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We've met before and will again.
You'll see me under neon lights with a drink in my hand and your name on my lips.
You'll find me lounging on a chaise with nothing but your eyes upon my body.
You'll catch me in the seat across the aisle, and pacing by your office door, and watching from your bedroom mirror.
And... [click here for more] |
White Wolf |
$16.49
|
The sorcerous arts have long been practiced by the kindred, from Banu Haqim and Ministry sorcerers, to Tzimisce Koldun, and Tremere Thaumaturges. Many groups have tried claiming the crown of the first, the best, or the most powerful of the magic users, and here you'll finally see what they have to back up these claims.
In this book you will find:
An exploration of the various magic wielding groups,... [click here for more] |
White Wolf |
$4.99
|
We plot our intrigues in the dark, pretending the All Night Society works as the day.
But politics are just a game to keep the Beast in check.
Blood is devotion.
Blood holds more weight than a Prince, or a Dragon, or a God.
Open your veins and see.
— Chloe the Coyote, Bohagande Mystic
This book is a companion... [click here for more] |
White Wolf |
$11.00
|
Not every vampire exists at the top of the food chain, with many finding themselves pushed to the side, trampled on, or left to gather scraps. Some are unluckier still, dreaming of a life where they aren't hunted on sight. Others rebel, fight back, and revel in their status — much to the disdain of the rest of society. These vampires are the underdogs of their society, but every dog has its day...... [click here for more] |
White Wolf |
$4.99
|
You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more] |
Onyx Path Publishing |
$4.99
|
Whether Camarilla , Anarch, or Sabbat, everyone needs an outlet. This content has been tried, tested, and approved by the V5 community. The Long Hard Road out of Hell deals with kindred morality in all it's bloody glory. Whether looking at it through a traditional lens, considering the implications of using something but the living for Touchstones, the ethics of the Paths of Revelations, or exploring... [click here for more] |
White Wolf |
$4.99
|
Concieved as a companion peice to ANARCHS, Anarchy in the WOD looks to get under the skin of the Sect, looking at all the things making them tick. Aimed at Storytellers and Players alike, this book is packed with story hooks, character ideas, guidelines for running cities, and things to inspire your games! Over 130 pages, this book contains:
• An exploration of Anarchs through the ages, with... [click here for more] |
White Wolf |
$4.99
|
The Secret Frequency Files is collection of story hooks, settings, antagonists and rules updates, for use with Chronicles of Darkness 2nd edition, including Vampire, Mage, Geist, Promethean, and more.
Within this book is;
The Tomb of William MacKenzie and a 2nd edition update of the Vampire Bloodline The Architects of... [click here for more] |
White Wolf |
$7.50
|
Sins Washed Away is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. Sins Washed Away is for 3-5 players, as they explore the mysterious disappearance of a friend during a night out partying, leading them into the underground tunnels and sewers of Sheffield. Sins Washed Away taps into the themes... [click here for more] |
White Wolf |
$5.00
|
The Ahriman Contract is the third scenario by Darker Days Radio created as part of their Vampire the Masquerade 5th Edition Manchester setting, and another demo scenario that they have used worldwide at events.
The scenario concerns the politics, betrayal and bargains as the coterie seeks to buy their safety by selling the curious tiles known... [click here for more] |
White Wolf |
$6.20
|
Project Blacklight is the fourth scenario by Darker Days Radio created as part of their Vampire the Masquerade 5th Edition Manchester setting, and another demo scenario that they have used worldwide at events.
The scenario concerns the lengths a coterie will go to in order to be recognised and the price they must pay for their past sins.
The... [click here for more] |
White Wolf |
$6.20
|
The Hunger Within is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. The Hunger Within is for 3-4 players, as they explore the mysterious disapperance of a sibling in the quaint English town of King's Well. The Hunger Within taps into the themes of folk horror. The... [click here for more] |
White Wolf |
$5.00
|
The Duskborn are rarely given the chance to thrive; the Camarilla brand them when feeling generous or kill them when they're not, the Anarchs vary from city to city, but still rarely treat them as equals, and the Sabbat... well, the Sabbat treat them as well as any other - not that it's any better.
What the Duskborn need is a city to call their own, a city apart from their more potent kin where they... [click here for more] |
White Wolf |
$4.99
|
The world shivers in invisible frequencies, unseen maggots writhing just beneath its skin.
Ghosts, spirits, and worse beings yet all press against the flesh of reality and slither through its cracks, hungering for the life and vitality of the living world. For most vampires, these nightmare beings are inexplicable phenomena that cannot be understood, only survived; but for some Kindred,... [click here for more] |
White Wolf |
$1.49
|
Ashes of Memory is a sourcebook and scenario for Geist: the Sin-Eaters 1st and 2nd Edition.
