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The gates of heaven are closed
Only this world remains
A world of fairies and demons
Of dark shadows and neon lights
A land of endless dreams –
And endless nightmares
We are creatures of myth
We are children of magic
Bound in human form
In life after fragile life
We... [click here for more] |
White Wolf |
$9.99
|
One hundred and one story ideas for your Vampire the Masquerade games!
Find that little spark you need to ignite your imagination and conceive a great story for your group!
Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots.
You can find ideas for all your needs: very basic plots for inexperienced players, clan... [click here for more] |
White Wolf |
$0.80
|
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,... [click here for more] |
White Wolf |
$14.99
|
The Oldest Fera Boast Stories Older than the Dinosaurs!
This book is the second part (Vol 2) of the Advanced Players' Guide series that started with Ghost Lineages. Inside you will find even more information on the War of Rage and the Fera involved in that cataclysmic conflict.
Inside Ancestral Memories are detailed writeups of the oldest and most incluential Fera of both the Savage Age and Modern... [click here for more] |
White Wolf |
$20.00
|
Before the first Sumerian empire rose and Lugalzaguesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes...
Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of... [click here for more] |
White Wolf |
$9.99
|
Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
|
Economic center, cultural hub, intellectual capital, the engine driving Brazil. Yes, indeed, this is São Paulo, the land where the drizzle falls. It holds numerous international titles recognizing its greatness, but when we look at other data—growing numbers of homeless people, increasing urban violence, social inequality, pollution covering the sky, and controversial environmental crimes—this... [click here for more] |
White Wolf |
$12.00
|
This book offers rules for more agile combat in the classic World of Darkness, which comprises the First Edition, Second Edition, Revised Edition and 20th Anniversary Edition of the Storyteller System games.
The Combat Quick Book includes:
An agile and simplified system for defining the order of play in combats;
Adaptable rules for any game from the first four editions of World... [click here for more] |
White Wolf |
Pay What You Want
|
Riddle of the Sphinx
The Council of Nine Traditions has a long and storied history, but the fall of Doissetep, the crash of the Digital Web, the destructive Avatar Storm, and their own hubris nearly led to their demise. Inspired by the mysterious “Manifesto of the Sphinx,” the Traditions have reassembled under the New Horizon Council. Can they chart a renewed path to... [click here for more] |
White Wolf |
$19.99
|
The Jewel of the Islamic World
In the heart of the Islamic world, where the golden threads of history are woven with tales of mystique and grandeur, there exists a city that defied the very essence of time—Baghdad, the Jewel of the East. Nestled on the banks of the Tigris River, the city is known for its opulent palaces, housing the Caliph, his family and advisors, and the most powerful... [click here for more] |
White Wolf |
$20.00
|
Thank you to all who helped us reach #1 on the store front! Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood!
Combination Discipline Compilation includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines.... [click here for more] |
White Wolf |
$9.99
|
Creation is a world forever marked by the shadow of disease. Though the Great Contagion is a distant memory, Exalted physicians, chirurgeons, and apothecaries yet hold the power to save the lives of thousands.
"Fragments of Plague," a compact supplement for Exalted 3e, includes:
7 New Solar Medicine Charms
Writeup of medicine, disease, and physicians in the world of Exalted,... [click here for more] |
White Wolf |
Pay What You Want
|
Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
|
Note: This title has been updated with revised text, updated art, and the inclusion of a Relationship Map for Portland's major undead players.
Content Advisory: The chronicle jump-start in Chapter Six was written in 2017, and revolves around a city in the grip of a major disease outbreak. It is being presented largely as written at the time.
Founded... [click here for more] |
White Wolf |
$6.99
|
Thank you to all who helped us reach #1 on the store front! Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations.
Now... [click here for more] |
White Wolf |
$9.99
|
From the bestselling author of...uhhh...Hearthbound!
Hearthbound gives you a new inclusive faction and multiple levels of intrigue to add to your Werewolf: the Apocalypse tabletop! Long kept beneath the heels of the Garou Nation, Crinos-Born and Kinfolk have found solidarity in supporting each other, and have turned out en force to demand disruptive change from their Tribes.
Inside Hearthbound... [click here for more] |
White Wolf |
Pay What You Want
|
A Book Worthy of the Apocalypse!
This book is a love poem and spirit whisper to the veteran Savage Age fans who want more. More Gifts. More Rites. More Fetishes. More lore. More Fera. More on the War of Rage. More ways to play!
