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Clanbook: Nahema

Clanbook: Nahema


An overview of the Nahema and the first three levels of the Phantasm Discipline are now included in BLOODLINES FROM THE VAULT vol. 1! The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of...   [click here for more]
White Wolf  $3.95

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Clanbook: Gargoyles

Clanbook: Gargoyles


Slaves No Longer A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready...   [click here for more]
White Wolf  $7.99

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Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition


Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
White Wolf  $29.99

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100 Rumors To Hear at The Freehold

100 Rumors To Hear at The Freehold


The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified....   [click here for more]
White Wolf  $1.99

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Steps on the Path

Steps on the Path


              What is it to Awaken to power in the World of Darkness? What does one do when limitations are only restricted by imagination, and the Will to act? Faced with so much broken, the desire to mend can lead to wonderous results. Or gibbering madness. In Steps on the Path, moments heavy with these questions are explored for the Enlightened. Five short vignettes of the struggle Mages...   [click here for more]
White Wolf  $3.00

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V20 Lore of the Bloodlines

V20 Lore of the Bloodlines


The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original study....   [click here for more]
Onyx Path Publishing  $9.99

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Accursed Heirs: Dhampirs

Accursed Heirs: Dhampirs


Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness. Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release! Children of the Dead Born half-shrouded...   [click here for more]
White Wolf  $13.99

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Tribebook: Kor

Tribebook: Kor


The Very First Fera!  Tribebook Kor gives you the opportunity to play a were-Dimetrodon in the Savage Age!  The Kor hail from a drastically different era, and their expansive Gaian mandate connects them through eons of time to the coming apocalypse.  Gaia will need them once again.   Inside Tribebook: Kor is an extensive look at age of glory - a time that predated even the Mokole.  The Kor...   [click here for more]
White Wolf  $10.00

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Mysteries of the Blood

Mysteries of the Blood


The Kindred have existed for millennia and during that time they have ripped arcane secrets from both their blood and the very land the world over. From the forests of Cymru to the dunes of Kemet; the fertile fields of Mesopotamia to the jungles of India, there is power in the earth and the blood found therein for those brave enough to seize it. Inside, you’ll find: A myriad of new paths and rituals...   [click here for more]
White Wolf  $6.99

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Condition Positive

Condition Positive


Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game.  When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This...   [click here for more]
White Wolf  $3.00

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HIJACK: The Writer's Guide to the Strix

HIJACK: The Writer's Guide to the Strix


The Strix aren't the barbarians at the gate. They're not the faceless night. They're your mother's face at the window, begging for your blood. They're knowing that if that face can turn against you, anyone can. And they will. --Julian Moretti (deceased) (twice) Hi, I'm Rose. I oversaw Vampire for nine years, and some of the coolest...   [click here for more]
White Wolf  $6.99

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100 Verbenae for Mage: The Ascension

100 Verbenae for Mage: The Ascension


The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers...   [click here for more]
White Wolf  $1.99

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The Second Transmission: The Secret Frequency Files 2

The Second Transmission: The Secret Frequency Files 2


The Second Transmission: The Secret Frequency Files 2 is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Werewolf, Changeling, and more. Within this book is: The Endless Forest we look at the legend of Hoia-Baciu Forest in Transylvania, Romania, and how...   [click here for more]
White Wolf  $10.00

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Dark New England Regional Sourcebook

Dark New England Regional Sourcebook


Dark New England is a V20 supplement designed to update information and plotlines from several early edition Vampire: The Masquerade books, including Dark Colony. This book covers the plots and maneuvers of the Kindred of New England and provides in-depth details on specific locations throughout each state. You’ll find details on the Sabbat, Camarilla, Anarchs, and the elusive Descendants of the...   [click here for more]
White Wolf  $12.99

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Buyer Beware: 10 Goblin Markets

Buyer Beware: 10 Goblin Markets


Bizarre Bazaars Tales have been told for centuries about strange gatherings of unusual, inhuman creatures who come together to trade their impossible items in lost, out-of-the-way places. From urban legends of abandoned shopping malls lit by tallow candles where the cracked Formica food court is once more filled with the sound of spitting grease and the scents of spices, to country tales of crumbling...   [click here for more]
White Wolf  $3.99

