Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Edition
4th/20th Anniversary   Remove Search Term
Advanced Search

 
 Hottest 4th/20th Anniversary
 
 Hottest Community 4th/20th Anniversary
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
V20 Classical Age - Fall of Carthage

V20 Classical Age - Fall of Carthage


Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that. A...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
Sangue Nativo

Sangue Nativo


Sangue Fervente no Coração da Terra Explore os lugares onde nem mesmo os Garou ousam: os recantos secretos do Povo Onça, as profundezas abissais onde os Rokea nadam, as entrincadas teias de engodo e perversão das Ananasi, os parlamentos dos Corax, os lamaçais do povo Réptil ou as colônias infestadas de pestilência e loucura onde os Ratkin disputam com os aberrantes homens-barata...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Lucita's Seven

Lucita's Seven


Lucita's Seven is a lore-centered delve Chronicle in seven parts. Seven cities, seven delves, and as many as seven occult-oriented vampires work with the rogue Lasombra Lucita and her Noddist ally Beckett to uncover the deepest, darkest lore in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, engaging...   [click here for more]
White Wolf  $7.77

Add to Storytellers Vault Order  
50 Chrysalis Manifestations

50 Chrysalis Manifestations


Wonderful Weird Manifestations These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
White Wolf  $1.00

Add to Storytellers Vault Order  
Sorcerer: Paths of Power

Sorcerer: Paths of Power


Neither Awake Nor Asleep Neither Awake Nor Asleep Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Vampire, Twentieth Anniversary Edition: The Classical Age

Vampire, Twentieth Anniversary Edition: The Classical Age


  The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants...   [click here for more]
White Wolf  $15.99

Add to Storytellers Vault Order  
Mind's Eye Theatre: Changeling the Dreaming

Mind's Eye Theatre: Changeling the Dreaming


About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in...   [click here for more]
White Wolf  $39.99

Add to Storytellers Vault Order  
Breedbook: Tecolotes (Wereowls)

Breedbook: Tecolotes (Wereowls)


Breedbook: Tecolotes (Wereowls) The Tecolotes took to the night skies of the Valley of Mexico and bravely faced the hordes of the Wyrm. "Before facing your enemy, you must know him", this was the most sacred commandment of this tribe, their knowledge of the Wyrm was unparalleled. They paid the highest price for their quest for knowledge and their magical arts. In spite of everything,...   [click here for more]
White Wolf  $5.00

Add to Storytellers Vault Order  
Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Kings Under the Channel

Kings Under the Channel


Our lineage comes from an ancient past. Rarely anyone cares, and often that’s better. But you, like all our childer, are required to know about it. It’s a history that my Sire handed down to me. It is tradition. It is just. It is duty.” When someone thinks about the Ivory Tower, they imagine a gargantuan machine that flattens every local difference...   [click here for more]
White Wolf  $11.99

Add to Storytellers Vault Order  
Sprites

Sprites


As a child, I was fascinated by the idea of those colorful and ephemeral fairies seen in folklore and literature. I asked myself then how would these balls of energy would look in the World of Darkness, and what it would be like if they latched onto ideas, to passions. Their obsessive and single minded focus became paramount to their ultimate dream. The Sprites were subsequently born from a...   [click here for more]
White Wolf  $1.99

Add to Storytellers Vault Order  
Elders: The Guide for Old Vampires

Elders: The Guide for Old Vampires


Centuries of History Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games. The Guide for Old Vampire presents: Guide on how to create,...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
Mage Made Easy: Advice from That Damn Mage Guy

Mage Made Easy: Advice from That Damn Mage Guy


Mage? Made EASY? For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers. Until now… Keep, Change, Toss Written by Satyros Phil Brucato...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
New World Nights: 100 Ghouls For The American Camarilla

New World Nights: 100 Ghouls For The American Camarilla


America was the land of opportunity, if you listened to what the ad copy said. A place of milk and honey, never mind the fine print, and no refunds once your ship set sail. For most who made the trip, though, America turned out to be a place of toil, suffering and hardship, carrying the burdens of the privileged on their backs. Now it's a land of twilight, lit by cheap neon, with the broken dreams...   [click here for more]
White Wolf  $1.99