Within this book is an extensive history of Paris, including many story hooks, and a scenario that is perfect as a one-shot, the start of a chronicle, or to slot into your own existing chronicle. During a Parisian riot, the krewe of Bound encounter a series... [click here for more] |
White Wolf |
$15.00
|
Venice Unmasked is a source book for Changeling: the Lost.
“It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong
Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,... [click here for more] |
White Wolf |
$20.00
|
Beyond the Material
Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack Gaia.... [click here for more] |
Onyx Path Publishing |
$14.99
|
Walking the World
The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America, the plight of... [click here for more] |
Onyx Path Publishing |
$12.99
|
The New Recruits presents six ready-made characters for you to use in your Orpheus game. These are perfect for a group looking to save time and prep for a one-shot game, or to use as the basis of an ongoing chronicle. The Storyteller may even choose to use the characters presented herein as NPCs. They could be an allied crucible working alongside the characters in... [click here for more] |
White Wolf |
$4.95
|
At the start of the Shogunate Era, three brother's blessed by Hesiesh took to celebration of their victories and the proud new world they helped forge. These three however found themselves at a crossroads they found disagreeance about the aspect they all knew best. From this debate was born three daiklaies that would continue to be known as Flame-Kin. Within the first entry of my Artifact Egg Cache... [click here for more] |
White Wolf |
$1.99
|
Inspired by the sample totems presented in The Pack, this package provides artwork for three spirit Totems to bind the Forsaken's pack together. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
Commercial License
These images can appear in print, electronic or web-based advertisements for the product in which it features.... [click here for more] |
White Wolf |
$0.50
|
Eldritch Texts and Kindred Blood
Blood magic, the jealously guarded secret of Clan Tremere, has long been observed with a wary eye. Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.
Hidden Lore Revealed
Blood Magic: Secrets of... [click here for more] |
White Wolf |
$11.99
|
You've Heard the Rumors
Before the Impergium before the Mythic Ages before the Sundering before there was a World of Darkness there was something else. And now it is revealed, at last. Come adventure in the Second Age of the World, the fantastic world of the Exalted.
Now Play the Game
Though thematically related to the modern-day World of Darkness, Exalted begins a whole new line of fantasy products... [click here for more] |
White Wolf |
$9.99
|
 Inspired by Werewolf: the Forsaken Second Edition, this art pack provides images of 13 different spirits to haunt your chronicle! These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
Commercial License
These images can appear in print, electronic or web-based advertisements for the product in which it features.... [click here for more] |
White Wolf |
$1.50
|
Small Miracles
Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,... [click here for more] |
White Wolf |
$10.99
|
Duty's Consequence
When Kelly Patterson was appointed to The Mask, it seemed like the perfect distraction from her sire’s abandonment, and a way for the Toreador neonate to prove her loyalty to clan and Camarilla. Tasked with protecting the Masquerade and granted sweeping powers to do so, she was instrumental in exposing, and ultimately destroying, the very Prince Merik who... [click here for more] |
White Wolf |
$4.99
|
The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying.... [click here for more] |
White Wolf |
$17.99
|
The Land Is Ancient
Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other.
Here... [click here for more] |
White Wolf |
$13.99
|
The Long Night is Over The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and... [click here for more] |
White Wolf |
$17.99
|
Shadowed Kingdoms
The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields
Dark Ages Europe... [click here for more] |
White Wolf |
$12.99
|
Spirits Made Flesh
The fomori: luckless hosts taken over by the evil spirits of the Wyrm. The Drones: humans rebuilt by the Weaver into a more "perfect" form of life. The gorgons: creatures of the wild places, infused with Wyld energy. The Kami: spirit servants of Gaia given flesh. They are the hands of the greatest powers set to "walk the Earth. They are the Possessed.
Your Soul is No... [click here for more] |
White Wolf |
$11.99
|
Warriors Bred and Born
They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race. They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. They... [click here for more] |
White Wolf |
$8.99
|
The Gathering Storm For countless centuries, they have endured the rule of weaker Garou. They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach. Now they are ready to come into their own. The balance of power is about to... [click here for more] |
White Wolf |
$8.99
|
Hammer and Chisel follows many of the events that have shaped Kelly Patterson into the kindred she is during the events of Beneath The Mask. From her sire’s depravity, to her helplessness in the face of the Toreador’s entrancement and her bloodline’s unique take on it, to the connections she has forged with the mortals that she has collected in the crucible of her existence,... [click here for more] |
White Wolf |
$4.99
|
Centuries of Magic
Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?... [click here for more] |
White Wolf |
$11.99
|
 Inspired by Forsaken by Rome, this package provides artwork for four spirits who stalked the Shadow during the early Roman Empire. These images are perfect for use in your home chronicle as visual aids or in your upcoming Storyteller's Vault product!
