Title |
Publisher |
Price |
Abominations.
A single term that strikes fear into the hearts of Kindred and Garou alike. They are fearsome beings: rare lycans that have been cursed with undeath. Trapped in a torturous state where they continue to exist but are cut off from the Spirit World in a mockery of existence.
This document provides some guidance for the use of Abominations in the World of Darkness, with brief rules for using... [click here for more] |
White Wolf |
$1.50
|
Behold Wonders and Relics
A book of magical items for the World of Darkness.
Inside this product are fifty new charms, relics, artifacts, and assorted enchanted objects for use in your Vampire the Masquerade Chronicle. Each item is given a description, including a snippit of its history as well as rules for its use. Advice is given on using these occult items in your Chronicle... [click here for more] |
White Wolf |
$3.00
|
Reach Out and Touch Someone
Designed for the 5th Edition of Vampire the Masquerade (but including some advice that might be useful in Werewolf the Apocalypse), this book focuses on Touchstones: mortal friends and acquaintances who embody and represent the mortal world, helping to ground the supernatural being, preventing their unnatural bestial natures from taking... [click here for more] |
White Wolf |
$2.00
|
Expanded Options for the Haven Background
Why hide from the breaking dawn in the trunk of your battered '70s muscle car when you could dwell in the comfort of a forgotten subway car, turn an abandoned school into a personal palace, hide out in an abandoned water tower, or even just cruise around in a hearse.
Designed for the 5th Edition of Vampire the Masquerade, included in this... [click here for more] |
White Wolf |
$3.00
|
Landscape Storyteller's Screen
This simple four-panel screen has all the tables you might need to reference during a session along with summaries of important concepts. Also included are page numbers, to help you quickly refer to the Vampire the Masquerade core rulebook. The screen is presented in landscape format to make it easier to see over at the table. It is designed for customizable... [click here for more] |
White Wolf |
Pay What You Want
|
Welcome to Shadow City
Take a trip to the Pacific Northwest and visit the city of Seacouver. A city of two-and-a-half million people nestled around Bellingham Bay, just south of Canada. A city stuck in the shadow of its more important neighbours.
A city that does not exist.
This book describes a wholly imaginary city created to serve as the setting for a Storyteller’s... [click here for more] |
White Wolf |
Pay What You Want
|
Time to Get Your Fangs Wet
A one-shot story for brand new players and less experienced Storytellers.
This product contains a full story, which introduces core concepts of the setting, such as the Masquerade and Princes and coteries. It can be run as a one-off story to preview the World of Darkness for curious players or be the start of a lengthier Chronicle. A glossary is included as a sidebar to... [click here for more] |
White Wolf |
Pay What You Want
|
Servants of the Blood
Playing Ghouls & Revenants
Fed the Blood of Kindred, ghouls are stronger and more durable than mortals, possessing superhuman abilities and virtual immortality. But no gift in the World of Darkness comes without a cost: ghouls must regularly consume more vitae to maintain their power and, eventually, sustain their existence. Many are emotionally tied to their Kindred or... [click here for more] |
White Wolf |
$4.00
|
There’s Wicked fun to be had in The Hub of the Universe. So long as you’re smaht about it. Beyond Boston is a Setting Book for Vampire the Masquerade 5th Edition that further details Boston’s Vampiric society. Expanding upon published materials to give storytellers and player characters more tools, options, and support when running chronicles set in the Jewel of New England. Beyond Boston by... [click here for more] |
White Wolf |
$7.95
|
Targets of the Hunt
New adversaries and monsters for your Hunter Chronicle
Inside this book are a series of new antagonists for Hunter the Reckoning 5th Edition, designed to be used as written or to serve as the inspiration for your own unique, personalized menaces.
