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Mind's Eye Theatre: Changeling the Dreaming
by White Wolf

The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce.

The once and future King of the modern urban fantasy larp returns after more than 20 years.

Mind's Eye Theatre: Changeling the Dreaming
 
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The Book of Places

The Book of Places


Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness. But Let’s Get Real for a Second. Yes, that all sounds like some life-changing,...   [click here for more]
White Wolf  $5.00

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Cordel da Fome

Cordel da Fome


Os Acordes da Memória Enquanto os Espíritos da Extinção se espalham pelo Brasil, os Garou viajam em uma canção do Cangaço para combater a Wyrm e celebrar a glória, vivendo as belezas e assombros do Sertão. A Liturgia Canibal As fantasmagóricas igrejas da fome se espalham no presente como fizeram no passado, corrompendo o instinto vital e a sacralidade...   [click here for more]
White Wolf  $4.00

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100 Boggans for Changeling: the Dreaming

100 Boggans for Changeling: the Dreaming


This supplement has 100 briefly described boggans that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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Philadelphia by Night

Philadelphia by Night


***Philadelphia by Night is now V5 compatible, including new character sheets, a quick and easy conversion guide, and 11 new Lore Sheets! No need to buy it again, just download the updated files from your Library!!!*** Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium. For Jacob Shallus, ancilla Prince of Philadelphia, there is never...   [click here for more]
White Wolf  $29.99

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Record of the Hungry Dead: A Rebuild of Kindred of the East

Record of the Hungry Dead: A Rebuild of Kindred of the East


Enlightenment or Annihilation The vampires of Asia walk in secret among the mortal herd. Once human, now the Hungry Dead are immortal corpse-demons, stalking the night in bodies fueled by stolen life as they search for the enlightenment that may yet save them. But the World of Darkness makes no journey easy: In the modern nights, the Hungry Dead must survive many threats, which come...   [click here for more]
White Wolf  Pay What You Want

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The Hermetic Hipsters Guide to the Nine Mystic Traditions

The Hermetic Hipsters Guide to the Nine Mystic Traditions


The Hermetic Hipster's Guide to The Traditions The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition characters a deeper and more flavourful experience. Created cooperatively with the...   [click here for more]
White Wolf  $14.99

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100 Resources and Rumors to Find on SchreckNet

100 Resources and Rumors to Find on SchreckNet


Access Granted When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth...   [click here for more]
White Wolf  $1.99

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Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming


About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in...   [click here for more]
White Wolf  $39.99

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Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  $15.99

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Chronicle Builder's Guide for Vampire: The Masquerade

Chronicle Builder's Guide for Vampire: The Masquerade


The Tales We Tell The world that we create when we play Vampire: The Masquerade, or any tabletop game, is a world of our own. A world that exists only in the minds of the players and of the Storyteller. These games can be simple or they can be complex. But by stopping and thinking about the how and why of it all, games get to be more immersive, more exciting, and generally speaking more fun....   [click here for more]
White Wolf  $3.99

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Kithbook: Ghille Dhu

Kithbook: Ghille Dhu


O Wind, if Winter Comes... Rare and poorly understood, the ghille dhu turn with the Wheel of the Year, growing and fading like the plants they tend. Born from dreams of humanity’s relationship with the wild, many see them as irrelevant, throwbacks to a distant past full of hardship. But with nature itself becoming increasingly unstable with each passing year, the wisdom of these...   [click here for more]
White Wolf  $8.99

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Tales From the Moot

Tales From the Moot


Howls Through the Darkness The moot is one of the most important rituals of the Garou Nation, and the stories told during a moot influence the reputation and spiritual power of packs and their members. This anthology dives into 11 stories told by galliards of various tribes at a Moot. Our authors range from experienced writers to writers who have their very first story published here. Some art is present...   [click here for more]
White Wolf  $7.99

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Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

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Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

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V20 Classical Age - Fall of Carthage