On a budget? Click here for 33% off community copy!
Commercial License
These images can appear in print, electronic or web-based advertisements... [click here for more] |
White Wolf |
$0.75
|
You Want the Truth?
The government is not wholly oblivious to the supernatural threats that hide in the World of Darkness. Indeed, a handful of intrepid agents track down and hunts these horrors. But as these men and women begin to discover the secrets of their elusive prey, an inevitable question arises: just who are the agents really working for? Who truly runs the government?... [click here for more] |
White Wolf |
$7.99
|
The Clan of Rulership
The Ventrue: Manipulators of mortals and leaders of the Kindred. Yet the Ventrues powerful facade hides a myriad of internal struggles, petty rivalries and epoch-spanning vendettas. From the domain of Prince Mithras to the reaches of India, the Ventrue power gambit plays out nightly.
Invisible Intrigues
Created in the spirit of the Giovanni... [click here for more] |
White Wolf |
$11.99
|
The Night has Many Tales
From the infernal Baali, to the Lhainnan witches and the morbid faith of the Road of Bones, the Dark Medieval hides many secrets. Not all vampires hail from the 13 clans and not all follow the five great roads.
All Told by Firelight
The Dark Ages: Vampire Storytellers Companion gives you access to secrets and advice to enrich stories and make them easier to... [click here for more] |
White Wolf |
$8.99
|
There Is No God but God. . .
We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse
Veil of Night is a complete guide to the medieval... [click here for more] |
White Wolf |
$14.99
|
To the Victors Go the Spoils
Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to victory?... [click here for more] |
White Wolf |
$11.99
|
Beasts in Human Skin
The wolves cannot be everywhere at once, in the deep jungles and wide savannas, in the stormy skies and the darkest seas, other werebeasts hunt. Serpents with the cunning of humans glide in the darkness, jaguar warriors offer bloody sacrifices to their goals, and cuning spiders weave their spells to catch prey. The other Changing... [click here for more] |
White Wolf |
$17.99
|
'This is Radio Free Death
... the voice of the afterlife. Hundreds have died from taking tainted pigment, but what the media doesn't know is that all those addicts have become ghosts. We have an epidemic of lost souls on our hands, and the scavengers are coming out of the woodwork. What you've got to wonder, my loyal listeners, is who poisoned the drugs and why are Spectres building hives?'... [click here for more] |
White Wolf |
$14.00
|
Neither Fully Fae
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible... [click here for more] |
White Wolf |
$9.99
|
Conjuring From the Deeps
There are things not of this world. Things that lurk in the margins of the universe, lying in the layers between worlds. They can hear us, see us from afar. And they can be called. Will you be one of those who bind them to their service? A Character Book for Mage: The Awakening™ • An expanded focus on mages who summon unearthly entities as a path to power • Elaboration... [click here for more] |
White Wolf |
$19.19
|
The Light at the End of the Tunnel...
An unearthly whistle in the distant night signals the arrival of the ghost train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through the Tempest to virtually any destination in the Shadowlands.
Is the Midnight Express!... [click here for more] |
White Wolf |
$6.99
|
I used to be so foolish. I used to think that the world was too small for me, that I was always destined to break through the invisible doors that kept me enclosed among the mundane. Oh, and I was right about that — and I was terribly wrong, too.
Oh yes, I was always destined to break through those doors. I’ve done it. But I was wrong when I thought the world was too small.... [click here for more] |
White Wolf |
$16.79
|
Hidden from Mortal Eyes...
Freeholds, concealed by their Glamour from the eyes of mortals, are places of splendor that dot cities and countrysides across the Earth. Any site where changelings gather may become a freehold, ancient glens containing natural wellsprings of Glamour still exist today.
Enter a Realm of Fantasy!
Freeholds and glens are fonts of Glamour, places where wondrous and magical... [click here for more] |
White Wolf |
$11.99
|
A World Burns
The Amazon is burning. The dragons stir beneath Russia's soil. Africa is ablaze. Asia is split by the Shadow War. The Garou's European homeland is under siege. There's nowhere to run. The whole world is a battlefield. But wherever the Wyrm stirs, the Garou are there. No matter the city, country or continent, they rage against their foe.
Visit New Places, Make Enemies... [click here for more] |
White Wolf |
$11.99
|
“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If you can’t, you had no... [click here for more] |
White Wolf |
$16.99
|