Title |
Publisher |
Price |
You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more] |
Onyx Path Publishing |
$4.99
|
 Focus Reimagined!
"Tools of the Trade" is a short supplement featuring rules for the Foci through which Mages bend reality to their whims. Using the systems written in this document, Players and Storytellers can create sets of foci that have significant impact in-game, giving bonuses and penalties which change according to the situation and the character's particular way of casting... [click here for more] |
White Wolf |
$1.00
|
Darkness descends...
Changeling society is on the brink as inequality gives rise to radicals, both noble and common. Nightmares emerge from the shadows to take advantage of the schism — Autumn People and Dauntain grow ever more numerous, the Thallain and their Black Court corrupt freeholds and Dreamers alike with their Dark Glamour, and the Tithed... [click here for more] |
White Wolf |
$12.00
|
 INCLUSO
Esta aventura contem:
- 29 mapas, sendo 1 de Nova Iorque e 3 de cada um dos principais burgos (Manhattan, Brooklyn, Queens, Bronx e Staten Island) com 3 variações de cada. - 20 fichas de NPCs importantes.
SINOPSE
Com informações adquiridas através de sua rede de inteligência, a Espada de Caim (Sabá) descobriu que os Inconnu nada mais eram do... [click here for more] |
White Wolf |
$2.00
|
Philadelphia, 1876. Domain wars in the streets. Foul beasts in the sewers. Backstabbers in the halls of Elysium.
For Jacob Shallus, ancilla Prince of Philadelphia, there is never a dull night in the City of Brotherly Love. Embraced into his seat in an act of political expediency, Jacob finds himself at the helm of a vicious undead political establishment long before his due. Surrounded by a legion... [click here for more] |
White Wolf |
$19.99
|
Storytelling in the World of Darkness is typically a verbal exercise. The group huddles around the proverbial fireplace, trading elements from our psyche in hopes of building a memorable experience. Players and storytellers alike paint a picture with words, collectively birthing a new reality into our consciousness.
But Let’s Get Real for a Second.
Yes, that all sounds like some life-changing,... [click here for more] |
White Wolf |
$5.00
|
The Hermetic Hipster's Guide to The Traditions
The Hermetic Hipster's Guide to The Traditions explores the most famous Awakened community in the World of Darkness: The Nine Mystic Traditions. New rules that explore strengths and weaknesses to make playing Tradition characters a deeper and more flavourful experience. Created cooperatively with the... [click here for more] |
White Wolf |
$14.99
|
The world of AD 62 is completely new for vampires. There has never been so much organization, but there has never been so much belief. Mortals know that supernatural creatures can exist and any misstep will surely cause the death of vampires. The clans cannot reach a multiple agreement and the fight is far from over. Nero's madness is just beginning, as his recent discovery of Cain's descendants... [click here for more] |
White Wolf |
$15.99
|
About Mind’s Eye Theater: Changeling the Dreaming The Endless Winter has arrived, as Changelings everywhere find that Glamour, the creative energy humanity generates, is incredibly scarce. In an attempt to fight against the encroaching banality, the ruler of Concordia, High King David Ardry ventured into the Dreaming, never to return. The once secretive Shadow Court has emerged in... [click here for more] |
White Wolf |
$39.99
|
Betwixt and Between
Hidden within and among the domains of reality claimed by the Nine Spheres of Magic — Forces, Spirit, Time — are the Minor Spheres. Whether satellites, or connecting threads, or something else entirely, they offer another path for mages. For some, it is one more road to enlightenment; for others, an easy doorway to power.
A Guide to the Minor Spheres... [click here for more] |
White Wolf |
$9.99
|
All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of... [click here for more] |
White Wolf |
$1.49
|
Mage? Made EASY?
For almost 30 years, Mage: The Ascension has delighted some and confounded others. With a scale that ranges from intimate to epic, this “game of infinite possibilities” offers countless rules, endless options, and a metaplot which challenges all but the most dedicated gamers.