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Dark New England: Five Chronicle Jumpstarts Bundle

Dark New England: Five Chronicle Jumpstarts Bundle


Inside this tome you’ll discover five chronicle jumpstarts for Vampire: The Masquerade. You can use any, or all, of these jumpstarts as plothooks, storyguides, or adventure modules for your troupe. These jumpstarts are all set in and around New England but they are easily transferable to any location without much difficulty. You can also use these together to create a longer chronicle. Bonus Material...   [click here for more]
White Wolf  $5.00

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Descendants of the Three Sisters: Native American Clans of the Northeast

Descendants of the Three Sisters: Native American Clans of the Northeast


Descendants of the Three Sisters includes details on Indigenous Kindred Native to the Northeastern United States and Canada. These are three utterly new clans with details that have never been seen in a Vampire product previously. Highlights A new origin story for Vampires indigenous to the Northeastern US Clan details including Merits and alternative discipline powers 6...   [click here for more]
White Wolf  $7.99

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A Guide to the Night

A Guide to the Night


From Eventide to Cock’s Crow For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent...   [click here for more]
White Wolf  $8.00

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Kithbook Strega

Kithbook Strega


The Hidden Keepers of the Dark Wood No fairy tale is complete without a witch making an appearance, and so out of the ancient Mediterranean come the Strega. Owl-like witches and warlocks who claim kinship with fabled Lilith, they have spread across the globe to claim and protect the hollows of the mystical Dark Wood that are their birthright. Their occult expertise and inborn ability to curse the...   [click here for more]
White Wolf  $3.99

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V20 Dark Ages Companion

V20 Dark Ages Companion


Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
Onyx Path Publishing  $14.99

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Hunter's Armory 2

Hunter's Armory 2


         A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed. In this second part, you will find a list of another 36 firearms, including...   [click here for more]
White Wolf  $6.99

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The Hunger Within

The Hunger Within


The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The...   [click here for more]
White Wolf  $5.00

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Angels of Death: Lore of the Slayers

Angels of Death: Lore of the Slayers


An Alternate Take Angels of Death: Lore of the Slayers revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of Death, Lore of the Spirit, and Lore of the Realms. Streamlined for the Anniversary Edition The purpose behind...   [click here for more]
White Wolf  $1.95

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Call to Lineage

Call to Lineage


Call to Lineage A V5 Supplement Call to Lineage is a series of 36 Descendant-based loresheets for Vampire: The Masquerade 5th Edition. Includes loresheets to include for PCs representing their connection to key figures within the World of Darkness. Loresheets for the following characters are included in Call to Lineage: Banu Haqim: Dastur Anosh; Jamal, the Martyr;...   [click here for more]
White Wolf  $6.51

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The Book of Dread Blades

The Book of Dread Blades


The sword is perhaps the purest, most noble of weapons. Alone among the refined implements of violence, it is singular in its intent. The spear may be more common, but it is a weapon as much for the hunt as for slaughter. The club may be older, but it is the ruling staff and the discipliner of the people. The ax and hammer cleave and unite wood. The sword, however, the sword is meant to kill. Its...   [click here for more]
White Wolf  $20.00

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The Longest Night (A Jumpstart for World of Darkness: Ghost Hunters)

The Longest Night (A Jumpstart for World of Darkness: Ghost Hunters)


How many times must we witness a hapless group of aspiring ghost hunters spend a night in a “haunted” house before we accept it for the cheap source of jump scares and bottled hysteria that it is? These places house no ghosts. These people know nothing of the undead. These “ghost hunters” do not understand real fear.   Well, now they’re coming to my house, and I feel it’s high time someone...   [click here for more]
Onyx Path Publishing  $2.99

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100 Trolls for Changeling: the Dreaming

100 Trolls for Changeling: the Dreaming


This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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Sorcerer's Companion

Sorcerer's Companion


The Sorcerer's Companion provides new options for Players and advice for Storytellers of Sorcerer games utilizing Sorcerer Revised's systems. Included inside: Advice for creating and playing Sorcerers in an M20 Chronicle. Mechanics and Societies for "Disparate" Sorcerers among other denizens of the World of Darkness, such as the Followers of Set or the Crystal Circle. Two...   [click here for more]
White Wolf  $7.95

