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By Night Studios returns with a new series of Merits, Techniques, and Dramatic Systems, as well as updates to our previous material. Find new ways to flesh out your character and chronicle with these quarterly releases from our Volume II material!
Thanks to our staff and Elizabeth Goedde for the cover photography! ... [click here for more] |
White Wolf |
$14.99
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Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
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Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't.
But all is not well in the City of Roses. The city's Sabbat... [click here for more] |
White Wolf |
$6.99
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A mysterious and rare kith, the Selkies are only found along the coasts and near big water. Dependent on the sea, they can somehow draw Glamour from it. They are equally dependent on their coats; which are necessary for a Selkie to experience Chrysalis. But from these coats they gain all manner of powers, including the ability to shift into seal form.
Odd, to be sure. Even for the changelings. ... [click here for more] |
White Wolf |
$8.99
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Despite the best efforts of the Garou to protect and defend every known caern... sometimes they lose.
Sometimes the Wyrm claims victory. The Black Spiral Dancers overrun a caern, human greed defiles a once-sacred ground, or some other, unknown foe strikes a blow against Gaia.
The Forgotten Corners of the Earth detail seven of these 'lost' caerns, waiting to be reclaimed.
The Caern Where Seven... [click here for more] |
White Wolf |
$4.99
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Elysia are known as elegant gatherings, where the Kindred of the domain may come together to socialize, or play politics. At times, though, things may seem a little... calm.
These games are for those times.
The games are questions, which characters ask of each other and risk boons to answer (or not answer). They are called A Game of Questions and A Game of Philosophy, but may as well be called... [click here for more] |
White Wolf |
Pay What You Want
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Vampire etiquette may seem a contradiction in terms... but is in reality anything but.
The world of the Kindred (or Cainite, as sect may be), is dangerous and fraught with pitfalls. Elders set in their ways insist on manners from days long past, and the young have no choice but to acquiesce.
This volume covers etiquette among the Camarilla and the Sabbat, with chapters focusing on the Anarchs... [click here for more] |
White Wolf |
$5.99
|
 What makes a good villain?
This is a sourcebook for Storytellers looking for inspiration to create an antagonist for their chronicles. Eight story characters are presented, with a complete character sheet and motivations, Among them are:
* Hannibal and New Carthage: the secret behind VII
* Lilith Babalon Ravenhurst Parsons: a member of Belial's Brood determined to bring cities to chaos.
*... [click here for more] |
White Wolf |
$4.99
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Always Another Secret
The Chronicles of Darkness stretch back to the beginning of human civilization, and perhaps further. When people fearfully peered into the darkness past their campfires, the Begotten were looking back. When they opened their mouths and spoke, attaching sound to meaning, the Awakened bound those words in power and light. When humanity was forming tribes, werewolves... [click here for more] |
Onyx Path Publishing |
$19.99
|
"Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop... [click here for more] |
Onyx Path Publishing |
$14.99
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