Title |
Publisher |
Price |
Heart of the Union
The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.
The... [click here for more] |
Onyx Path Publishing |
$11.99
|
Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through... [click here for more] |
Onyx Path Publishing |
$11.99
|
Twenty Years and Counting...
Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game... [click here for more] |
Onyx Path Publishing |
$4.99
|
An Age of Terrifying Mysteries
It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable... [click here for more] |
White Wolf |
$16.98
|
Narcissism and Absinthe?
Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies. And yet, even Traditionalists can be wrong... and the Hollow Ones have a very wide network indeed. Underestimated... [click here for more] |
White Wolf |
$9.99
|
In Madness Lies Magic
It's not for teh weak-willed, magic. It'll blast the sanity right out of you, tear the innocence from your soul, devour the shreds of humanity from your heart. The cogs of the universe spin on axes too vast for humans to grasp, and once you open the door to magic, you open yourself to the baggage that comes along for the ride - maddened Marauders, necrotic Nephandi and... [click here for more] |
White Wolf |
$11.99
|
Hedonists and Sensualists
Alternately shunned and courted, derided and admired, the Cult embodies the pioneering spirit of the Traditions, but also the dark underbelly of intemperance. In their quest to break through old preconceptions, cultists reach for tomorrow by dancing on the razors edge of excess. But will this vision open new futures or trap them in sybaritic futility? The Cults sex, drugs... [click here for more] |
White Wolf |
$8.99
|
Since the fall of Rome, the wizards of the Order of Hermes have imposed their potent will on the Tapestry of reality, discovering, shaping and ordering the secret forces of the cosmos. Much of the modern world’s image of magic itself comes from the Order’s lore, filtered through sensationalistic minds. But the truth is even more sensational, for Hermetics don’t merely cast spells and summon demons.... [click here for more] |
White Wolf |
$8.99
|
The Space-Mind Continuum
The youngest magical Tradition is the most vibrant and the most irreverent. Virtual Adepts dont waste time delving into ancient grimoires or contemplating their navels. Theyre too busy surfing the razors edge of the next zeitgeist. They dont follow trends, they make them. By the time the mainstream catches up to their latest idea, theyve moved on to new frontiers of space... [click here for more] |
White Wolf |
$8.99
|
The Drumbeat of the World
As spirit-talkers and shamans around the world, the Dreamspeakers have the keenest insight into the nature of the Umbra - and with their ties to the primordial pulse, they understand why they are more than mundane flesh. Even when marginalized or thrust into categories of convenience, the Dreamspeakers recognize the trials of the modern age as simply one more test in the... [click here for more] |
White Wolf |
$8.99
|
Archeologists of the Unknown
Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them... [click here for more] |
White Wolf |
$9.99
|
The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained... [click here for more] |
White Wolf |
$17.99
|
The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of the... [click here for more] |
White Wolf |
$10.99
|
The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to... [click here for more] |
White Wolf |
$8.99
|
Hearts of Ice
Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warriors' path.
The Wolves of Winter
The Revised Tribebook series closes not with a... [click here for more] |
White Wolf |
$8.99
|
Fold, Spindle and Mutilate
Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done.
The Power to Change Mage is Yours
More than just Storytelling advice and rules clarifications,... [click here for more] |
White Wolf |
$15.99
|
Relics of Legendry and Infamy
From amulets, flying carpets and magic wands to cold fusion generators and ray guns, magical tools have always fascinated the popular imagination. They also fascinate mages, for they can actually make these daydreams real. But the universe no longer accepts powerful magic. Where wizards once forged swords that could cleave mountains, now they must be... [click here for more] |
White Wolf |
$10.99
|
The Place of Dead Roads
Once, mages boldly trod the many paths to the Otherworlds, creating new realities at whim. Those roads are now closed. The Avatar Storm not only hazards the Gauntlet between worlds, it scours whole Realms. The maps the Traditions once devised to navigate these perilous Realms are useless; whole new realities now exist beyond the barrier. Even the Masters... [click here for more] |
White Wolf |
$14.99
|
Against the Odds
The Ascension War sputtered to an end thanks to human apathy. The Council of Nine Traditions now sits on a cusp, as certain mages try once more to re-ignite hope in themselves and others -- not just hope, but a striving for something, anything. Others want things to stay the same, to maintain the current, feeble status quo. This conflict threatens to destroy all... [click here for more] |
White Wolf |
$11.99
|
A Nation of Wolves
They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together.... [click here for more] |
White Wolf |
$17.99
|
A New World Awaits
All around, a new world blossoms. One moment, you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Be careful, though: with incredible power comes incalculable danger. The Traditions, the Technocracy, even vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'd better... [click here for more] |
White Wolf |
$8.99
|
Hidden in Obscurity...
Australia. Etruria. Scandinavia. In these places and more, magical styles were carefully preserved by cunning individuals who eschewed the Traditions and Crafts, but who evaded the Technocracy. Long thought lost, these cloistered practitioners have come forth once again - and their ways grow. The rebelling Traditions can draw from their strength if they can learn from it...... [click here for more] |
White Wolf |
$13.99
|
FROM THE LONG NIGHT
The Kindred: predators and monsters to the last. A race of biblically cursed parasites, these vampires hide among humanity, eking out a damned existence under the eyes of God and the noses of mortals. Each night, the Kindred steal forth to take the sustenance they need for their continued survival - human blood.
...TO THE FINAL NIGHTS
The Art of Vampire:... [click here for more] |
White Wolf |
$14.95 $7.99
|
Snakes in the Garden
Theirs is the sacred duty of delivering justice. Theirs are the tools of venom and stealth. Theirs is the burden of silence. They are the Nagah, the sinister serpent-folk of the World of Darkness. For millenia, they have carried out their duties in perfect secrecy, bringing death to those that have earned it without leaving a single scrap of evidence of their existence behind...... [click here for more] |
White Wolf |
$11.99
|
THE CURSE OF THE AGES
For thousands of years, the Silent Striders have been forced to wander far from their homeland. Exiled by the curse of an ancient vampire, they have been uanble to return to their territory of Egypt, instead roaming the roads and byways of the rest of the world. Now as the world urns toward Apocalypse, things may be poised to change. The Silent Striders just might be coming... [click here for more] |
White Wolf |
$10.99
|
A World Burns
The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe.
Visit New Places, Make Enemies... [click here for more] |
White Wolf |
$11.99
|
REALITY OVERTHROWN!
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries, they have battled to define existence and lead huamnity to an enlightened age. Now in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival... [click here for more] |
White Wolf |
$7.99
|