Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















EditionFormat
4th/20th Anniversary   Remove Search Term
PDF   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest 4th/20th Anniversary, PDF
 
 Hottest Community 4th/20th Anniversary, PDF
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
In the Realm of Gods and Dreams (for Changeling: the Dreaming)

In the Realm of Gods and Dreams (for Changeling: the Dreaming)


The gates of heaven are closed Only this world remains A world of fairies and demons Of dark shadows and neon lights A land of endless dreams – And endless nightmares We are creatures of myth We are children of magic Bound in human form In life after fragile life We...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Mago Facilitado (Mage Made Easy Portuguese Translation)

Mago Facilitado (Mage Made Easy Portuguese Translation)


A Brazilian Portuguese translation of the best-selling M20 guide Mage Made Easy: Advice from That Damn Mage Guy. Translated by Pedro Luiz Simonetti Filho and Alexandre Kerscher Souza, from the original English edition. Featuring a new cover by A.S. Peres. ---- Mago? FACILITADO? Por quase 30 anos, Mago: A Ascensão encantou alguns e confundiu outros. Com uma...   [click here for more]
White Wolf  $8.00

Add to Storytellers Vault Order  
Curriculum Vitae: A Guide to Obscure Disciplines (Final Death Ashcan Edition)

Curriculum Vitae: A Guide to Obscure Disciplines (Final Death Ashcan Edition)


Life is power in a dying world. The City withers. We grow stronger. We wield our stolen might in myriad and brutal ways. For the Kindred, all starts and ends in a pool of blood. Disciplines are a seductive gift: often a swift solution to a Kindred's nightly woes. They are invocations of her will and the dreadful threat of her ire. The power fantasy of vampirism and that fantasy's...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
M20 Weird Wonders and Revolutionary Magick

M20 Weird Wonders and Revolutionary Magick


A Hoard of Magickal Items, Spells, Rotes, and Upheavals “You’re going to need a lot more than just grit and determination if you want to overthrow the monarchy, my friend. I’ve got just the thing.”      Umbral beasts. Vampires. Colonizers. Wars. Poverty. Plague. The world of Victorian Mage is full of deadly dangers, separating...   [click here for more]
Onyx Path Publishing  $4.99

Add to Storytellers Vault Order  
Daughters and Sons of Caine

Daughters and Sons of Caine


To those not among them, the Sabbat is nothing more than a ravenouis horde of monsters who seek the souls of other vampires The truth is far deeper then this simplistic view. The Sword of Caine is truly a sect made up of vampires that come from all walks of unlife and belitefs. Each of them thinking what they believe the Sabbat should be, is correct. The Sword of Caine is hardly the simple monstrous...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Book of Common Magicks

Book of Common Magicks


A collection of common magick Effects for Mage: the Ascension 20th Anniversary Edition! This book presents the basic Effects for every Sphere rank, updated from earlier editions of Mage to the latest version of the game. Check out the full-sized preview to see the entire Prime Sphere for free! Earlier editions presented these Effects in the core rules but the latest...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Prism of Focus

Prism of Focus


Through the Lens of Power Focus is a core element of Mage, though it has always been difficult to nail down mechanically. M20 made strides by separating three aspects of it: Paradigm, Practice, and Instruments. Despite this, it still confused players and felt separate from other game mechanics. In Prism of Focus, Focus is placed on a stronger foundation, and integrated into the rest of the game systems....   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
The Book of Spheres: Magicks Disparate & Mad

The Book of Spheres: Magicks Disparate & Mad


Book of Spheres: Magicks Disparate & Mad Beyond the Nine Spheres True Magick cannot be defined by a mere Nine Spheres.  Come see the truth that reality is far greater, and weirder... Magicks Disparate & Mad In this book you can find: Six new Variant Spheres, wielded by both Crafts, Nephandi, and Marauders, that allow for Magick beyond what thought possible by the Nine Traditions and Technocracy: Telos,...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Birmingham By Night

Birmingham By Night


Forged in Streets of Ash and Blood Step into the shadows of 19th century Birmingham - where sloggering gangs run rampant and the sky is forever blackened by the fires of industry. Once praised as a bastion for enlightened Kindred: the Domain is now a battleground between Camarilla, Anarch and Sabbat gangs. Yet to those undead who feel stifled by Elder autarchy and rigid clan hierarchies,...   [click here for more]
White Wolf  $12.00

Add to Storytellers Vault Order  
The Shipyard: Umbraships Expanded

The Shipyard: Umbraships Expanded


A Ship in Harbor is Safe The depths of the seas, the skies, the far reaches of space, and the many-layered Umbra offer infinite opportunities for exploration, countless horrors to evade or overcome, and priceless secrets awaiting discovery. Umbral Pilots, Void Engineers, the Royal Ethernautical Society, and others build sophisticated craft empowered to plumb the depths of the universe. But That is...   [click here for more]
White Wolf  $5.99

