Title |
Publisher |
Price |
Synonymous with terror and destruction, for centuries the Black Hand has struck fear in the still hearts of Camarilla's vampires. What would the members of that august sect give to know the role the Black Hand has played in its own history?
The Black Hand is far more powerful than the Camarilla or even the Sabbat suspect, and its role tonight is even more critical than ever. Learn the secrets behind... [click here for more] |
White Wolf |
$9.00
|
Broken Dreams... Undiscovered Treasures
Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing to do so discover that underneath all the hurumphing is a soul as passionate as a satyr's and a heart... [click here for more] |
White Wolf |
$11.99
|
Visit an Age of Wonder and Terror
The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you.
Enter a World That Is Not Your Own
World... [click here for more] |
White Wolf |
$13.99
|
See the Invisible City
You are shen, one of the Middle Kingdoms night people. You walk the shadows of Japans greatest metropolis in quest ofwhat? Blood? Breath? Chi? Does it matter? We are family here, unlike the fractious gaijin who clutter our streets and covet our secrets. Make no mistake, it is our city.
If You Dare Look
World of Darkness: Tokyo reveals who is really in charge in Japans capital,... [click here for more] |
White Wolf |
$8.99
|
We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage: The Ascension 20th... [click here for more] |
Onyx Path Publishing |
$0.99
|
We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage: The Ascension 20th... [click here for more] |
Onyx Path Publishing |
$0.99
|
This guide takes you from the Near Dreaming to the far reaches and unexplored regions of the Deep Dreaming.
Includes new chimerical creatures and new rules for the effects of the Dreaming, plus fantastic adventures that steer you through dangers in this ever-changing land.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements... [click here for more] |
White Wolf |
$9.99
|
We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this exciting Mage: The Ascension 20th Anniversary... [click here for more] |
Onyx Path Publishing |
$0.99
|
We’re all mages, we Awakened Ones. Tradition wizards and Technocrats, Mad Ones and Fallen Ones and all the “ones” in between who refuse to choose a side in our demented little War. We’re ALL mages. Many refuse that title, or deny it to others, but that’s what we are: priest-kings holding the keys to reality.
Now you can own this inspiring Mage: The Ascension 20th... [click here for more] |
Onyx Path Publishing |
$0.99
|
A Darkened Sky
With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the... [click here for more] |
White Wolf |
$11.99
|
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,... [click here for more] |
White Wolf |
$7.99
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards... [click here for more] |
Black Chantry Productions |
$13.00
|
Ilse Decameron, a vampire of Clan Tremere, is on a mission to procure a mortal mage. On her trail is Kurt Westphal, a member of the rival Ventrue clan who is seeking to uncover the Tremere's newest threat. He and Ilse uncover a web of betrayal, demonic pacts and a scheme which, if it succeeds, will spell the end of the vampire clans and forever change the face of the World of Darkness.
House of... [click here for more] |
White Wolf |
$3.99
|
The Eve of Twilight
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercenaries with the powers of the dead. With their old lives shattered and the authorities in pursuit, can the characters survive what lies next? Pray they do, because the alternative offers no hope of... [click here for more] |
White Wolf |
$14.00
|
'This is Radio Free Death
... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'... [click here for more] |
White Wolf |
$14.00
|
When God Tore the Sky
It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking through... into the land of the living.
Queen of the Dead
Shadow Games, the next episode in the evolving... [click here for more] |
White Wolf |
$14.00
|
A World of Dreams
Changeling: The Dreaming is the game of faeries, hidden magic, strange realms and imagination, all set in the modern world. Thats a lot of stuff a lot more than we could ever hope to fit into one rulebook. The Changeling Storytellers Guide therefore fulfills every gaming groups dream no pun intended. It picks up where the Changeling rulebook leaves off and offers... [click here for more] |
White Wolf |
$9.99
|
Born of Nightmare and Hidden Desires
Freed from the Darklands of the Dreaming, a host of Dark-kin stalk the waking world. Pursuing their own mysterious quests, creatures of ancient nightmares and recent terrors travel strange new paths of dark enchantment, weaving their seductive lures and horrific visions into the fabric of changeling society. The Dreaming will never be the same.
Dare the Dark
Denizens... [click here for more] |
White Wolf |
$8.99
|
The Test
The wet street mirrored the neon and the dark equally, impassively. At my feet, another life. I swallowed, knelt, felt her faltering pulse. I caressed her cheek. A caress like the angel of death. My throat tightened: Why do I stay? As if in response, the dying girl whispered, "Hold me."
"At what price such power?" asked Siehchang. And again: "At what price such knowledge?"
I was silent.... [click here for more] |
White Wolf |
$9.99
|
Truth, Honor, Justice
It is for these things that trolls stand for above all else. Silent and strong, the trolls are often looked upon as the protectors of fae kind. They seve the sidhe as warrors and knights, never questioning their place in Kithain society. Yet some say it was not always so... once it was the trolls who ruled the kingdoms of the fae, and some say they will yet again. For now the... [click here for more] |
White Wolf |
$11.99
|
Better To Have Loved And Lost...
The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of the only beacons of hope in the face of Oblivion.
Than Never to Have Loved at All!... [click here for more] |
White Wolf |
$5.99
|
The Seas Run Red
They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey.
Feeding Frenzy
The Changing Breed Book... [click here for more] |
White Wolf |
$10.99
|
And I have seen it pass sterile into textbooks, just more facts to be learned to please a stern tutor, then forgotten when the lesson is over.