Until now…
Keep, Change, Toss
Written by Satyros Phil Brucato... [click here for more] |
White Wolf |
$10.00
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
Neither Awake Nor Asleep Neither Awake Nor Asleep
Long dismissed by the Awakened, sorcerers sit in the space between them and the mass of Sleepers ignorant of magick. Sorcerers have grown in prominence since the Reckoning turned the magical world on its head, and now they’re truly coming into their own. Their power is more than enough for them to make their lives better, and some of them are able... [click here for more] |
White Wolf |
$14.99
|
Carthage: A City Built from Blood The grandeur of one of the largest cities in the world hides centuries of history, forged from blood. Carthage, the perfect city became exactly what immortal vampires wanted: The idealization of coexistence between mortals and Kindred. Is this coexistence exactly the way the inhabitants paint there? No. And it is probably far from that.
A... [click here for more] |
White Wolf |
$9.99
|
Creation and Myths
In a classic decadent world, where the power of faith increasingly gives way to Christianity, vampires must learn to adapt. The gods are still among us. Some of them truly powerful. Others, a fake. But history cannot be erased and immortals are the greatest example of living history. If you want to survive the impact of the ages, you need to know your tools. You... [click here for more] |
White Wolf |
$9.99
|
Access Granted
When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth... [click here for more] |
White Wolf |
$1.99
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players, clan... [click here for more] |
White Wolf |
$0.80
|
*** This is a April's Fools book. Be that as it may, feel free to take the book seriously and port them into your game. I'm not your dad, do what you feel like.***
Gaia’s Midnight Snack
Grumble grumble.. “Damn, I’m hungry. I could go for some Lepix meat” “I heard that Runs-With-Laughter knows where some primo meat is. That prick even said that it gives you a nice G boost too!” “Well... [click here for more] |
White Wolf |
$2.95
|
Twenty-Five Years of Magick
Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the... [click here for more] |
White Wolf |
$14.99
|
 Paris, 2019. It is the story of a woman lost in an endless quest. The story of Selena, made mad with grief by the execution of her beloved during the Dark Age. The story of a lost child, in search of mortal substitutes fashioned in the image of the Father in order to alleviate his grief. A story of infinite sadness, haunted by the memory of ghosts of the past.
Tzimisce Heart is a scenario for... [click here for more] |
White Wolf |
$2.00
|
Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
|
The road to adventure is frought with peril. From eldritch vampires mounted on demonic steeds, to techno-magi driving supernaturally enhanced hyper-cars, one is never sure what they may encounter.
This book attempts to prepare the traveler of the highways and byways of the World of Darkness. Included within these pages you will find:
Complete rules for vehicular combat, compatible with most 4th... [click here for more] |
White Wolf |
$6.94
|
Bring Up Your Dead For millennia, the dead have slumbered forgotten in the bogs of Europe, sacrificed for the protection of ordinary folk. But the ongoing turmoil in the spirit worlds has unraveled the threads that bound them, and they rise again. Claiming their place among the Undying, they are deciding for themselves what their mission is...
You're Back into the Bog... [click here for more] |
White Wolf |
$6.99
|
Centuries of History
Many of us have narrated and played with elder characters, but not everyone really knows how to be, interpret, create and narrate what an elder is. The Guide for Elders is a great help for your games, so you can create captivating and interesting characters, bringing much more immersion to your games.
The Guide for Old Vampire presents:
Guide on how to create,... [click here for more] |
White Wolf |
Pay What You Want
|
A Little Detour
When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox... [click here for more] |
White Wolf |
$1.95
|
The Rich Bastard’s Guide to Magick
Spend it while you've got it.
This Mage 20th Anniversary Edition sourcebook expands on the mystique of the elite with an exploration of how the real movers and shakers operate when you throw magick into their world as well.
