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The gates of heaven are closed
Only this world remains
A world of fairies and demons
Of dark shadows and neon lights
A land of endless dreams –
And endless nightmares
We are creatures of myth
We are children of magic
Bound in human form
In life after fragile life
We... [click here for more] |
White Wolf |
$9.99
|
Life is power in a dying world.
The City withers. We grow stronger.
We wield our stolen might in myriad and brutal ways.
For the Kindred, all starts and ends in a pool of blood.
Disciplines are a seductive gift: often a swift solution to a Kindred's nightly woes. They are invocations of her will and the dreadful threat of her ire. The power fantasy of vampirism and that fantasy's... [click here for more] |
White Wolf |
Pay What You Want
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A Hoard of Magickal Items, Spells, Rotes, and Upheavals
“You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”
Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague.
The world of Victorian Mage is full of deadly dangers, separating... [click here for more] |
Onyx Path Publishing |
$4.99
|
To those not among them, the Sabbat is nothing more than a ravenouis horde of monsters who seek the souls of other vampires The truth is far deeper then this simplistic view. The Sword of Caine is truly a sect made up of vampires that come from all walks of unlife and belitefs. Each of them thinking what they believe the Sabbat should be, is correct. The Sword of Caine is hardly the simple monstrous... [click here for more] |
White Wolf |
$9.99
|
A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition!
This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free!
Earlier editions presented these Effects in the core rules but the latest... [click here for more] |
White Wolf |
$4.99
|
Through the Lens of Power
Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems.... [click here for more] |
White Wolf |
$14.99
|
Book of Spheres: Magicks Disparate & Mad
Beyond the Nine Spheres
True Magick cannot be defined by a mere Nine Spheres. Come see the truth that reality is far greater, and weirder...
Magicks Disparate & Mad
In this book you can find:
Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy:
Telos,... [click here for more] |
White Wolf |
$10.00
|
Forged in Streets of Ash and Blood
Step into the shadows of 19th century Birmingham - where sloggering gangs run rampant and the sky is forever blackened by the fires of industry. Once praised as a bastion for enlightened Kindred: the Domain is now a battleground between Camarilla, Anarch and Sabbat gangs. Yet to those undead who feel stifled by Elder autarchy and rigid clan hierarchies,... [click here for more] |
White Wolf |
$12.00
|
A Ship in Harbor is Safe
The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe.
But That is... [click here for more] |
White Wolf |
$5.99
|
Faith and Power
There is a price to immortality. As every Cainite knows, the embrace imparts with it a set of violent and predatory urges, which tempt the undead into cruelty and violence. To protect themselves from the Beast, the Children of Caine have adopted the Roads, moral codes which guide and shape their every action. Yet a Road may lead a Cainite to either salvation and damnation; and... [click here for more] |
White Wolf |
$12.50
|
Perchance to Dream Changelings who spend most of their time in the Autumn World may sometimes forget the power they are heir to. In the Dreaming, vestiges of their former glory return. The fae mien asserts itself, kith features intensify, and memory flood back as a changeling returns home. Lore often cautions mortal and Prodigal alike to stay away from the fae, terrible and beautiful... [click here for more] |
White Wolf |
$5.99
|
Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Steel Dragons Rules for V20 for several of the main characters of Unleashed in the East; the kindred martial artist Chloe Smart, her ghoul, Hong Kong cinema star Steve Chen, and the murderous kuei-jin known as “The Ripper”. Includes character sheets, backgrounds... [click here for more] |
White Wolf |
$1.58
|
Hell:
You've returned wearing your own corpse
But your Suffering still shackles you
Hunger:
Flesh, blood, and living breath
Your craving for Chi is neverending
Enlightenment:
An eternity of night stretches before you
The only way out is Dharma
The... [click here for more] |
White Wolf |
Pay What You Want
|
To Reach the Unreachable Star.
Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes.... [click here for more] |
White Wolf |
$14.99
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Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
Violence Begets Violence
Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around... [click here for more] |
White Wolf |
Pay What You Want
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The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
Pay What You Want
|
An Alternate Take
Wings of Desire: Lore of the Defilers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Longing, Lore of Storms, and Lore of Transfiguration.
Streamlined for the Anniversary Edition
The purpose... [click here for more] |
White Wolf |
$1.95
|
Eternity
Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever.... [click here for more] |
White Wolf |
$4.99
|
in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the... [click here for more] |
White Wolf |
$5.55
|
About Mind’s Eye Theater: Changeling the Dreaming:
The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return.
The once secretive Shadow Court has emerged... [click here for more] |
White Wolf |
$39.99
|
An Alternate Take
Call of the Wild: Lore of the Devourers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore the Beast, Lore of the Wild, and Lore of the Flesh.
Streamlined for the Anniversary Edition
The purpose behind... [click here for more] |
White Wolf |
$1.95
|
The Power of the Night-Folk
The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are... [click here for more] |
White Wolf |
$7.49
|
The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached... [click here for more] |
White Wolf |
$4.99
|
The Secrets of the Council of Nine Mystick Traditions Revealed!
In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War.
Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick... [click here for more] |
Onyx Path Publishing |
$24.99
|
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,... [click here for more] |
White Wolf |
$14.99
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
Magicians and Mentalists
The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their... [click here for more] |
Onyx Path Publishing |
$15.99
|
Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium.
For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion... [click here for more] |
White Wolf |
$19.99
|
The Oldest Fera Boast Stories Older than the Dinosaurs!
This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages. Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict.
Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern... [click here for more] |
White Wolf |
$20.00
|
Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that.
A... [click here for more] |
White Wolf |
Pay What You Want
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
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"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've... [click here for more] |
White Wolf |
$13.05
|
Sympathy for the Devils?
Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers.
Other People can be Hell!
For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook... [click here for more] |
White Wolf |
$18.00
|
The Hermetic Hipster's Guide to The Traditions
A huge thank you to everyone who supported the book and got it to 200 copies sold!
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition... [click here for more] |
White Wolf |
$14.99
|
Before the first Sumerian empire rose and Lugalzaguesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes...
Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of... [click here for more] |
White Wolf |
$9.99
|
Creation and Myths
In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You... [click here for more] |
White Wolf |
$9.99
|
How Shocking!
True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary!
Have at You, Sir!
A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs... [click here for more] |
White Wolf |
$10.00
|
Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
|
See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the... [click here for more] |
White Wolf |
$4.99
|
The Tools of Magick
When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life.
The Implements of Science
Twenty-Five years of Artifcats, Talismans, Inventions and Devices and... [click here for more] |
White Wolf |
$14.99
|
I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
Onyx Path Publishing |
$29.99
|
It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy... [click here for more] |
Onyx Path Publishing |
$24.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
Economic center, cultural hub, intellectual capital, the engine driving Brazil. Yes, indeed, this is São Paulo, the land where the drizzle falls. It holds numerous international titles recognizing its greatness, but when we look at other data—growing numbers of homeless people, increasing urban violence, social inequality, pollution covering the sky, and controversial environmental crimes—this... [click here for more] |
White Wolf |
$12.00
|
Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made... [click here for more] |
White Wolf |
$2.99
|
YEE-HAW!
In the vast plains of the Wild West, where the frontier stretches to the horizon, there arises a place where courage and danger dance in harmony under the glow of the phantom moon. Welcome to a setting where death gallops on four swift legs under the mantle of night, where fire, steel, and witchcraft weave a tapestry of challenges and unfathomable mysteries. It is a time... [click here for more] |
White Wolf |
$6.00
|
This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.
The Combat Quick Book includes:
An agile and simplified system for defining the order of play in combats;
Adaptable rules for any game from the first four editions of World... [click here for more] |
White Wolf |
Pay What You Want
|
Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$19.99
|