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Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$17.99
|
This Thing of Ours
Like the supernatural denizens of the World of Darkness, the men of respect are damned in their own unique way. Beholden to tradition, threatened by ethics and forced by their nature to remain outside the society that sustains him, the modern mobster is every bit as compelling a character as the most monstrous creature of the night.
La Cosa Nostra
Gangster stories are a popular... [click here for more] |
White Wolf |
$10.99
|
A dive into Central Florida's hidden past to modern nights, World of Dakness Central Florida gives you all the necessaries to run a great chronicle in the area surrounding Orlando, FL. Included within this product is information on the Vampires, Werewolves, Mages, Wraiths, Changelings, and Hunters of the Central Florida. ... [click here for more] |
White Wolf |
$7.49
|
When Jiddan, The Seeker, receives a commission to uncover a fabled city, it seems like just another job with her Alchemical partner, Bulwark.
When the Liminal, Amira, asks to join to find her missing partner, things get infinitely more complicated. Now the Circle find themselves embroiled in a plot to unseal an ancient evil.
They must delve into each others' pasts and retrieve more than just a lost... [click here for more] |
Onyx Path Publishing |
$2.99
|
The Signs are upon us. The Earth burns. The waters bleed. The humans unleash hunger and disease and bloodshed. They breed poison and hatred. The world dies. Only we can see the final Signs. The Eye of the Wyrm has opened. The Nation has splintered. The End Times are here. There is nothing left but War. And none left to fight but us.
Note: The Black & White print editions of... [click here for more] |
White Wolf |
$16.99
|
Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background.
This book includes:
Translations of all of the tribes and auspices between versions of Werewolf
Conversions for the breed rules into... [click here for more] |
Onyx Path Publishing |
$3.99
|
Here's what the Werewolf the Wild West Storyteller's Screen includes:
Four 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West
Four 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
This PDF edition of the screen is great for viewing on tablets or printing... [click here for more] |
White Wolf |
$1.99
|
A collection of 87 different types of tokens in 3 styles (The Apocalypse, Dark Ages and Wild West)
For use in grid maps in online RPG games
57 tribes tokens
15 augur tokens
12 breads tokens
3 templates tokens
ALL files in PNG
Uma coleção de 87 tipos diferentes de tokens em 3... [click here for more] |
White Wolf |
$3.00
|
Song of the End Times
From the secrets of the highest-ranking elders to the cryptic lore of the Triat; from the blasphemous libraries of the Black Spiral Dancers to the hidden wisdom of animals - the world of Werewolf is full of concealed lore. Now this lore is about to be revealed - but only to one person with the responsibility to use it wisely.
Tales of the Last Generation... [click here for more] |
White Wolf |
$15.99
|
A World Full of Enemies
So many different problems plague the Garou. They must defend two different worlds from violation. They must contend not only with the forces of the Wyrm and the Weaver, but also with the rival denizens of the World of Darkness. How much can they honestly be expected to bear?
A Book Full of Help
The Werewolf Storytellers Companion contains tons of extra information... [click here for more] |
White Wolf |
$4.99
|
Thank you to all who helped us reach #1 on the store front! Gaia’s Last Hope
Gifts, the tools of the Garou, are mighty tools of spiritual design, they are vast in their types and how they’re used can also alter them. Guardians of Gaia, the Garou are tasked with protecting the planet they call home from both the Wyrm and humans. With the Gifts that Gaia has bestowed them... [click here for more] |
White Wolf |
$9.99
|
Community Creation with a twist. This set of cards comes in two forms: Printable 3x5 item cards and the organized images that you can pull up on your smartphone for a quick reference. The purpose of this set of cards is to provide players with an inconspicuous reference to use at live games or in their own smaller games. This set, for the Cardinal Eight Disciplines in VTM (Animalism, Auspex, Celerity,... [click here for more] |
White Wolf |
$30.00
|
The Domain of Mithras
Fog-shrouded streets conceal a myriad of crimes - but not all of them are a Kindred's doing. In the greatest city of the empire, untold horrors breed in cobbled alleyways and scheme on the estates of the Kindred gentry.
For every exaltation Prince Mithras receives, a myriad of evils fester behind the scenes, and it's only a matter of time before they boil to the... [click here for more] |
White Wolf |
$11.98
|
A Setting Sourcebook for Vampire: The Masquerade
Gaslights and Gentlemen
The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...) for... [click here for more] |
White Wolf |
$14.99
|
A Tradition of Gothic Literature
A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals.
