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100 Nockers for Changeling: the Dreaming

100 Nockers for Changeling: the Dreaming


This supplement has 100 briefly described nockers that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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100 Orphans for Mage: The Ascension

100 Orphans for Mage: The Ascension


The orphans of Mage: The Ascension are those mages who don't belong to any major sect or group. Some are members of the Disparate Alliance, whilst others have never even heard of the Ascension War. This supplement has 100 orphans that could be encountered. Each is named and given a brief description. An individual orphan may know a great deal about what's going on, or they may know nothing. Some are...   [click here for more]
White Wolf  $1.99

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100 Red Talon Kinfolk

100 Red Talon Kinfolk


100 Red Talon Kinfolk provides a quick way to generate appropriate NPCs to support the Red Talon tribe. Here are 100 wolves that could be kin of the Talons.  All garou share the nature of the wolf, but nowhere is it more realized than within the Red Talons. A tribe that refused to embrace any aspect of humanity, seeing them as a plague upon the world and a blight to their people, Red Talons revel...   [click here for more]
White Wolf  $1.99

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100 Redcaps for Changeling: the Dreaming

100 Redcaps for Changeling: the Dreaming


This supplement has 100 briefly described redcaps that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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100 Resources and Rumors to Find on SchreckNet

100 Resources and Rumors to Find on SchreckNet


Access Granted When most think of the kindred they think of the ancient crypts and forgotten lairs of the old world. However, while these immortal creatures may be tethered to the past, they exist as products of the present as well. Cars, guns and even computers are used by the kindred just as surely as the swords and magic of the ancient world. And it was the advent of the digital age that gave birth...   [click here for more]
White Wolf  $1.99

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100 Rumors To Hear at The Freehold

100 Rumors To Hear at The Freehold


The fae dabble in half-truths, misleading statements and omission of facts. These creatures rarely lie outright, though, lest the Wyrd punish them for their falsehoods. While the Lost have learned to navigate the often-misleading river of truth, even the sharpest among them will still fall prey to hearing what they want to hear, or believing things that might be true even if they cannot be verified....   [click here for more]
White Wolf  $1.99

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100 Rumours for Wraith: The Oblivion

100 Rumours for Wraith: The Oblivion


This supplement has 100 rumours that wraiths could hear about the Dark Kingdom of Iron and the Underworld. Whether or not any of them are true is up to the Storyteller. The rumours can be used as background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
White Wolf  $1.99

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100 Shadow Lord Kinfolk

100 Shadow Lord Kinfolk


100 Shadow Lord Kinfolk Within this book you'll find the latest addition to this list of NPCs for each tribe. The strong right hand of the garou nation for centuries, the Shadow Lords were consummate betas; field commanders, diplomats, and when called for, enforcers. They were the ones who turned the gears of power, and ensured the nation went forward. But with the Silver Fangs’ grip slipping,...   [click here for more]
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100 Shadow Names (And Their Meanings)

100 Shadow Names (And Their Meanings)


One of the first things a mage is urged to do when they are inducted into their community is to create a persona for themselves. This persona takes many forms, but the most essential aspect of it is the taking of a new name, called a shadow name. The following are suggested shadow names that a mage might consider, along with the types of mages who might be drawn to them. However, as with any other...   [click here for more]
White Wolf  $1.99

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100 Silent Strider Kinfolk

100 Silent Strider Kinfolk


Welcome to the 100 Kinfolk project!  100 Silent Strider Kinfolk   Dangerous things lurk in the night, but few of them are as deadly as the garou of the Silent Striders. Tracing their lineage to the ancient empire of Egypt, they are known as the messengers of the nation, but they are so much more than that. Banished from their homeland by an ancient curse, and cut off from their ancestors,...   [click here for more]
White Wolf  $1.99