The Rich Bastard’s Guide to Magick contains:
An examination of money and mage society,... [click here for more] |
Onyx Path Publishing |
$14.99
|
Supernatural creatures have lived with us since the beginning of time. It's time to talk about what vampires know about them that may or may not be true. But at least now you'll have a method of how to defend yourself against these terrible creatures and how to deal with them on an equal footing.
Guide to relationships between Vampires, Mages, Werewolves, Ghosts, and Fairies;
Presentation of Combination-Disciplines... [click here for more] |
White Wolf |
Pay What You Want
|
A historical setting for Vampire: the Masquerade 20th Anniversary Edition focusing on boomtowns and the mass migrations that caused them, VAMPIRE: THE WILD WEST swings open the barn doors of an era of radical individualism, rapid technological and sociological change, fantastic wealth, and terrible violence. From shootist Brujah to Toreador madams and Lasombra desperados... V:TWW is unlike anything... [click here for more] |
White Wolf |
$15.99
|
Inheritors of the First Tribe, the Baali have been despised since cainites became aware of their presence. From their attacks on the Second City to their assaults on the very fabric of reality, the Demons have long sought to uncover the hidden truths of the World of Darkness. While their patrons, the Children of the Outer Dark slumber deep within the Earth, some Baali sing them songs of pain and... [click here for more] |
White Wolf |
$7.00
|
 Paris, 2019. Dasia, the niece of a Giovanni executive, has disappeared into the wild. For the sake of discretion, he must use the services of vampires outside the Family to find her. But as usual with the necromancer clan, the dead may well invite themselves to the festivities...
Family Business is a scenario for Vampire – the Masquerade originally published in the French revue Casus... [click here for more] |
White Wolf |
$2.00
|
Caught between the Wyld Hunt and a mad king... Released in 1996, Arcadia: The Wyld Hunt, a collectible card game, offered Changeling: The Dreaming players a tantalizing glimpse into Arcadia. The game allowed players to create their own character with which to explore the heart of the Dreaming. Most of the character options were those found in Changeling, but intriguingly, a handful never made... [click here for more] |
White Wolf |
$2.99
|
It’s Easy to Lose Focus
M20 defined Focus as Paradigm, Practice, and Instruments, but the lines between them can be fuzzy. It’s not always clear what the Focus of a character should be, or what magick within it looks like. This can be made even worse by how esoteric many characters can get. It’s fairly easy in many ways to have a weird magick engineer building bizarre things, but what happens... [click here for more] |
White Wolf |
$2.99
|
If you've purchased a copy of Ascension's Landscape please check your DTRPG files for a coupon for a complimentary copy of my new title Strange Yesterdays. Complimentary copies are available until 1-1-2022
What's this book?
In a remarkable number of cases, the World of Darkness just doesn't make sense. Why haven't vampires mind-controlled every billionaire? Why do nodes go... [click here for more] |
White Wolf |
$4.99
|
 War continues to Rage across the mountains, prairies, and deserts of the Wyld West, and the Garou seek the patronage of powerful spirits to bind their packs to give them every advantage against their foes. Inside, you’ll find: • Sixteen original Totems. • Totems of Respect, War, Wisdom, and Cunning all represented. • All are highly suitable for the Wyld West historical setting, but compatible... [click here for more] |
White Wolf |
$0.50
|
From Eventide to Cock’s Crow
For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent... [click here for more] |
White Wolf |
$7.50
|
Enlightenment or Annihilation
The vampires of Asia walk in secret among the mortal herd. Once human, now the Hungry Dead are immortal corpse-demons, stalking the night in bodies fueled by stolen life as they search for the enlightenment that may yet save them. But the World of Darkness makes no journey easy: In the modern nights, the Hungry Dead must survive many threats, which come... [click here for more] |
White Wolf |
Pay What You Want
|
What if the Salubri in response to the destruction of their founder at the hands of the Tremere, became a founding clan of the Sabbat? Explore this question with The Three Free Clans,
The Three Free Clans includes:
History of Salubri and formation of the Sabbat
A new path of enlightenment
SPC stats for the leaders of this alternate verison of the Sabbat
... [click here for more] |
White Wolf |
$3.99
|
Points of View
We've all had characters who wanted to be good and couldn't because we didn't know where to go or how to go on or how to narrate. Not everyone knows how to do this and in fact, it is a difficult task. This guide brings precisely ways to transform your chronicles, understanding about Cainite society and how to create a fun game using the Golconda theme.