It is a glorious... [click here for more] |
White Wolf |
$16.99
|
Thank you to all who helped us reach #1 on the store front! The Tzimisce are known for their experiments and their cold cruelty when it comes to furthering their own knowledge of fleshcrafting. Many have heard tale of the wicked things a Fiend has performed on others both mortal and Kindred alike. The drive to evolve and become something more has driven many Tzimisce to great lengths... [click here for more] |
White Wolf |
$9.99
|
They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night... [click here for more] |
White Wolf |
$17.97
|
Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background.
This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas on how... [click here for more] |
White Wolf |
$3.99
|
The Final Nights Hid a Million Stories From the hidden horrors of the Camarilla to the naked fiendishness of the Sabbat, vampires play at the eternal Jyhad. Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. Anf They Must All Be Told The role of th Storyteller is a daunting one, and this book is an invaluable... [click here for more] |
White Wolf |
$9.99
|
The Kindred hide amongst humanity, eking out their bloodthirsty unlives behind a veil of deception. Yet certain mysteries are obscured from even the most canny, perceptive vampires. Who else stalks the Final Nights? What powers do they wield? What hidden skills do they command? There Are More of Us Than We Know The Vampire Storytellers Companion collects new rules, abilities and bloodlines... [click here for more] |
White Wolf |
$9.99
|
Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide... [click here for more] |
White Wolf |
$14.99
|
An Age of Romance and Gothic Elegance
From decadent dinner parties to foggy cobblestone streets, the world of the 19th century remains a place of superstition and mystery, where ancient legends mix with modern penny dreadfuls, and the most scientific minds still explore the spirit realm. Here the Kindred, long since banished to mere folklore, find themselves newly crowned celebrities,... [click here for more] |
White Wolf |
$11.99
|
Playing as a Vampire requires knowledge of your gifts. The "Ultimate Discipline Compendium" is precisely the weapon that your Elders will need to manipulate the Jyhad, that your Ancillae will use to defend themselves against the creatures of the night, and that your Neophytes will master to serve as soldiers in this eternal war that the immortal's wage.
The Guide contains completely revised rules... [click here for more] |
White Wolf |
$9.99
|
É 2350 a.c. e o primeiro império Sumério é erguido na antiga Mesopotâmia por Lugalzaguesi. A Acádia é a maior resistência liderada por Sargão, o Grande. Os reinos distantes observam o conflito atentos, pois eles serão os próximos alvos.
Há poucos séculos a Segunda Cidade caiu e agora os Cainitas governam as várias cidades independentes do crescente fértil como... [click here for more] |
White Wolf |
$4.99
|
It’s 2350 B.C. and the first Sumerian empire is raised in ancient Mesopotamia by Lugalzaguesi. Akkad is the strongest resistance led by Sargon the Great. The distant kingdoms watch the conflict closely, as they will be the next targets.
A few centuries ago, the Second City fell, and now the Cainites rule the many independent cities of the fertile crescent as true Living Gods,... [click here for more] |
White Wolf |
$14.99
|
 Experimenta una historia desagradable y aterradora en formato One Shot. Con el Clan Nosferatu como protagonista, este manual es una elección perfecta para eventos y una excelente manera de adentrar a nuevos Jugadores en el oscuro mundo de los Vástagos.
"En las Entrañas del Abismo" incluye:
● Una aventura autoconclusiva, lista para sumergir tanto al Narrador como a los... [click here for more] |
White Wolf |
$2.99
|
Antes do primeiro império Sumério se erguer e Lugalzaguesi começar sua expansão territorial contra a Acádia de Sargão, os Anunáqui realizaram suas maquinações e disputas políticas. Lagaxe, a última cidade-estado da Mesopotâmia a impor sua autoridade sobre as outras é governada por Ninguirsu, a progênie mais velha de Troile. Suas ações reformistas e populares são apreciadas... [click here for more] |
White Wolf |
$4.99
|
Before the first Sumerian empire rose and Lugalzaguesi began its territorial expansion against Sargon’s Akkad, the Anunnaki carried out their machinations and political disputes...