V20 Classical Age - Fall of Carthage


Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that. A...   [click here for more]
White Wolf  $9.99

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V20 Classical Age - The Ultimate Revised Discipline Compendium

V20 Classical Age - The Ultimate Revised Discipline Compendium


Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage. The Guide contains completely revised rules...   [click here for more]
White Wolf  $9.99

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V20 Classical Age - Kindred Mythology

V20 Classical Age - Kindred Mythology


Creation and Myths In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You...   [click here for more]
White Wolf  $9.99

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M20 The Rich Bastard’s Guide to Magick

M20 The Rich Bastard’s Guide to Magick


The Rich Bastard’s Guide to Magick Spend it while you've got it. This Mage 20th Anniversary Edition sourcebook expands on the mystique of the elite with an exploration of how the real movers and shakers operate when you throw magick into their world as well. The Rich Bastard’s Guide to Magick contains: An examination of money and mage society,...   [click here for more]
Onyx Path Publishing  $14.99

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A Guide to the Night

A Guide to the Night


From Eventide to Cock’s Crow For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent...   [click here for more]
White Wolf  $7.50

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v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium

v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium


Playing as a Vampire requires knowledge of your enemies. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario)....   [click here for more]
White Wolf  $9.99

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Never-Real Worlds

Never-Real Worlds


We make our own prisons. The hubris of a mage has a way of getting away from them. The paradox realms were made (by what?) to contain such hubris and the power it wrought. This book gives storytellers a way to generate paradox realms on the fly through random tables. But the realms were never real. They were never real until the mage is caught. And once caught, the...   [click here for more]
White Wolf  $5.99

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First Team Dossier: The Gore-Floor Technicians

First Team Dossier: The Gore-Floor Technicians


FIRST TEAM DOSSIER: The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover. This is the third in a series of dossiers designed to bring terror to your players in various forms....   [click here for more]
White Wolf  $4.95

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V20 Classical Age - Nightfall: the Vampire's Survival Guide

V20 Classical Age - Nightfall: the Vampire's Survival Guide


Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing. Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies; Presentation of Combination-Disciplines...   [click here for more]
White Wolf  Pay What You Want

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Paradigm Explored: Number and Shape

Paradigm Explored: Number and Shape


It’s Easy to Lose Focus M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens...   [click here for more]
White Wolf  $2.99

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M20 Welcome to the Rock (A Jumpstart for Mage's Technocracy Reloaded)

M20 Welcome to the Rock (A Jumpstart for Mage's Technocracy Reloaded)


Welcome to the Technocratic Union The Technocracy Reloaded Jumpstart contains everything you need to tell a story of Enlightened Scientists in the world of Mage: The Ascension: 20th Anniversary Edition. This book contains a condensed but complete ruleset, a primer on Enlightened Science and the Paradox a Technocrat risks when pushing the boundaries of consensus too...   [click here for more]
Onyx Path Publishing  $2.99

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101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players, clan...   [click here for more]
White Wolf  $0.80

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Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  Pay What You Want

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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
White Wolf  $14.99

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Strange Yesterdays: Alternatives to the Revised Metaplot

Strange Yesterdays: Alternatives to the Revised Metaplot


Metaplot is a Start Not the End The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers. But There Are 10,000 Other Cataclysms But what if that’s not...   [click here for more]
White Wolf  $4.99

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World of Darkness: Ghost Hunters

World of Darkness: Ghost Hunters


The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.   The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.   The serial killer, who never made his tally complete in life, now determined to possess...   [click here for more]
Onyx Path Publishing  $14.99

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Floridian Spirit Patrons

Floridian Spirit Patrons


Florida has a bad reputation. It's seen as a blighted, concrete-annd-stucco den of sin the size of the entire Appalachians, from Pensacola to Miami and everywhere in between. Any natural beauty has, so it is said, been choked by algae, clear-cut, drained, or bulldozed over to make even more tourist attractions. The sun shines on a state where many believe Gaia is dying--but she still has her defenders!...   [click here for more]
White Wolf  $6.99