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100 Silver Fang Kinfolk

100 Silver Fang Kinfolk


In times gone by, every knee bent, and every head bowed to the majesty of the Silver Fangs. Great warriors and fearsome leaders, the kings and queens of the Garou Nation were respected, as well as feared. As the years have marched on, and the thrones of the world have toppled from their foundations, this once noble tribe is only a shadow of its former glory. Though still proud and fierce, the Silver...   [click here for more]
White Wolf  $1.99

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100 Sluagh for Changeling: the Dreaming

100 Sluagh for Changeling: the Dreaming


This supplement has 100 briefly described sluagh that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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100 Stargazer Kinfolk

100 Stargazer Kinfolk


The strength of the wolf is the pack, and this is the truth that has led the Garou Nation to so many victories over the centuries. Lone wolves are a rarity, and even rarer still are those who thrive without a pack the safeguard them. The Stargazers, though, are that rarity; werewolves who walk a path of balance, and who often remain apart from the affairs of the world around them. Philosophers and...   [click here for more]
White Wolf  $1.99

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100 Strange Sights to See in The Hedge

100 Strange Sights to See in The Hedge


The Hedge is the barrier between Arcadia, and the world we think of as reality. It is, in a very real sense, the only thing that separates us from the True Fae. And while cultures throughout history have tales of strange realms and bizarre places that try to explain what the Hedge is, words cannot truly do it justice. Because the Hedge is a place that operates on its own rules, its own logic, and which...   [click here for more]
White Wolf  $1.99

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100 Templar Knights for Mage: The Ascension

100 Templar Knights for Mage: The Ascension


The Templar Knights of Mage: The Ascension are the latest incarnation of the Knights Templar and are members of the Disparate Alliance. This supplement has 100 Templars that could be encountered. Each is named and given a brief description. Most Templar Knights, by their very nature, are dedicated to their cause, preparing for the final war against their enemy. The Templars can be used for brief encounters...   [click here for more]
White Wolf  $1.99

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100 Trolls for Changeling: the Dreaming

100 Trolls for Changeling: the Dreaming


This supplement has 100 briefly described trolls that can be used in a game of Changeling: the Dreaming. In most cases, their court allegiance, and often their seeming, are not described, allowing a Storyteller to configure them as needed. They can be used as random Kithain encountered, or as friends or foes. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
White Wolf  $1.99

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100 Uktena Kinfolk

100 Uktena Kinfolk


100 Uktena Kinfolk   While often seen as strange and even dangerous by the standards of Wyrmbringer tribes, no one denies the Uktena have forgotten more mystic secrets than the rest of the nation has ever known. While their peculiar obsessions with lore and knowledge causes many to regard them as scholars, the tribe has no scruples about using any and all weapons when it has decided...   [click here for more]
White Wolf  $1.99

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100 Verbenae for Mage: The Ascension

100 Verbenae for Mage: The Ascension


The Verbenae, or Verbena, of Mage: The Ascension are members of the Council of Nine Mystick Traditions. This supplement has Verbenae that could be encountered. Each is named and given a brief description. Some of the Verbenae are dangerously attached to the older, bloodier, ways. The Verbenae can be used for brief encounters or as potential sources of adventure hooks. This PDF supports Adobe layers...   [click here for more]
White Wolf  $1.99

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100 Wendigo Kinfolk

100 Wendigo Kinfolk


When the world was young, the place now called America had three tribes of garou; the Uktena, the Croatan, and the Wendigo. Elder Brother, Middle Brother, and Younger Brother respectively. While they had their conflicts and fights, nothing prepared them for the strife and bloodshed that came with the colonizers, and the tribes they call the Wyrmbringers. While the Croatan are dead, and the Uktena have...   [click here for more]
White Wolf  $1.99

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101 Savage Kinfolk

101 Savage Kinfolk


Savage Age Kinfolk - The People of the War of Rage. Garou, Bastet, Gurahl, and Many Others!      Weaponized Ink continues to expand the prehistoric civilization found in Werewolf the Savage Age by partnering with Neal Litherland and the 100 Kinfolk Project to provide more than one hundred kinfolk writeups, art, and story ideas. ...   [click here for more]
White Wolf  $5.00