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Treasures of the Blood

Treasures of the Blood


Caine’s curse takes many forms Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore.  Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds.  The possibilities, however, are not limited to physical manifestation, but can imbue relics with a...   [click here for more]
White Wolf  $2.57

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Riot of the Flesh

Riot of the Flesh


Behold the Wyrm’s Design Mutant. Mockery. Monster. Fomori are all these and more, sometimes subtle, sometimes grotesque, but always they are a vision of mankind remade in the Wyrm’s own image. They may be the least of the Corruptor’s minions, but their numbers are legion, and so are their ways of corrupting the Earth. Behold the New Flesh From the labs of Pentex’s Project Iliad to the polluted...   [click here for more]
White Wolf  $4.99

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Hunter's Armory 6

Hunter's Armory 6


The sixth volume comes with 39 amazing and iconic historical firearms, ready to be used in your chronicles and characters. All statistics are presented with as much information as possible so you can make the most of it in any edition published by the World of Darkness. Play Werewolf, Vampire, Hunter’s Hunted or even Mage on the the Wild West scenario! 27 Revolver and Pistols; 12 Rifles and Shotguns; Sketches...   [click here for more]
White Wolf  $6.99

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The Merrick Institute

The Merrick Institute


In this book you'll find: Updated rules for Tooth and Claw to Hunter the Vigil Second Edition. A re-imagining and update of the Merrick Institute conspiracy and Dreamscape Endowment. Updated rules to the Compacts, Merits, and Tactics of Tooth and Claw. New Endowments for the other conspiracies. Requires the use of Hunter the Vigil Second Edition. ...   [click here for more]
White Wolf  $8.00

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Player's Guide to the Contagion Chronicle

Player's Guide to the Contagion Chronicle


The Contagion has come; it’s ravaged the world and left you in its wake. The few who are left band together, along lines you never once thought you would agree to. When your enemy becomes the only friend you have left, you make do the best you can. This book includes essays discussing how to combine multiple monster and supernatural types from the Chronicles of Darkness within a Contagion...   [click here for more]
Onyx Path Publishing  $4.99

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Tribebook: Wlewa

Tribebook: Wlewa


An Enemy So Vicious and Feared the Garou Erased Their Memory From Existence.  Tribebook Wlewa is an exploration into the new Were Cave Lion Bastet for Werewolf: the Savage Age and Werewolf: the Apocalypse.  This all-new 72 page book is filled with the history, legends, and character options needed to play a Wlewa in the prehistoric Savage Age (and bring story elements into the Moden Nights). ...   [click here for more]
White Wolf  $10.00

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Tribebook: Urkama

Tribebook: Urkama


The Camazotz - At Their Greatest!  Tribebook Urkama is your opportunity to play a were-bat in the Savage Age!  Inside is an extensive look at how the War of Rage defined the Urkama and how the Urmaka eventually evolved into the modern Camazotz.     The Urkama held a special mandate -- to protect Gaia from the predations of the Deep Umbra.  Secretive and focused on the Umbra, the Urkama made...   [click here for more]
White Wolf  $12.00

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100 Mediums

100 Mediums


The World of Darkness is a truly haunted place. The spirits of the dead lurk everywhere, unseen by those who lack the gifts to perceive them. While there are denizens of the dark corners like vampires, mages, werewolves, Sin Eaters or even changelings who can see the dead, communicate with spirits and locate pathways into the Underworld if the need arises. There are also, however, mortals who find...   [click here for more]
White Wolf  $1.99

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Flames of Perdition: Lore of the Devils

Flames of Perdition: Lore of the Devils


An Alternate Take Flames of Perdition: Lore of the Devils revises and alters the basic system for Lore use and is intended to present a streamlined option for Demon: the Fallen 20th Anniversary Edition. This book contains new rules for Lore of the Celestials, Lore of Flames, and Lore of Radiance. Streamlined for the Anniversary Edition The purpose...   [click here for more]
White Wolf  $1.95

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100 Hobs To Meet in The Hedge

100 Hobs To Meet in The Hedge


The Hedge. It’s a realm of strange and bizarre madness, but it’s all that stands between the mortal world and Arcadia, the realm of the True Fae. While the Hedge is a living realm, filled with ensnaring vines and snapping plants, it’s also populated with a wide variety of creatures. From hulking ogres with gnashing teeth, to inky living shadows, to beings that look like refugees from a fever...   [click here for more]
White Wolf  $1.99