New... [click here for more] |
White Wolf |
Pay What You Want
|
These Are The Tales The Garou Will Not Sing,
These Words Are The Echoes Of The Past,
Here Are The Deeds Of Those Who Cannot.
Tales of the Savage Age is a new collection of eighteen (!) stories set during the War of Rage and Pleistocene Era. These tales and poems cover a wide range of the Fera, from the Gurahl, to the Grondr, to the Urkama, to the... [click here for more] |
White Wolf |
$10.00
|
It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.
Luckily for you, you’ve picked up a copy... [click here for more] |
Onyx Path Publishing |
$24.99
|
Os Acordes da Memória Enquanto os Espíritos da Extinção se espalham pelo Brasil, os Garou viajam em uma canção do Cangaço para combater a Wyrm e celebrar a glória, vivendo as belezas e assombros do Sertão. A Liturgia Canibal As fantasmagóricas igrejas da fome se espalham no presente como fizeram no passado, corrompendo o instinto vital e a sacralidade... [click here for more] |
White Wolf |
$4.00
|
Lupus Dei: Hounds of God This supplement contains information for playing Garou who follow the path of Christ. Lupus Dei is an order of enlightened inquisitors who fight against Evil in all its forms, be it the Wyrm or the Devil the Hounds of God will be there to remove any stain that disturbs the cleanliness of the Almighty's creation.
These Garou possess the True Faith trait, special... [click here for more] |
White Wolf |
$1.50
|
A set of handouts for use as reference for each of the nine Spheres. They are similar to the ones from Sorcerer’s Crusade, but set for 20th Anniversary Edition rules. Each Sphere has two sheets (and can be printed back-to-back), one with the general information about the Sphere and the other with effects and charts drawn from the Sphere descriptions and the Common Magickal Effects table. ... [click here for more] |
White Wolf |
$1.99
|
A Collection of Forbidden Knowledge
For as long as they have existed, the Children of Caine have kept records of their history and unnatural condition. The books they have created provide a detailed record of all aspects of Cainite history and society, from the time of the First City, to the bloody conflicts of recent nights. These are dangerous texts; not only must they be hidden... [click here for more] |
White Wolf |
$7.50
|
The Blood Atlas: North & South Americas
The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection... [click here for more] |
White Wolf |
$4.99
|
The Tales We Tell
The world that we create when we play Vampire: The Masquerade, or any tabletop game, is a world of our own. A world that exists only in the minds of the players and of the Storyteller. These games can be simple or they can be complex. But by stopping and thinking about the how and why of it all, games get to be more immersive, more exciting, and generally speaking more fun.... [click here for more] |
White Wolf |
$3.99
|
 This is an improved version of the Microsoft Word version of the M20 Interior Template. The primary improvements are:
No accidental Vampire borders
Chapter headings no longer in text boxes so they will show up in bookmarks
Smart Table of Contents can be updated to automatically get chapter titles and page numbers
Images automatically wrap text around them instead of going in front of text
... [click here for more] |
White Wolf |
Pay What You Want
|
It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn't. Distance, direction, and pedestrian concepts like linear time, simply don't apply to that place.... [click here for more] |
White Wolf |
$1.99
|
Metaplot is a Start Not the End
The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers.
But There Are 10,000 Other Cataclysms
But what if that’s not... [click here for more] |
White Wolf |
$4.99
|