Inside Ghost Lineages is a detailed timeline of the Savage Age -- starting with the creation of the very first Fera more than 300 million years ago. After... [click here for more] |
White Wolf |
$20.00
|
Access Granted
When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth... [click here for more] |
White Wolf |
$1.99
|
They are nameless NPCs, simple all-human background extras. Forget about letting them to improvisation anymore. This collection contains about 200 generic NPC archetypes ready to populate your World of Darkness. Each NPC entry contains a Demeanor (giving you a general interpretation guide), Attributes, Abilities, Backgrounds, Humanity and Willpower ratings, and an Equipment list... [click here for more] |
White Wolf |
$4.99
|
This book contains rules for playable ghosts in Exalted Third Edition, including rules for playable Deathlords. Be one of the Unbound, a heroic ghost belonging to one of five Shades: Banshee, Ghoul, Lich, Wight, and Wraith. With a unique take on Arcanoi, you can deeply customize the way your ghost is played.
In this book,... [click here for more] |
White Wolf |
$5.00
|
Long thought to be an unplayably quirky bloodline, the Kiasyd have never been seen in this light: Treasure Hunters, Mystics, Goblin Friends. Learn their secrets! Investigate lost relics!
Clanbook: Kiasyd contains 100+ pages of:
• The Darkling's complete history, hierarchy, and habits • A completely new take on Mytherceria, their signature discipline, now separated in a Seelie and Unseelie path.... [click here for more] |
White Wolf |
$7.99
|
The Stone Age Revealed!
The Fera are old and so are their mysteries. It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.
With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory. Hunt mammoths, walk with your ancestors, and fight in the War of Rage.
The Khara,... [click here for more] |
White Wolf |
$15.00 $10.00
|
Pictures of the Savage Age!
Welcome to a new way to see Werewolf: the Savage Age! In these pages are custom-designed and illustrated comic panels that tell quick and punchy stories set in the Savage Age setting.
Werewolf the Apocalypse has always been defined through ther use of comic panels and sequential art, so it was naturally time for the Savage Age to follow in those footsetps. ... [click here for more] |
White Wolf |
$5.00
|
Of Adversaries Less Written: The Sea Boar and the Porpoise
Enhance your Exalted 3rd Edition adventures with this nine-page supplement, introducing vibrant characters, dangerous foes, and a unique war vessel.
Reyhan the Sea Boar: A feared mortal Fajadi reaver, versatile as either an ally or adversary.
The Umiak: A nimble bone and-hide longship,... [click here for more] |
White Wolf |
$1.49
|
Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
|
The Blood Atlas: North & South Americas
The Blood Atlas series begins here with a collection of territorial maps for Vampire: The Masquerade exploring the inhabited regions of both North and South America. Take a big picture look at the Jyhad as the Camarilla, Sabbat, Anarchs, and even a few Independent Clans vie for rulership over the night. These are not perfect canonical maps, but rather a collection... [click here for more] |
White Wolf |
$4.99
|
From frozen Northern tundra to vast Southern deserts, from dense Eastern forests to the West’s endless waters, Creation shelters myriad cultures and civilizations.
Night horrors stalk the farmlands outside Whitewall, while residents and refugees within struggle with overpopulation and hunger. In the rebel satrapy of Fray, dragonlord Hanto Galina has named herself Empress and laid claim to the Scarlet... [click here for more] |
Onyx Path Publishing |
$29.99
|
The Secrets of the Ring Dancers Before Their Fae Enslavement
Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.
The Ceilican have been defined for far too long solely by their Fae... [click here for more] |
White Wolf |
$6.00
|
NOTE ON V5 UPDATE
This publication is designed to work with any edition of Vampire, so it contains information relevant to each one. However, not all information provided will be used in all editions. It's up to you to select what's useful for your chronicle, ignoring what doesn't. Some information can be useful... [click here for more] |
White Wolf |
$6.99
|
Printer-friendly tables for Vampire: the Masquerade
Inspired by the OSR and DIY design communities.
Hundreds of ideas for your Vampire: the Masquerade games, from 1st Edition to V20! In this 43-page document you’ll find resources to help you create PCs, NPCs, and whole cities, including:
Allies and Contacts
A new system for Merits and Flaws
Malkavian derangements, Nosferatu deformities,... [click here for more] |
White Wolf |
$1.95 $0.95
|
Clanbook: Samedi takes the Samedi to new depths. Ever the mysterious bloodline, the Corpses are dissected and examined. With the addition of Vodouisant-based Disciplines and a fleshed-out (sic) origin story spanning from Europe to Africa and Haiti and beyond, the Samedi are now a powerful force in the Final Nights, scheming for their own gains in ways even most Kindred would be repulsed by…
Herein... [click here for more] |
White Wolf |
$9.99
|
Beware All Who Enter Here!