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V20 Lore of the Clans

V20 Lore of the Clans


Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant progeny to the streets...   [click here for more]
Onyx Path Publishing  $19.99

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The Contagion Chronicle: Global Outbreaks

The Contagion Chronicle: Global Outbreaks


This is the way the world ends. The Contagion still rages. Throughout the world, strains manifest and wreak havoc, requiring the Sworn and the False to intervene. Can they contain the chaos, or will their actions exacerbate the problem? The Contagion Chronicle: Global Outbreaks includes: Seven new outbreaks, set around the world. Brief overviews of the infected characters, rumors,...   [click here for more]
Onyx Path Publishing  $4.99

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200 Black Spiral Dancer Kinfolk

200 Black Spiral Dancer Kinfolk


In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they...   [click here for more]
White Wolf  $2.95

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100 Havens

100 Havens


Vampires are capable of astonishing feats, and even the weakest of them command powers that awe and terrify mortals. However, the kindred all share the weaknesses of the vampiric condition, and like any hunting beast they have a tendency to seek a lair. A place where they are safe, and where they can rest. Among the shadow community such places are referred to as a haven. Like the kindred themselves,...   [click here for more]
White Wolf  $2.99

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Deviant: The Renegades

Deviant: The Renegades


Remade You woke up…different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Now you’re hunted by the ones who made you, and they hold all the cards but one: they don’t know that a fire burns within you because of what they did. They don’t know that you’re hunting them. Broken The Divergence stripped you...   [click here for more]
Onyx Path Publishing  $24.99

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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
White Wolf  $6.99

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Athens Chronicles V: Apokalypsis

Athens Chronicles V: Apokalypsis


The Athens Chronicles Book Five: Apokalypsis The Athens Chronicles is an epic series of Vampire: The Masquerade stories taking your characters from the 13th century to the 21st, beginning in the Dark Ages. The five chronicle series this begins will release one new book each month, allowing you to play out the full series...   [click here for more]
White Wolf  $4.99

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Strange Yesterdays: Alternatives to the Revised Metaplot

Strange Yesterdays: Alternatives to the Revised Metaplot


Metaplot is a Start Not the End The World of Darkness radically changed between Second Edition Mage: the Ascension and Revised Mage the Ascension. Reality is rocked by the rise of an Antediluvian, the Sixth Great Maelstrom, the Fall of Horizon, Doissetep, and the Digital Web, and an Ascension War shorn of its biggest movers and shakers. But There Are 10,000 Other Cataclysms But what if that’s not...   [click here for more]
White Wolf  $4.99

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Tools of Extinction: The Savage Age Volume Three

Tools of Extinction: The Savage Age Volume Three


Epic Weapons and Tools That Defined the War of Rage! For both Werewolf: the Apocalypse and Werewolf: the Savage Age  The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera.  10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe.  With this Savage Age book...   [click here for more]
White Wolf  $15.00

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Inside the Chapter House

Inside the Chapter House


From the Halls of the Arcanum Inside the Chapter House is a collection of ready-made characters for use with M20 Sorcerer. These characters are presented as members of a small Arcanum Chapter House. Their backstories are written with the assumption that they all belong to the same Chapter House in the United States of America, but this can easily be shifted to place...   [click here for more]
White Wolf  $1.95

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Hungry Shadows

Hungry Shadows


You think that you're alone just because you're on this side of the Gauntlet? That's cute. When I said the world was full of soul, what did you think I meant? - Alex Newman, Shadow Occultist The world is alive, and it has so many stories to tell if you know how to listen; its Shadow is primal, predatory, and bursting with vibrant life. Hungry Shadows is a supplement with...   [click here for more]
White Wolf  $5.99

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100 Ensorcelled Mortals

100 Ensorcelled Mortals


Old stories are full of people who made bargains with the fae folk. They offered service, pledged to be good neighbors or took vows to help them, and in return they were given gifts of their own. Sometimes they were blessed with children, other times they were given magical items that made their lives easier... but in some stories they were given the ability to see the fae as they are, behind their...   [click here for more]
White Wolf  $1.99

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