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M20 Victorian Age Mage

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The Order of Reason spreads its wings, and the world burns. We tell ourselves this is for Enlightenment. We tell ourselves this is for the greater good. We tell ourselves this is for humanity.

We lie to ourselves.

The great engines of the Empire are all-consuming beasts, heedless of anything but their own hunger — for riches, for lives, for land. 

Everything falls before their advance. 

Nations are ground to dust. Histories torn apart and set aflame. Treasures seized and their secrets plundered.

We will chain the world and all its magickal wonders. Who shall stop us?

Victorian Mage includes:

  • Advice and material for running your Mage: The Ascension 20th Anniversary Edition chronicles amid the tumult of the Victorian era, as the Order of Reason rises to power and the Traditions falter.
  • Details of the state of the great magickal powers in this era: the Order of Reason, preparing for their metamorphosis into the Technocratic Union and riding upon the great beast of Empire; the Council of Nine, now merely eight, caught amidst infighting and looking for a new peer; and the Crafts, the manifold practices of magick across the world, who fight to save their peoples from conquest and exploitation.
  • Rules reflecting the difference in how magick works during this age, when the Consensus of the Technocracy has yet to enfold the globe.
  • A gazetteer of the Victorian world, touching on cultures and conflicts across the globe as empires struggle for dominance and the masses struggle simply to survive.

Also available now from Onyx Path Publishing:

World of Darkness: Ghost HuntersWorld of Darkness: Ghost Hunters

Ghost Hunters includes:

  • A broad, deep history of ghost hunter cells, and catalogue of weapons and artifacts ghost hunters might use in the World of Darkness.
  • Playable options among the hunters that fight with bullets and blades, and those who fight with belief and supernatural power. Alongside them, those hunters who would track, cage, and study the dead.
  • A wide array of story hooks and rich storytelling advice for those who wish to run a game of Ghost Hunters set alongside any of the World of Darkness games.
  • An appendix containing a selection of antagonists your ghost hunters may come to face.
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Reviews (5)
Discussions (3)
Customer avatar
Ian M February 24, 2023 6:17 am UTC
PURCHASER
Can this be used with the original (ok 2nd edition) Mage?
Customer avatar
David S January 29, 2023 6:03 pm UTC
Zero reviews after two weeks?
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Customer avatar
Paul D May 10, 2023 1:40 pm UTC
Two reviews now, both trashing it. I'd save your money unless you like being preached at for not feeling bad about something that happened hundreds of years ago. OPP have gone down the drain and continue to take once awesome lines with them. This is what happens when you let f***wits like Satyros (really?) Brucato write your new edition.
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Customer avatar
James H August 22, 2023 4:32 am UTC
Phil Brucato has been a developer on the Mage line for 30 years, you absolute twit.
Customer avatar
Bulcsu B January 15, 2023 6:03 pm UTC
Is it a stand alone book or needs the Mage: Anniversary for play?
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Customer avatar
Waldemar I January 17, 2023 1:50 am UTC
PURCHASER
Indeed, it is book that needs M20
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Product Information
Gold seller
Rules Edition(s)
Pages
282
File Size:
37.02 MB
Format
Original electronic Click for more information
Scanned image
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File Last Updated:
January 11, 2023
This title was added to our catalog on January 11, 2023.