Add to Storytellers Vault Order  
The Loose Cannon

The Loose Cannon


When the coterie learns of an abandoned ghoul who is suffering from the ill effects of vitae withdrawal, they are forced to take action to maintain the Masquerade before mortal institutions learn the truth about what exists in the darkness. The Loose Cannon is a Vampire: The Masquerade story jumpstart can be used independently...   [click here for more]
White Wolf  $1.38

Add to Storytellers Vault Order  
Vampire: The Wild West

Vampire: The Wild West


A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything...   [click here for more]
White Wolf  $15.99

Add to Storytellers Vault Order  
Clanbook: Baali

Clanbook: Baali


Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and...   [click here for more]
White Wolf  $7.00

Add to Storytellers Vault Order  
Twists of Obscenity: Esoterica of the Baali

Twists of Obscenity: Esoterica of the Baali


Infernal Rising As bad as you thought the Baali were, you had no idea. Lurking in the bleakest shadows of Oblivion, coiled in Abyss-pits of melting soul-rot, they wait. They wait, and they scheme, and they build their unholy numbers, slowly and deliberately corrupting the incorruptible. Brokering deals on behalf of their demonic masters, or forging obscene bargains of their own, the Baali — true...   [click here for more]
White Wolf  $12.99

Add to Storytellers Vault Order  
Illumination: A Guide to Golconda

Illumination: A Guide to Golconda


Points of View We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme. New...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
The Path of What I was Going to Do Anyway

The Path of What I was Going to Do Anyway


Product of April Fools Day 2021! “It’s what my character would do!” A solid defense of whatever coterie crushing action you have in mind. But what if I told you, there is a way to bake the justification for your playstyle straight into the system? Introducing the ‘Path of What I was Going to Do Anyway’. This booklet includes: • Methods...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Rios Profundos

Rios Profundos


Novos Caminhos Quando o golpe dos servos da Corruptora destrói as Pontes de Lua, resta aos Garou de Gaia buscar entre meandros e esconderijos os caminhos que os permitam combater a Wyrm, até mesmo quando ela se prolifera nas profundezas das veias e artérias do Brasil. Pé na Estrada Enquanto as Pontes de Lua estiverem sofrendo invasão dos Filhos da Extinção,...   [click here for more]
White Wolf  $4.00

Add to Storytellers Vault Order  
Clanbook: Samedi

Clanbook: Samedi


Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by… Herein...   [click here for more]
White Wolf  $9.99

Add to Storytellers Vault Order  
The Library of the Damned

The Library of the Damned


A Collection of Forbidden Knowledge For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden...   [click here for more]
White Wolf  $7.50

Add to Storytellers Vault Order  
Dark Ages Middelfart

Dark Ages Middelfart


NOTE: This is an Aprils Fool product. Something is rotten in the state of Denmark. — Willian Shakespeare; Hamlet, Act 1, Scene iv     Located on the Little Belt strait between Funen and Jutland, Middelfart is a growing and prosperous town. But an ill wind blows in across the Belt and a miasma hangs over the city. Prince Fjarting of Clan Nosferatu, in life a bastard son of...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
50 Disturbing Drones

50 Disturbing Drones


When struggling for a good mystery or a new spooky operation to use, just roll, incorporate the detail into your game somehow and listen to what the players have to say. Your sessions’ story lies in their ideas. These events can be for one-shot games, filler sessions when the main game needs a breather, or even jumping points for a whole new campaign.  Have fun! ...   [click here for more]
White Wolf  $1.00

Add to Storytellers Vault Order  
101 Plot Ideas

101 Plot Ideas


One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players,...   [click here for more]
White Wolf  $0.80

Add to Storytellers Vault Order  
101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
White Wolf  $5.00

Add to Storytellers Vault Order  
Kiths of Arcadia

Kiths of Arcadia


Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never...   [click here for more]
White Wolf  $2.99

