationship is, for the first time, made public, as well as their flagrant defiance of social norm and Camarilla tradition as they thumb their noses at high society and the traditions of the Camarilla. -Rex Antilles,...   [click here for more]
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Laws of the Night (Revised)

Laws of the Night (Revised)


Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee? Laws of the Night Revised updates Mind's...   [click here for more]
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Laws of the Night: Camarilla Guide

Laws of the Night: Camarilla Guide


For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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Laws of the Hunt (revised)

Laws of the Hunt (revised)


  A Shining Beacon of Hope  For as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope....   [click here for more]
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Laws of Ascension

Laws of Ascension


Mages have warred for millennia to create new vistas, build a better world and decide the future of humanity. Now their struggles focus on the most important goal of all - the choice of their own destiny. The keepers of spiritual ways strive to preserve the guttering spark of magic, while the Technocracy ensnares the world in its scientific web. Each visionary has the potential to surpass human limits,...   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
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Laws of Ascension Companion

Laws of Ascension Companion


Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance...   [click here for more]
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Laws of the Wild (Revised Edition)

Laws of the Wild (Revised Edition)


Apocalypse Ascends... From the shrinking wild placesto the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weavers machinations, the slow decimation of the wilderness, and perhaps even from within. But Not Without a Fight!...   [click here for more]
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Laws of the Wild: Changing Breeds 4

Laws of the Wild: Changing Breeds 4


From the Rivers Whisper After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive. To...   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Laws of the Wild Changing Breeds: 1

Laws of the Wild Changing Breeds: 1


A Thousand Eyes in the Night The Garou are not Gaia's only children.  Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet.  While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows.  From the coyotes who make the proud stumble and the talkative ravens who carry news far and...   [click here for more]
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Laws of the Wild: Changing Breeds 2

Laws of the Wild: Changing Breeds 2


During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins - the mighty werealligators and the gentle werebears. The defeated breeds hid to avoid total annihilation and were eventually forgotten. Now, centuries later, they venture forth from their swamps and caves to a world that needs their help - now more than ever. But has time mended the wounds of the past or have...   [click here for more]
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