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Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

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Clanbook: Baali

Clanbook: Baali


Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and...   [click here for more]
White Wolf  $7.00

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First Team Dossier: All American Family

First Team Dossier: All American Family


FIRST TEAM DOSSIER: The cancerous coils & toxin-dripping talons of the Wyrm sink ever-deeper into the ravaged flesh of Mother Gaia … and the proud legions of Pentex stand, silver & balefire at the ready, to spearhead the Apocalypse: a vanguard of the ultimate cosmic hostile takeover. THE STAR-SPANGLED ALL-AMERICAN NUCLEAR FAMILY: What the Board of Directors...   [click here for more]
White Wolf  $4.95

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The Blood Atlas - Americas

The Blood Atlas - Americas


The Blood Atlas: North & South Americas The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection...   [click here for more]
White Wolf  $4.99

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Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made...   [click here for more]
White Wolf  $2.99

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Bastet: Breedbook

Bastet: Breedbook


This book points a spotlight on Bastet, providing Storytellers and players alike with the information they need to develop the breed's presence in their game. The original nine tribes are detailed, along with the Khara and the Ajaba, and the genre is enhanced through the addition of new Gifts, rites, fetishes, and hedge magic, as well as various short stories describing the more relevant updates to...   [click here for more]
White Wolf  $9.99

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Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


If you've purchased a copy of Ascension's Landscape please check your DTRPG files for a coupon for a complimentary copy of my new title Strange Yesterdays. Complimentary copies are available until 1-1-2022 What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go...   [click here for more]
White Wolf  $4.99

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Illumination: A Guide to Golconda

Illumination: A Guide to Golconda


Points of View We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme. New...   [click here for more]
White Wolf  Pay What You Want

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100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge

100 (Mostly) Harmless Goblin Fruits and Oddments to Find in The Hedge


It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place....   [click here for more]
White Wolf  $1.99

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Twists of Obscenity: Esoterica of the Baali

Twists of Obscenity: Esoterica of the Baali


Infernal Rising As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true...   [click here for more]
White Wolf  $12.99

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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Athens Chronicles I: Titanomachy

Athens Chronicles I: Titanomachy


The Athens Chronicles Book One: Titanomachy The Athens Chronicles is an epic series of Vampire: The Masquerade stories taking your characters from the 13th century to the 21st, beginning in the Dark Ages. The five chronicle series this begins will release one new book each month, allowing you to play out the full series of...   [click here for more]
White Wolf  $4.99

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Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

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The Song of the Aegean

The Song of the Aegean


Ancient Lands and New Rulers The bloody conquests of the Fourth Crusade unleashed a wave of chaos across the Eastern Mediterranean. In the Aegean, ambitious lords from Western Europe have carved out a number of petty states, seeking to enrich themselves at the expense of their former allies in the Byzantine Empire. Such conquests have unleashed tensions across the region, as the politics,...   [click here for more]
White Wolf  $5.00

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The Library of the Damned

The Library of the Damned


A Collection of Forbidden Knowledge For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden...   [click here for more]
White Wolf  $7.50

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M20 Technocracy Reloaded

M20 Technocracy Reloaded


Welcome to the Future As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,...   [click here for more]
Onyx Path Publishing  $19.99

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The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

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Evil Incorporated: 10 Pentex Subsidiaries

Evil Incorporated: 10 Pentex Subsidiaries


A Thousand Mouths, and a Bottomless Stomach Pentex is not, strictly speaking, a company. Pentex is a huge network of interlinked companies that are joined together through both formal and informal networks, bent toward similar goals. There is no stock market entry for "Pentex" used by traders, and it isn't a single conglomerate one can buy stock in, or get a job working for. Rather, it is a hydra made...   [click here for more]
White Wolf  $3.99

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Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

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