Add to Storytellers Vault Order  
SotM's Rules for Rulers (APRIL FOOLS 2021)

SotM's Rules for Rulers (APRIL FOOLS 2021)


Finally! You'll find in SotM's Rules for Rulers an exhaustive way to play your perfect Prince, Archbishop or Baron.  Ruling and being a lasting ruler is no easy task, especially amongst the undead, and it's even harder to play such characters when we, players and STs, don't have those skills. In this guide, you'll find some keys on how to do just that, even if you aren't much of a politician...   [click here for more]
White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Classic World of Darkness Mixed Game Rules

Classic World of Darkness Mixed Game Rules


Welcome to the World of Darkness! Whether you are a seasoned veteran of the Storyteller System or this is your first foray into the World of Darkness, welcome! I hope you enjoy what I have put together here. Unlike Exalted, the different core books of the World of Darkness were not designed to be used together. While they take place in the...   [click here for more]
White Wolf  $7.99

Add to Storytellers Vault Order  
Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Cartas de Dons Nível 2

Cartas de Dons Nível 2


CARTAS DE DONS Nível 2 Poderes do Espírito e da Fúria! Os Dons são alguns dos maiores poderes dos Garou na luta contra a Wyrm; e agora eles estão na palma de suas patas! Cartas de Dons são uma rápida e divertida referência para o seu Lobisomem: O Apocalipse RPG. Afie suas garras, invoque a proteção de Luna e não deixe nenhum Maldito em pé!...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
Ascension's Landscape: Setting Refinements and Story Hooks

Ascension's Landscape: Setting Refinements and Story Hooks


Thank you to everyone who grabbed a copy during the Pay What You Want debut period. I'm humbled and encouraged by the praise and feedback. If $4.99 is beyond your means, contact me and I'll be glad to provide a review copy. What's this book? In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire?...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Vampiro, Edição de 20 anos de Aniversário: Era Clássica

Vampiro, Edição de 20 anos de Aniversário: Era Clássica


O mundo de 62 d.C é completamente novo para os vampiros. Nunca houve tanta organização, mas nunca houve tanta crença. Os mortais sabem que criaturas sobrenaturais podem existir e qualquer passo em falso certamente causará a morte dos vampiros. Os clãs não conseguem um acordo múltuo e a briga está longe de acabar. A loucura de Nero está apenas começando, pois sua recente descoberta sobre...   [click here for more]
White Wolf  $11.99

Add to Storytellers Vault Order  
Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three


Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
White Wolf  $10.00

Add to Storytellers Vault Order  
Paradigm Explored: Wyrd and Weft

Paradigm Explored: Wyrd and Weft


What's this book? A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks...   [click here for more]
White Wolf  $2.95

Add to Storytellers Vault Order  
The Nine Spheres

The Nine Spheres


A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ...   [click here for more]
White Wolf  $1.99

Add to Storytellers Vault Order  
V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary


It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve picked up a copy...   [click here for more]
Onyx Path Publishing  $24.99

Add to Storytellers Vault Order  
The Savage Age Epic Jumpstart: The Broken-Brother

The Savage Age Epic Jumpstart: The Broken-Brother


Start Your Savage Age Chronicle Here.   Weaponized Ink is offering prospective players and long-time fans of Werewolf the Savage Age a low-cost way to start playing!  This Epic* Jump Start is an easy way to start your exploration into Werewolf: the Apocalypse's War of Rage and the Stone Age. Our Job is to Make Your Job Easier.   Inside...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
Cartas de Dons Nível 1

Cartas de Dons Nível 1

White Wolf  Pay What You Want

Add to Storytellers Vault Order  
Cartas de Dons Nível 4

Cartas de Dons Nível 4


CARTAS DE DONS  Nível 4 Poderes do Espírito e da Fúria! Os Dons são alguns dos maiores poderes dos Garou na luta contra a Wyrm; e agora eles estão na palma de suas patas! Cartas de Dons são uma rápida e divertida referência para o seu Lobisomem: O Apocalipse RPG. Afie suas garras, invoque a proteção de Luna e não deixe nenhum Maldito em pé!...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
Cartas de Dons Nível 5 & 6