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200 Black Spiral Dancer Kinfolk

200 Black Spiral Dancer Kinfolk


In the time of Rome’s expansion, the White Howlers were all that stood between the legions and domination of the land that would come to be known as Scotland. Fanatics, warriors, and mystics, they delved deeper than they ever should have in the defense of their homeland. While they found the power to repel the invaders, they sold their souls and their sanity to do so. Corrupted, and driven mad, they...   [click here for more]
White Wolf  $2.95

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20th Anniversary Werewolf the Wyld West Storytellers Screen

20th Anniversary Werewolf the Wyld West Storytellers Screen


Here's what the 20th Anniversary Edition Werewolf the Wild West Storyteller's Screen includes: Three 8.5" x 11" pages of a full color collage of selected beautiful art from Werewolf the Wild West Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier This PDF edition of the screen is great for...   [click here for more]
White Wolf  $1.99

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2e Alchemicals: Collosus and Metropolis

2e Alchemicals: Collosus and Metropolis


Essence 6 and 7 Alchemicals are called Collosi, and grow to the size of Warstriders. Essence 8, 9, and 10 Alchemicals are called Metropoli or Patropoli, and grow to the size of buildings or cities. Charms for Colossi and Metropoli are alluded to in the official Alchemicals book, but not defined or detailed. This book fixes that. ...   [click here for more]
White Wolf  $1.99

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50 Geists

50 Geists


Death comes to us all. Whether by disease or accident, nature or deliberate acts of violence, all things mortal die sooner or later. In the darkness of death, though, some hear a voice. A whispered promise that things don't have to end. Not like this, and not right now, anyway. These creatures speak in a multitude of voices, and they wear a thousand different forms, but beneath the skin they share...   [click here for more]
White Wolf  $3.99

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7 True Fae in Arcadia

7 True Fae in Arcadia


Hello, and thank you for your interest in 7 True Fae in Arcadia, a Changeling the Lost supplement. Inside there are several creatures that are ready to be used in any campaign, or as backstory for a character. Anything and everything about these Gentry can be adjusted to fit your game. If you feel the one you like is too powerful, or you want to edit their little slice of Arcadia, please feel free...   [click here for more]
White Wolf  $4.99

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A Blessing and A Curse

A Blessing and A Curse


A Little Detour When a group of mages is seemingly steered toward a gas station by random coincidence — just in time for a robbery to occur — they discover strange forces at work in the life of an otherwise mundane woman named Jessica Brutelli. It seems as though fate is conspiring to the gas station attendant’s benefit, but nothing comes free in the world of magick. An inexplicable aura of Paradox...   [click here for more]
White Wolf  $1.95

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A Cainite's Guide to Travel

A Cainite's Guide to Travel


Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.  Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning...   [click here for more]
White Wolf  $4.49

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A Deal With Darkness

A Deal With Darkness


Forget the cloistered sorcerer, dabbling with the elements in his private sanctum. Forget the alchemist, dabbling with pseudoscientific baubles in a messy laboratory. Forget the blood-witch, drawing on the dwindling lifeforce of her victims. The true path to power comes from calling upon the essence of the unknown. A Deal With Darkness contains: • Updated Pact systems for second...   [click here for more]
White Wolf  $14.99

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A Garou Thing: A Tale From the Moot

A Garou Thing: A Tale From the Moot


Enjoy the tale of the Ahroun Heart-Of-Oak as his flaws, mistakes, and shame are laid out before him in this Tale From the Moot.   This riveting short story is sure to keep you entertained.  For other Tales From the Moot, please check out the Tales From the Moot Anthology coming soon from High Level Games & LeoMetz Productions. ...   [click here for more]
White Wolf  $1.99