Lagash, the last Mesopotamian city state to assert its authority over the others, is ruled by Ningirsu, Troile’s oldest progeny. His reformist and popular actions are appreciated by the Dissidents of the Legacy of... [click here for more] |
White Wolf |
$9.99
|
The Invisible World The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country. Dare to explore the reaches of the spirit world alongside the werewolves. Step into the Umbra. The Guidebook to All Creation... [click here for more] |
White Wolf |
$8.99
|
An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.
Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ... [click here for more] |
White Wolf |
$10.00
|
Hearts of Ice
Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path.
The Wolves of Winter
The Revised Tribebook series closes not with a... [click here for more] |
White Wolf |
$8.99
|
The Camazotz - At Their Greatest!
Tribebook Urkama is your opportunity to play a were-bat in the Savage Age! Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.
The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra. Secretive and focused on the Umbra, the Urkama made... [click here for more] |
White Wolf |
$12.00
|
Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore. There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price.
Masters of the Forbidden The Revised Tribebooks take... [click here for more] |
White Wolf |
$8.99
|
Journey to the East
They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart. Is it already too late?
At What... [click here for more] |
White Wolf |
$11.99
|
We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this. We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf. If for no other reason, this sacrifice alone would allow the Silver Fangs... [click here for more] |
White Wolf |
$8.99
|
The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the... [click here for more] |
White Wolf |
$10.99
|
The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to... [click here for more] |
White Wolf |
$8.99
|
Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the... [click here for more] |
White Wolf |
$8.99
|
The Very First Fera!
Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age! The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse. Gaia will need them once again.
Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole. The Kor... [click here for more] |
White Wolf |
$10.00
|
Fang, Claw and Bullet Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth... [click here for more] |
White Wolf |
$8.99
|
Warriors Bred and Born
They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race. They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. They... [click here for more] |
White Wolf |
$8.99
|
Fight for Glory, Strive for Wisdom They laugh louder and weep harder than any other tribe. They fight as though they've already accepted their own deaths, but do their best to live life to the fullest. They treat their foes with no mercy, and they treat their families with enduring love. They make bloodthirsty enemies, but outstanding friends. They are the Children of the Stag, the Fianna.... [click here for more] |
White Wolf |
$8.99
|
Dinosaurs Live Alongside Us!
Tribebook Corax-Rapax is two books in one! The first part, Tribebook: Corax, reimagines the were-ravens to make them the true heirs of the dinosaur legacy. Modern science tells us that the dinosaurs never fully went extinct. Instead, they live on in the form of birds. What does this mean for the humble Corax of the Savage Age? It certainly means they deserve... [click here for more] |
White Wolf |
$14.00
|
The Hand That Offers Peace There is no
peace in the World of Darkness©, but the Children of Gaia would change
that. From the tribe's origins in Mesopotamia to their hidden efforts
in the war-torn modern world, the Children have always tried to promote
healing and unity. As werewolves, they know it's their duty to fight
the last battles of the Apocalypse, but... [click here for more] |
White Wolf |
$8.98
|
The Secrets of the Ring Dancers Before Their Fae Enslavement
Tribebook Ceilican is an exploration into the Ceilican Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse. This all-new 45 page book is filled with the history, legends, and character options needed to play a Ceilican in the prehistoric Savage Age.
The Ceilican have been defined for far too long solely by their Fae... [click here for more] |
White Wolf |
$6.00
|
Down and Dirty
For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher. Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang... [click here for more] |
White Wolf |
$8.99
|
My Sister's Keeper
Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find... [click here for more] |
White Wolf |
$8.99
|
Eight Centuries of Evil
The prophecies of Gehenna continue to unfold. In the darkest corners of Transylvania, Dracula stirs. Halfway across the world, a conflagration destroys an entire clan of Sabbat Cainites. The geomantic web unravels, revealing one of the greatest pieces of the Jyhad. Can the players coterie put aside its differences in time to foil the plot of an Antediluvian? Or has Gehenna... [click here for more] |
White Wolf |
$9.99
|
An Epic of Tumult
Dracula stalks the night, Kupala rages beneath the cursed land of Transylvania and Paris burns in revolution. The characters - princes, rebels and everything in between - find themselves amid the flames and besieged by friend and foe alike. Can they survive the terrors of both the supernatural world and the kine? Or will they become so much ash on the wind?
The... [click here for more] |
White Wolf |
$9.99
|
The Space-Mind Continuum
The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers of space... [click here for more] |
White Wolf |
$8.99
|