But the lessons of the Awakened must never end. By the divine Avatar within each of us, we are bound to history just as we are charged to create it. We, of all mortals, cannot forget what has gone before us. Nor can we shunt it into scraps of paper and shove... [click here for more] |
White Wolf |
$7.99
|
Move a vampire in your ash heap with superior Fortitude [FOR] and superior Necromancy [NEC] who was burned from play to your ready region (with no blood).... [click here for more] |
Black Chantry Productions |
$0.35
|
Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming... [click here for more] |
White Wolf |
$8.99
|
The Hand of Salvation
I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen.... [click here for more] |
White Wolf |
$8.99
|
Step into the arena of the night, the stage where the grand danse macabre is played out among the courts of princes and on streets where gutters run with blood. In these nights, as the century spirals to its close, the world seems to go mad. Are the ancient prophecies close at hand or is something unseen at work? Will You Fight or Will You Flee?
Laws of the Night Revised updates Mind's... [click here for more] |
White Wolf |
$9.99
|
They're Breaking on Through from the Other Side
The Restless Dead aren't silent. They're just bursting with thoughts and ideas that they'd love to share with the living. Unfortunately, they're not very good at communicating this sort of thing. It's one of the drawbacks of being dead, after all. That's where you come in. Ready for the secrets of the Restless Dead? You'd better be.
Here the... [click here for more] |
White Wolf |
$8.99
|
Ignorance Is Bliss
Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid... [click here for more] |
White Wolf |
$9.99
|
The First World War Is Over
Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what Oblivion never could. Civil war is about to strike Stygia, and Charon - the one wraith who can prevent... [click here for more] |
White Wolf |
$15.99
|
Thinking of running a game of Geist: the Sin-Eaters?
Players unsure of what to play? Looking for a fast way to dive into a ghost story?
Ready-Made Player Characters (Geist: the Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game.
A collection of characters for... [click here for more] |
Onyx Path Publishing |
$4.99
|
Surrender to the Dark Side Every wraith has his own personal whisperer in darkness, telling him what it's a very good thing to be bad. (And it is, it is - trust me.) They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion ( Why! It's always more fun heading downhill! ) This Shadow will urge the wraith to untold acts of depravity and evil... [click here for more] |
White Wolf |
$9.99
|
THE CURSE OF THE AGES
For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming... [click here for more] |
White Wolf |
$10.99
|
Beasts in Human Skin
The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing... [click here for more] |
White Wolf |
$17.99
|
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for... [click here for more] |
White Wolf |
$7.50
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$11.99
|
Prophets or Madmen
Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of their calling?... [click here for more] |
White Wolf |
$8.99
|
Blood of my Blood
We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? You need us. Were Kin.
How Sharper than a Serpents Tooth
Kinfolk: Unsung Heroes deals with the mortal relatives... [click here for more] |
White Wolf |
$8.99
|
Lasombra lurk in the shadows of the corridors of power, manipulating those who they consider mere cattle. They are the foremost leaders of the Sabbat sect, and their powers allow them to master the very fabric of darkness. They are the true masters of the night, politicians in the Parliament of Shadows.
In this deck, your minions are elder vampires with the powers of shadowcrafting and mind-control.... [click here for more] |
Black Chantry Productions |
$24.00
|
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous days, mere disciples are the last bastion of the Traditions. Ascension awaits the wise and valiant, but is there magic enough left in the world?... [click here for more] |
Onyx Path Publishing |
$0.99
|
No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends.
Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their actions and maiming... [click here for more] |
Black Chantry Productions |
$24.00
|
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders... [click here for more] |
White Wolf |
$7.99
|
+1 stealth action. [qui] (D) Put this card on a minion controlled by another Methuselah. That minion has a base strength of 0 and cannot use melee weapons; he or she may burn this card as a +1 stealth action. [QUI] As above, but the action to burn this card does not get +1 stealth. ... [click here for more] |
Black Chantry Productions |
$0.40
|
Dreams of the Future
Since the rise of High King David and the signing of the Treaty of Concordia, a tenous peace has settled between the realm's nobles and commoners. Yet some commoners - particularly those connected to the Shadow Court - still resent noble rule. Trouble brews in the shadows and hidden places of David's lands. But now that the High King is missing, nothing stands... [click here for more] |
White Wolf |
$11.99
|
An Eye for an Eye
Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words.... [click here for more] |
White Wolf |
$8.99
|
[qui] [REACTION] +1 intercept. [QUI] [ACTION MODIFIER] Only usable if a younger vampire attempts to block this vampire. That attempt fails and the blocking vampire cannot attempt to block this action again. ... [click here for more] |
Black Chantry Productions |
$0.40
|
+1 stealth action. [cel][qui] Put this card on this vampire. Blood this vampire spends to play cards requiring Celerity [cel] or Quietus [qui] is put on this card instead of the blood bank. During your unlock phase, move 1 blood from this card to this vampire. [CEL][QUI] As above, but move 2 blood from this card to this vampire during your unlock phase. ... [click here for more] |
Black Chantry Productions |
$0.40
|
Only usable if this vampire is about to successfully hunt. [qui] Put this card on this vampire. This vampire can burn this card to reduce the cost of a card requiring Quietus [qui] they play by 1 blood. [QUI] As above, and this vampire gets +1 hunt this action. ... [click here for more] |
Black Chantry Productions |
$0.40
|