To those who wish to wield magic, beware, beware! With wand in hand, heed your master’s warning. Take heart, young magician, if you dare of wrong words and clumsy gestures when performing a rote of such sublimity rare, for Scourge may appear with out a warning. The path of Ascension is dangerous beyond compare, and your sanity or even reality you may... [click here for more] |
White Wolf |
$0.75
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|
A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed.
In this second part, you will find a list of another 36 firearms, including... [click here for more] |
White Wolf |
$6.99
|
The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario!
27 Revolver and Pistols;
12 Rifles and Shotguns;
Sketches... [click here for more] |
White Wolf |
$6.99
|
All Malkavians are connected to the Madness Network. The Madness Network has many names, such as the Cobweb and the Hive, and nobody really knows why it exists. In it, each childe of Malkav has a presence, and everyone can sense it in some fashion. Each experience will be different from another, and if one tries to send a message out, there's a chance it will get caught up in the mix of hundreds of... [click here for more] |
White Wolf |
$1.49
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A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night.
In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors... [click here for more] |
White Wolf |
$6.99
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
In this fifth issue, you will find the description and image of 20 historical weapons ready to be used in your Victorian Age Vampire chronicles and characters. The custom statistics block includes year, origin, size, weight, and rarity of each weapon, plus other useful data such as Resources needed and historical references.
- Musket - Rifles, Revolvers, Pistols
- Fuse Grenade, Melee, Artillery... [click here for more] |
White Wolf |
$4.99
|
The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems.
Included inside:
Advice for creating and playing Sorcerers in an M20 Chronicle.
Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle.
Two... [click here for more] |
White Wolf |
$7.95
|
An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.
Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ... [click here for more] |
White Wolf |
$10.00
|
The Camazotz - At Their Greatest!
Tribebook Urkama is your opportunity to play a were-bat in the Savage Age! Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.
The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra. Secretive and focused on the Umbra, the Urkama made... [click here for more] |
White Wolf |
$12.00
|
In the forests of the Northeast, the Lunars under Tayan Silver-Crowned’s command assault the Realm’s far-flung satrapies. On the slopes of Mount Namas, two esteemed shahan-yas bitterly debate their course of action toward the expanding Prasadi empire. The elder Sublime Danger combs the Scavenger Lands for worthwhile opponents. And on the Caul, Sha’a Oka and his generals gather their forces, determined... [click here for more] |
Onyx Path Publishing |
$24.99
|
Metaplot is a Start Not the End
The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers.
But There Are 10,000 Other Cataclysms
But what if that’s not... [click here for more] |
White Wolf |
$4.99
|
Savage Age Kinfolk - The People of the War of Rage.
Garou, Bastet, Gurahl, and Many Others!
Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ... [click here for more] |
White Wolf |
$5.00
|
In this fourth issue, you will find the description and image of 36 Japanese medieval weapons, ready to be used in your chronicles and characters. The custom statistics block includes size, weight, price, and rarity of each weapon, plus other useful data such as maneuvers and special rules for all editions of Vampire: the Masquerade. Includes 36 Japanese medieval weapons 10 special combat maneuvers... [click here for more] |
White Wolf |
$6.99
|
“A mighty flame followeth a tiny spark.”
— Dante Alighieri, The Divine Comedy
The Exigents are many and myriad, but also utterly unique. They’re not a single kind of Exalted, but the manifold Chosen of Creation’s countless little gods. In times of dire need, gods can petition the Unconquered Sun for a spark of the Exigence — a bonfire of pure, creative power — to raise up their own... [click here for more] |
Onyx Path Publishing |
$29.99
|
All your mighty works will turn to bitter ash…
Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires.... [click here for more] |
White Wolf |
$2.63
|
Those Who Forget Their History
The firstborn were not the first beings to emerge from the Mists. The dark — formless and insubstantial, untainted by Weaving — were its original inhabitants. Eons ago, the fae fought the dark for the right to determine the nature of the world. The fae won and imprisoned the dark for all eternity.
Are Doomed to Be Annihilated... [click here for more] |
White Wolf |
$3.99
|
What if a clan could get a second chance? What if things turned out differently and the original Clan of Death got to make it to the modern nights? In Modern Cappadocians, these questions are answered as we learn how they survived and what their plans are in these final nights.
Modern Cappadocians includes: • A history after their failed demise; • New Merits, Flaws and templates ... [click here for more] |
White Wolf |
$2.00
|