Cartas de Dons Nível 5 & 6


CARTAS DE DONS  Níveis 5 & 6 Poderes do Espírito e da Fúria! Os Dons são alguns dos maiores poderes dos Garou na luta contra a Wyrm; e agora eles estão na palma de suas patas! Cartas de Dons são uma rápida e divertida referência para o seu Lobisomem: O Apocalipse RPG. Afie suas garras, invoque a proteção de Luna e não deixe nenhum Maldito...   [click here for more]
White Wolf  $3.00

Add to Storytellers Vault Order  
Book of Totems; Spirits of the Tribes

Book of Totems; Spirits of the Tribes


Each of the Tribes are bound by a mighty spirit, but that being is not alone. All manner of spirits serve as allies or vassals of the great tribal totems, and in turn grant their patronage to the Garou as pack totems. Packs of Garou thus can call upon myriad spiritual fathers and mothers, giving them untold advantages against their ancient foe, the Wyrm. Book of Totems; Spirits of the Tribes includes:...   [click here for more]
White Wolf  $1.00

Add to Storytellers Vault Order  
Treasures of the Blood Volume II: Sins of the Second Generation

Treasures of the Blood Volume II: Sins of the Second Generation


All your mighty works will turn to bitter ash… Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires....   [click here for more]
White Wolf  $3.05

Add to Storytellers Vault Order  
Bordeaux by Night - Guide du Joueur

Bordeaux by Night - Guide du Joueur


La version française du Bordeaux by Night - Players Guide est maintenant disponible! Ce livre fait partie d'un projet de deux livres par Secrets of the Masquerade. Le Guide du Joueur est destiné aux joueurs et contient les informations publiques et connues de tous. Le Guide du Conteur (disponible en anglais ici, en français à venir) contiendra les secrets, les amorces, les...   [click here for more]
White Wolf  $14.99

Add to Storytellers Vault Order  
Lucita's Six

Lucita's Six


Lucita's Six is a heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and overturning the...   [click here for more]
White Wolf  $6.66

Add to Storytellers Vault Order  
The Rise of the Garou: The Savage Age Volume Two

The Rise of the Garou: The Savage Age Volume Two


Explore How The Garou Became a Nation There was a time many, many centuries ago when 'Garou' and the 'Garou Nation' were radical and unproven concepts.  With this Savage Age book you will explore the Fera who came together to form the Garou Nation... and laid the framework for the modern Garou Tribes.    Savage Age Volume 2...   [click here for more]
White Wolf  $14.00

Add to Storytellers Vault Order  
Apolleons

Apolleons


Bats have been associated with evil for a while now. The reason may be that they are simply creepy, with their bleak eyes and leathery wings. Modern science has long since proved that bats very rarely actually drink blood and that they are no more or less violent than any other animal. But why do we still fear them? Why, when we have cause to descend into dark caves, do we fear their fangs and their...   [click here for more]
White Wolf  $2.00

Add to Storytellers Vault Order  
Sources of Magick

Sources of Magick


The Pillars of Creation Where mages get the Quintessence that powers their magicks is as important as what they do with that magick. It shapes the mage as they shape Reality. And anything with that much influence deserves a closer look… The Foundation of Reality This book includes: 13 theories about what Nodes are Suggestions for how to make Nodes more concrete objects Alternatives...   [click here for more]
White Wolf  $4.99

Add to Storytellers Vault Order  
Beckett's Vampire Folio Omnibus

Beckett's Vampire Folio Omnibus


This is the penultimate support book for Beckett's Jyhad Diary. It collects nearly every character mentioned in that epic tome and gives you full statistics, roleplaying advice, and guidance on how to bring them into your game. There are 252 Character Sheet entries contained in this text. This collects all of the individual Beckett's Vampire Folios into one pdf bookmarked text with updated art, layout,...   [click here for more]
White Wolf  $19.99

Add to Storytellers Vault Order  
Displaying 1 to 50 (of 798 items) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number