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A Golconda Story

A Golconda Story


Patricia Heron was an inquiring and intelligent but naïve journalist in the fictitious town of Little Tokyo, just north of San Francisco. She witnesses a murder, but then gets drawn into a deeper mystery when the crime is covered up. An addicting new drug, vitae, is controlling people while citizens across the city disappear only to return as mutilated, partially-healed corpses.  Her plight increases...   [click here for more]
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A Guide to the Night

A Guide to the Night


From Eventide to Cock’s Crow For the people of the medieval world, night is a terrifying experience. As the sun draws close to the horizon, men and women retreat to their homes, barring doors and windows against the threats which emerge during the hours of darkness. Many dangers may lurk within the night, concealed in darkness, from wolves and roaming bandits, to the malevolent...   [click here for more]
White Wolf  $8.00

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A Guided Tour of the Umbra

A Guided Tour of the Umbra


Reflections on the world’s reflection A Guided Tour of the Umbra is an exploration of the umbral realms for Werewolf: the Apocalypse. Take an in-character tour through the realms, learn new gifts, find new totems, new talens, new fetishes, new rituals, and rules for traveling between realms and surviving within them. Want to go on a trip? Hey there, mate. My name is Isaac...   [click here for more]
White Wolf  $4.99

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A Harpy's Primer

A Harpy's Primer


The harpies of the Camarilla are a force to be reckoned with. From social influences, to being the arbiter of boons, the currency of the Camarilla, they can move the Camarilla in whatever direction they wish. The Harpy Primer is the first of 3 different guides on the position, and is a introduction to getting off on the right foot as a harpy. Both for players and storytellers, this guide is a base...   [click here for more]
White Wolf  $1.99

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A Hunger Like Fire (Vampire: The Requiem Novel #1)

A Hunger Like Fire (Vampire: The Requiem Novel #1)


The Hunger for Blood Persephone Moore has it all — looks, brains, ambition and an unquenchable hunger for the blood of the living. In this first novel for Vampire: The Requiem, join the danse macabre of Chicago’s undead. Persephone sees the city as a banquet and opportunity, but with every night she feels herself grow a little colder, a little more monstrous....   [click here for more]
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A Phoenix Rising

A Phoenix Rising


From Long Neglected Embers The Council of Nine has not gathered for 24 years. In that time the world has grown strange and chaotic. For the first time in nearly a quarter century a Tradition Convocation is convening to not only gather the Council but to choose the primi who will shape the Traditions for generations to come. Not everyone welcomes a return to council law, and the Traditions’...   [click here for more]
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A Place to Call Home

A Place to Call Home


Expanded Options for the Haven Background Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.  Designed for the 5th Edition of Vampire the Masquerade, included in this...   [click here for more]
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A Shadow Over Heaven's Eye (Exalted 5)

A Shadow Over Heaven's Eye (Exalted 5)


In Defiance of Destiny Maylea is a young noblewoman in the city of Yane, whose future was mapped out on the day she was born--Âhow she would live, what she would do, who she would marry… But Maylea is not content to blindly consign herself to destiny. And when Swan, a freelance diplomat who is supposed to be dead, arrives at her father's estate, Maylea begins to realize that her true destiny...   [click here for more]
White Wolf  $3.99

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A Última Torre

A Última Torre


OTHER LANGUAGES [EN] The Last Tower INCLUSO Esta aventura contem: - 16 mapas, sendo 1 de Nova Iorque e 3 de cada um dos principais burgos (Manhattan, Brooklyn, Queens, Bronx e Staten Island) com 3 variações de cada. - 20 fichas de NPCs importantes. SINOPSE Com informações adquiridas através de sua rede de inteligência, a Espada de Caim (Sabá) descobriu...   [click here for more]
White Wolf  $2.00

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A Waste of Good Blood...

A Waste of Good Blood...


Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day......   [click here for more]
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A World of Darkness (1st Edition)

A World of Darkness (1st Edition)


Has the stats for many famous vampires, mainly in Europe : Baba Yaga (mother of Russia, Nosferatu 4th), Cret (Leader of the Inconnu, Ventrue 4th), Mithras (prince of London, Ventreu 4th), Guillaume (prince of Geneva, Brujah 5th, in Golconda), François Villon (prince of Paris, Toreador 5th), Louhi (Malkavian 5th), John Dee (London chantry leader, Tremere 5th), Don Caravelli (head of...   [click here for more]
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A World of Darkness (2nd Edition)

A World of Darkness (2nd Edition)


Do you dare to explore the hidden reaches of the World of Darkness? Venture into those forbidden regions where even vampires fear to tread. Glide through the elegant salons of Europe's elders and trek through the depths of the Dark Continent. Lose yourself in Peking's Forbidden City and find what waits at the headwaters of the Amazon. A World of Darkness Second Edition...   [click here for more]
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A World of Rage

A World of Rage


A World Burns The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe. Visit New Places, Make Enemies...   [click here for more]
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Accounting for the Dead: The Savage Age Volume One

Accounting for the Dead: The Savage Age Volume One


The Stone Age Revealed! The Fera are old and so are their mysteries.  It is time to explore those events and mysteries first-hand with Werewolf: the Savage Age.   With this book you now have the tools to play in a game of Werewolf: the Apocalypse set in prehistory.  Hunt mammoths, walk with your ancestors, and fight in the War of Rage.   The Khara,...   [click here for more]
White Wolf  $15.00 $10.00

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Accursed Heirs: Dhampirs

Accursed Heirs: Dhampirs


Accursed Heirs: Dhampirs is a sourcebook for V20 building upon the rules presented in Time of Thin Blood and Beckett's Jyhad Diary that expands the role of half-vampires in the World of Darkness. Please note: this is a fan-made title, though I've made every effort to emulate the style and quality of an official release! Children of the Dead Born half-shrouded...   [click here for more]
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Acquisitions

Acquisitions


The Giovanni had a price for every soul... She lived and died for Clan Giovanni. It was all she ever wanted; to carry the honor and respect of her family. To be a necromancer of skill and feared for the souls she could command. To run one of the greatest cities in the New World. She had acheived all of it and more. And they took it from her. They took everything.  Right down to her very name. Her...   [click here for more]
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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The history, society and culture of...   [click here for more]
White Wolf  $18.99

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Adjacent by Night Sourcebook

Adjacent by Night Sourcebook


Join the C-Team coterie as they embark upon their travels away from Vancouver.  This sourcebook contains Loresheets for the Coterie, if you want to have one of the C-Team help your characters out, and new rules for Viculum and a brand new system Penances! Spanish Translation now Available Unete al C-Team de la Coterie mientras se embarcan en su travesía lejos de Vancouver.  Este manual integra...   [click here for more]
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Adventure to Hollow Earth

Adventure to Hollow Earth


Do You Have What It Takes To Venture To the Depths of the Hollow Earth? Roland La Mont, a reclusive antiquarian with an affinity for high tea, has requested you to go on a mission for him. He’s never steered you wrong before and always pays well. What could be so hard about fixing a broken weather machine in the jungle? Adventure to the Hollow Earth is a high-action, pulp-inspired...   [click here for more]
White Wolf  $5.99

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Alien Ancients

Alien Ancients


The Truth Is Out There Mages know that we are not alone in the universe. Wonders and terrors unimaginable lurk beyond the Horizon.. Even on Earth, traces of these alien visitors can be found amid the ruins of our earliest civilizations. To the Awakened, such mysteries could be the key to Ascension itself. A Toolbox For You Chronicle Inspired by conspiracy culture...   [click here for more]
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Alien Hunger

Alien Hunger


A Taste for Death Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorbable pull of the beast within. A mile high where the air is thin, an ancient genius has been snuffed out by an even older evil. Now you are alone, your old world stolen from you and...   [click here for more]
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