Included are ten simpler opponents that can be used for quicker hunts or as secondary opponents during... [click here for more] |
White Wolf |
$3.50
|
Caine’s curse takes many forms
Since their introduction in the Storytellers Guide First Edition, relics of the blood have occupied a niche in vampiric lore. Caine’s blood animates the undead form, provides the powers of legend, and regenerates the most grievous wounds. The possibilities, however, are not limited to physical manifestation, but can imbue relics with a... [click here for more] |
White Wolf |
$2.66
|
All your mighty works will turn to bitter ash…
Caine was warned not to pass on the Curse. In defiance of Uriel, he begat the Second Generation – Enoch, Irad, and Zillah, through whom the Clans claim their lineage and power. They compounded their Sire’s sin, Embracing the Third Generation who – jealous of power denied – rose up and consumed the heart’s blood of their Sires.... [click here for more] |
White Wolf |
$2.66
|
An introduction to the World of Darkness
Bringing new players into the game can be tricky. While the basic rules are easy to learn, Vampire the Masquerade is a lore-rich game with numerous clans and sects and powers to discover, which can be overwhelming for new players.
This small product is designed to help Storytellers provide an easier on-ramp for new players. Including:
A... [click here for more] |
White Wolf |
Pay What You Want
|
The song of stone...
Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces... [click here for more] |
White Wolf |
$2.66
|
ENCHANTED WOODS AND DARKENED FORESTS
Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl. Forests especially place a significant part in the modern mythos of solitude, solace, and silence. To the Fae, the Wyld and formlessness of potential hold a particular sway. This collection of story seeds (Some Assembly Required)... [click here for more] |
White Wolf |
$2.66
|
Are you pawn of Destiny?
The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions
Unconnected locations are targeted by dream-directed arsonists
An unknowable entity directs the latest conflict in the Ascension War
Or serving something far worse?
Numbers Station 232778 has fired... [click here for more] |
White Wolf |
$2.66
|
Clinging to hope
If they were to ever overcome doctrinal and dogmatic difference, the Heretics would represent a terrible threat to the unity preached by the Hierarchy. Whilst not officially discouraged, Transcendence is still the dream of many Restless who know that the Shadowlands cannot be the final destination for all souls. Those with the conviction to pursue Transcendence often need the comfort... [click here for more] |
White Wolf |
$3.34
|
You did thirst for blood, and with blood I fill you
Dante Alighieri, Inferno
The one constant of our existence is the need for blood. The ages are not kind, and the mortals must be cultivated slowly; such are the dictates of the Masquerade.
One truth however is held above all others: blood is not just power, it is the currency of... [click here for more] |
White Wolf |
$2.66
|
Technological warfare
Pentex has always tried to stay one step ahead of the Garou, and embracing the digital age has now given them an extra edge in the battle to bring forth the Apocalypse.
Humanity has proven once again incapable of resisting Pentexmanipulation that is little more than a distraction designed to normalise the subjegation of nature, aimal experimentation, and... [click here for more] |
White Wolf |
$2.66
|
Remembering may be worse…
Memory, no matter how unpleasant, shapes us. It helps us recall those we love, the places we feel at peace, but also reminds us of danger and helps us to survive. The nature of kindred existence, though, is to erase memory of their existence to protect the Masquerade.
One mortal suspects he cannot trust his memories anymore and embarks to... [click here for more] |
White Wolf |
$3.34
|
The Qlippoth Beckons.
The Fallen are the darkest of mages,people of elemental evil,living avatars of the Abyss. This book showcases you 4 fallen npc's ready for your chronicle!
Open up your heart and let the Absolute in... ... [click here for more] |
White Wolf |
$5.00
|
To fear the past…
The local Mandarin’s mind has wandered lately, consumed by the past. All signs point to a revelation that will destabilise the local Court and plunge the city into Shadow War. Holding the key is a heimin courier, but he has been waylaid, kidnapped, or murdered, and his cargo seized.
…is to enslave the future
‘Fettered Ambition’ is... [click here for more] |
White Wolf |
$2.66
|
Faces of Despair
The Silent Legion is assaulted from all sides. Rival Death Lords seek to subsume those who perish at despair’s hand for their own. Enfants – horrified that their worldly decisions are worthless – seek a second death. A danger beyond the Hierarchy desirously eyes the Oblivion-tainted Legion and beckons their Restless with a siren’s song of entropy. To outsiders, it seems... [click here for more] |
White Wolf |
$3.34
|