Add to Storytellers Vault Order  
The Road to Damnation

The Road to Damnation


Faith and Power There is a price to immortality. As every Cainite knows, the embrace imparts with it a set of violent and predatory urges, which tempt the undead into cruelty and violence. To protect themselves from the Beast, the Children of Caine have adopted the Roads, moral codes which guide and shape their every action. Yet a Road may lead a Cainite to either salvation and damnation; and...   [click here for more]
White Wolf  $12.50

Add to Storytellers Vault Order  
Augmen: Gifts of the Dreaming

Augmen: Gifts of the Dreaming


Perchance to Dream Changelings who spend most of their time in the Autumn World may sometimes forget the power they are heir to. In the Dreaming, vestiges of their former glory return. The fae mien asserts itself, kith features intensify, and memory flood back as a changeling returns home. Lore often cautions mortal and Prodigal alike to stay away from the fae, terrible and beautiful...   [click here for more]
White Wolf  $5.99

Add to Storytellers Vault Order  
Blood:Lust Steel Dragons

Blood:Lust Steel Dragons


Jenna Vaughan-Mills. Short, sharp, sweary and highly sexual; a prisoner of life as a minion to kindred. To several kindred. Steel Dragons Rules for V20 for several of the main characters of Unleashed in the East; the kindred martial artist Chloe Smart, her ghoul, Hong Kong cinema star Steve Chen, and the murderous kuei-jin known as “The Ripper”. Includes character sheets, backgrounds...   [click here for more]
White Wolf  $1.58

Add to Storytellers Vault Order  
Kindred of the East: The Relentless Age

Kindred of the East: The Relentless Age


Hell: You've returned wearing your own corpse But your Suffering still shackles you Hunger: Flesh, blood, and living breath Your craving for Chi is neverending Enlightenment: An eternity of night stretches before you The only way out is Dharma The...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players, clan...   [click here for more]
White Wolf  $0.80

Add to Storytellers Vault Order  
Umbral Pilots

Umbral Pilots


To Reach the Unreachable Star. Long dismissed, ignored, and ridiculed as idealistic dreamers, kooks, and mad scientists, the Umbral Pilots are so much more than the other Garou know. Their advanced and mysterious Technofetish Umbraships breach the Gauntlet and penetrate the depths of the Tellurian as no other Garou can. Even their fellow Glass Walkers don’t fully understand their techniques or purposes....   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Sphere of Gun

Sphere of Gun


Violence Begets Violence Mages are powerful, but mechanically they are often as squishy as any mortal. In the World of Darkness, even Sleepers now have ready access to the problematic Sphere of Gun; a cold hard roll of the dice can be deadly. The Awakened are not ones to be sidelined by a mundane piece of technology, so they too have put dots into Firearms, developing magick around...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Wings of Desire: Lore of the Defilers

Wings of Desire: Lore of the Defilers


An Alternate Take Wings of Desire: Lore of the Defilers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Longing, Lore of Storms, and Lore of Transfiguration. Streamlined for the Anniversary Edition The purpose...   [click here for more]
White Wolf  $1.95

Add to Storytellers Vault Order  
Dead Ends

Dead Ends


Eternity Mages have searched for paths to immortality since the beginning of history. It is one of the most difficult effects that a mage can perform, often requiring years of effort after already spending decades of study. True immortality is only available to the most powerful of mages. In the Ancient world, a shortcut was found, a method for the merely strong among the Awakened to live forever....   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Chronicles of Conquest

Chronicles of Conquest


On the extreme southern side of America, there has existed a forgotten and dangerous kingdom since time immemorial. In these lands, different supernatural stories blend, mixing myths and legends from the place we call Chile. From the pre-Inca age to the arrival of the Spanish crown, Chronicles of Conquest (Crónicas de Conquista) tells a different and secret perspective of the history of...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Paradigm Explored: Eris & Enigma

Paradigm Explored: Eris & Enigma


in the beginning... ...there was chaos Order is an illusion. The truly Awakened know that there is no meaning nor correspondence in the world that hasn’t been built by humanity. And if one can see that artificiality, they learn how to build and unbuild the systems that bring forth wonder. Magic on the fly and beliefs-as-needed are for the willworker who can’t be burdened with the...   [click here for more]
White Wolf  $5.55

Add to Storytellers Vault Order  
Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming


About Mind’s Eye Theater: Changeling the Dreaming: The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged...   [click here for more]
White Wolf  $39.99

Add to Storytellers Vault Order  
Call of the Wild: Lore of the Devourers

Call of the Wild: Lore of the Devourers


An Alternate Take Call of the Wild: Lore of the Devourers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore the Beast, Lore of the Wild, and Lore of the Flesh. Streamlined for the Anniversary Edition The purpose behind...   [click here for more]
White Wolf  $1.95

Add to Storytellers Vault Order  
Foreign Magicks

Foreign Magicks


The Power of the Night-Folk The World of Darkness is full of strange and powerful beings. Ancient vampires, angry werewolves, anxious ghosts, and alluring fae all have powers that mages often need five or more spheres to reproduce. These powers can be among the most sought after by mages, such as immortality, or simply complicated and useful, like oneiromancy. Even when all of the requirements are...   [click here for more]
White Wolf  $7.49

