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Artifacts, amulets, enchanted objects - Kindred scour the world and delve into ancient mysteries for such items, for a small edge over their opponents and temporary allies. The masters and upstart apprentices of Blood Sorcery, however, often elect to create them themselves. This product is all about such wondrous pieces of jewelry, accessories, and their creation.
In this product you will find:
10... [click here for more] |
White Wolf |
$2.32
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Every Kindred who employs the dark arts of Oblivion forms a personal and unique connection with it, often performing grim Ceremonies to access its deepest mysteries. This product focuses on the Lasombra art of Abyss Mysticism: weaving the tangible darkness of Oblivion into various long-lasting effects and enhancing the capabilities of standard Discipline powers.
In this product you will find:
17... [click here for more] |
White Wolf |
$2.32
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 While most Kindred only remember plants exist when a wooden stake pierces their heart or when sneaking on their prey in the foliage, some Blood sorcerers find the untapped potential of power in even the meekest herb. The now-extinct Telyavelic Tremere as well as countless other Kindred over the centuries had developed bloody rituals that bend branches, roots, and leaves to their dark will. The Blood... [click here for more] |
White Wolf |
$2.32
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 My branches are broken but my roots go deep.
Wicked Roots is a V5 scenario for a coterie of neonate characters, intended as a single-session story. It is sect-agnostic, set in a nameless small town, whose Baron has found herself a victim of a cruel joke and tasks the coterie to find out who did it.
While piecing together the clues to the mystery, the player characters will uncover sorcerous... [click here for more] |
White Wolf |
$8.13
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 Allegedly, we're all Beasts; so how come we're so estranged from Nature? Either I'll find a way to remedy that, or make one...
This product introduces Wicks: territories enchanted with Blood Sorcery where nature thrives, empowering and protecting its undead master. Through complicated and lengthy rituals, the sorcerer infuses the land with the power that affects Kindred and mortal denizens... [click here for more] |
White Wolf |
$2.32
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“Move out? Why would I? Trust me, once you get to know that thing better, dwelling in a haunted house has its perks…”
This Loresheet is intended for characters whose Haven (or their shared coterie Haven) has the Haunted Flaw. It opens options for Kindred to benefit from slumbering in a spooked place, from receiving insights and cryptic advice to easier waking during the day.... [click here for more] |
White Wolf |
Pay What You Want
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Old ghouls: those who are still living and breathing but only remain so through undead Blood halting their aging. A human psyche, unprepared for such longevity, develops coping mechanisms and strategies over the centuries. The curse seeps deeper and deeper into their body and soul as the years pass, teaching them dark gifts the domitor never intended to instill.
This Loresheet is intended for ghoul... [click here for more] |
White Wolf |
Pay What You Want
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 An old Lithuanian fairytale tells of Eglė, the Queen of Serpents: a heartbroken mother and widow who has turned all four of her children and herself into trees after her own blood betrayed her. Inspired by this tragic tale, the Kindred sorcerers have devised a way to bind a childe to a sapling at the point of Embrace.
This loresheet opens the options to play as a Kindred who is mystically and spiritually... [click here for more] |
White Wolf |
Pay What You Want
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 Ta Karta Fabuły jest przeznaczona dla postaci ghuli, które żyją od ponad wieku. Alternatywnie te, które służą Matuzalemowi lub szczególnie potężnemu Starszemu Spokrewnionemu mogą rozwinąć te zdolności już wraz z pierwszym łykiem Krwi
Długie życie ma swoje zalety.
Jest to pierwsza z serii publikacji. Wraz z zainteresowaniem będziemy starali się publikować kolejne pozycje. Jeżeli... [click here for more] |
White Wolf |
Pay What You Want
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