Add to Storytellers Vault Order  
The Paradigm's Progress

The Paradigm's Progress


The Roads Less Traveled Every mage makes their own way towards Ascension. The power they wield, fostered by the Avatar and represented by Arete, grows as they come to understand more and more about their Awakened condition. Yet sometimes the ten steps of enlightmentment are not always clear, either to the willworkers or the ones who play them. The journey’s end is rarely reached...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
M20 Lore of the Traditions

M20 Lore of the Traditions


The Secrets of the Council of Nine Mystick Traditions Revealed! In the face of the growing threat presented by the Order of Reason, mystick mages from across the globe came together for a Grand Convocation in the hopes of finding mutual defense and turning the tide of the nascent Ascension War. Now, with over five hundred years of history behind them, the membership of the Council of Nine Mystick...   [click here for more]
Onyx Path Publishing  $24.99

Add to Storytellers Vault Order  
Vampire: Age of the Living Gods

Vampire: Age of the Living Gods


     It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.      A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $15.99

Add to Storytellers Vault Order  
Philadelphia by Night

Philadelphia by Night


Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium. For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion...   [click here for more]
White Wolf  $19.99

Add to Storytellers Vault Order  
Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2

Ancestral Memories: The Advanced Players' Guide to the Savage Age Vol 2


The Oldest Fera Boast Stories Older than the Dinosaurs! This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages.  Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict. Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern...   [click here for more]
White Wolf  $20.00

Add to Storytellers Vault Order  
V20 Classical Age - Fall of Carthage

V20 Classical Age - Fall of Carthage


Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that. A...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

Add to Storytellers Vault Order  
Shrouded Legacies

Shrouded Legacies


"Our Elders are lying to us! Hell, their Elders have lied to them! The 'Thirteen Clans' are a myth perpetuated by those who stand to profit from it. Vampires are supposed to have been around for, what, six thousand years? More? But no one thought to start killing ancients and usurping clans until a handful of centuries ago? What were they doing all that time? Playing happy families?! I've...   [click here for more]
White Wolf  $13.05

Add to Storytellers Vault Order  
Fallen Companions: Among the Masses

Fallen Companions: Among the Masses


Sympathy for the Devils? Despite wizards and creatures of all kinds, the worst monsters may be our fellow human beings. What they lack in supernatural power, they make up for with greed, malice, stupidity, and numbers. Other People can be Hell! For the Nephandi, such “people of the lie” sustain their goal of ultimate oblivion. This sourcebook...   [click here for more]
White Wolf  $18.00

Add to Storytellers Vault Order  
The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions A huge thank you to everyone who supported the book and got it to 200 copies sold!  The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Burning Gods

Burning Gods


Before the first Sumerian empire rose and Lugalzaguesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes... Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
V20 Classical Age - Kindred Mythology

V20 Classical Age - Kindred Mythology


Creation and Myths In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Scandals & Fisticuffs

Scandals & Fisticuffs


How Shocking! True to form, Your ‘Umble Mage Guy wrote prodigiously for Victorian Mage, then cut his contributions to a shade of their former selves. Now those cast-off words have found their home — with you as the fortunate beneficiary! Have at You, Sir! A trove of Victoriana tidbits for Mage 20th Anniversary, Scandals & Fisticuffs...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium


Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Paradigm Explored: Fairy-Faith

Paradigm Explored: Fairy-Faith


See not ye that bonny road that winds about the fernie brae...? For untold ages, the Dreaming and its mercurial inhabitants have intruded upon the world of mortals. There are those who say that all magic issues from its raw, transformative energy…and among the Awakened are those who seek to harness it. Drawing on folklore and legend, story and superstition, mages who follow the...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Mystic Armory

Mystic Armory


The Tools of Magick When Mages need some extra power, to equip their allies or to show off their craft, they create Wonders, items either defined by or containing a bit of Awakened magick. They come in all shapes and sizes, the physical embodiment of the Paradigms that dictate so much of Awakened life. The Implements of Science Twenty-Five years of Artifcats, Talismans, Inventions and Devices and...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition


I tell you this: We are Divinity.  Reality is ours to bend. To subvert. To command. We have that power – all of us.  Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.  Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.  And the rest of us never see that monster...   [click here for more]
Onyx Path Publishing  $29.99

Add to Storytellers Vault Order  
V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary


It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve picked up a copy...   [click here for more]
Onyx Path Publishing  $24.99

Add to Storytellers Vault Order  
Book of Fragments

Book of Fragments


Betwixt and Between Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power. A Guide to the Minor Spheres...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
São Paulo By Night V3 - English

São Paulo By Night V3 - English


Economic center, cultural hub, intellectual capital, the engine driving Brazil. Yes, indeed, this is São Paulo, the land where the drizzle falls. It holds numerous international titles recognizing its greatness, but when we look at other data—growing numbers of homeless people, increasing urban violence, social inequality, pollution covering the sky, and controversial environmental crimes—this...   [click here for more]
White Wolf  $12.00

Add to Storytellers Vault Order  
Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
Displaying 1 to 50 (of 1042 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number