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Top 100 Products
01.V20 Beckett's Jyhad Diary

V20 Beckett's Jyhad Diary
by Onyx Path Publishing

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements.    Luckily for you, you’ve...   [click here for more]
02.The Dark Medieval Armory

The Dark Medieval Armory
by White Wolf

Bright were their byrnies, hard and hand-linked, In their shining armour the bright mail rang As the troop in their war-gear tramped to the hall — Beowulf From the lance, sword and mail armor of the mounted knight to the spear, kettle hat and padded aketon of the common soldier, weapons and armor is a key part of the dark medieval world. Inside, you’ll...   [click here for more]
03.Analects of the Third Garden

Analects of the Third Garden
by White Wolf

In the Garden of Lilith In the beginning, so says the tales, the first woman refused God, accepted torment and sorrow and won her freedom. All else that transpires in the World of Darkness springs from that moment. The lore of the dark mother, the true history of the world with all it’s secrets laid bare, lies within these pages. The Thorns cast Dark Shadows The Analects of the Third Garden,...   [click here for more]
04.Clanbook: Gargoyles

Clanbook: Gargoyles
by White Wolf

Slaves No Longer A millennium in the making, the Gargoyles are finally ready to spread their wings and become truly their own masters. Grotesqueries the world over are finally setting their sights on heights loftier than servitude or mere survival. They yearn for equal standing amongst the Kindred, a recognition of Clan status, and even a new stage in their design - and are ready...   [click here for more]
05.Clanbook: Ghiberti

Clanbook: Ghiberti
by White Wolf

Let's make things easy, 'kay? You surrender your soul to me, an' I stop feeding from your wife, your kids. You keep resistin' an' I'm gonna have to make their lives very unpleasant. Don't think I won't make their lives a livin' hell. Get me? - Izukanne, Seventh Generation Ghiberti, Favored Son of the Family These Ghiberti are no true Laibon. Descended from Clan Giovanni, they...   [click here for more]
06.Combination Discipline Compilation

Combination Discipline Compilation
by White Wolf

Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compendium includes: • This book details over 100 new combination disciplines! • Combination disciplines for both Clans and Bloodlines. • Powers that include effects for even Elders to express...   [click here for more]
07.W20 Pentex Employee Indoctrination Manual

W20 Pentex Employee Indoctrination Manual
by Onyx Path Publishing

POLICIES AND PROCEDURES The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries. MONKEYWRENCHED!...   [click here for more]
08.Elder Discipline Compilation

Elder Discipline Compilation
by White Wolf

Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Now features 3 merits, enabling non-Elders to finally get just a taste...   [click here for more]
09.V20 Lore of the Clans

V20 Lore of the Clans
by Onyx Path Publishing

Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant...   [click here for more]
10.Rising Flames: The Berlin Chronicles

Rising Flames: The Berlin Chronicles
by White Wolf

In each era of its long and troubled history Berlin’s twilight denizens are constantly on the brink of falling into darkness and bloodshed. The Berlin Chronicles are a series of independent scenarios that explore the domain in all three classical settings of VAMPIRE: The Masquerade. Part Two: Rising Flames shows the metropolis as a hungry Moloch at the end...   [click here for more]
11.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
12.Beckett’s Vampire Folio 1:  Carna’s ReBellion

Beckett’s Vampire Folio 1: Carna’s ReBellion
by White Wolf

Beckett’s Vampire Folio includes: Beckett’s Vampire Folio 1 is the first in a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These Folio’s will go chapter by chapter through that book describing and detailing the statistics of the characters referenced....   [click here for more]
13.Werewolf: The Apocalypse 20th Anniversary Edition

Werewolf: The Apocalypse 20th Anniversary Edition
by Onyx Path Publishing

These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!   Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled...   [click here for more]
14.Clanbook: Blood Brothers

Clanbook: Blood Brothers
by White Wolf

Thankfully rare, yet growing in number during the Victorian Age, the Blood Brothers are among the most bizarre, twisted bloodlines in the World of Darkness. Loyal to the Sabbat but slavishly devoted to each other, the Freaks exchange blood, thoughts, and limbs to increase their lethality. Fearful tales spread from domain to domain of the vampires that share faces, smiles, and voices. Few know the bloodline's...   [click here for more]
15.Fear and Loathing `77

Fear and Loathing `77
by White Wolf

Sex, Blood, and Rock `n Roll Los Angeles, 1977. A Camarilla spy has infiltrated the Sabbat. When an investigation into leaked information came to the domain, he fled. The trail to bring him back will take the characters from Southern California to Las Vegas and then Tijuana in a seedy, action-packed adventure inspired by the works of Hunter S. Thompson, Martin Scorcese,...   [click here for more]
16.Mind's Eye Theatre Prop Deck

Mind's Eye Theatre Prop Deck
by White Wolf

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. This is a deck of...   [click here for more]
17.Rose City by Night

Rose City by Night
by White Wolf

Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't. But all is not well in the City of Roses. The city's Sabbat...   [click here for more]
18.V20 Lore of the Bloodlines

V20 Lore of the Bloodlines
by Onyx Path Publishing

The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original...   [click here for more]
19.Mind's Eye Theatre: Vampire The Masquerade

Mind's Eye Theatre: Vampire The Masquerade
by By Night Studios

It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action...   [click here for more]
20.Hunter's Armory I

Hunter's Armory I
by White Wolf

   ...   [click here for more]
21.Hunter's Armory II

Hunter's Armory II
by White Wolf

         The Hunter's Armory I updated to Gold Edition!   /product/220812/Hunters-Armory-I   The Hunter's Armory II updated to Gold Edition!   /product/221435/Hunters-Armory-II   The Hunter's Armory...   [click here for more]
22.Moving Beyond Humanity: A Treatise on Kindred Psychology

Moving Beyond Humanity: A Treatise on Kindred Psychology
by White Wolf

Recommended for people who liked "Sins of the Blood" and "Chaining the Beast". The Embrace is a profoundly transformative event, similar in magnitude to a life-altering injury or the death of a family member. Beyond the obvious physical changes and the newfound dietary restrictions, almost everything a vampire took for granted in their human life is suddenly gone. Where can Kindred turn...   [click here for more]
23.Clanbook: Nahema

Clanbook: Nahema
by White Wolf

The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of the Crazies are revealed as Clanbook: Nahema delves into the lore and abilities of this small and obscure clan. Within these pages you will find a brief...   [click here for more]
24.Hunter: The Reckoning

Hunter: The Reckoning
by White Wolf

Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness...   [click here for more]
25.Mage: The Ascension (Revised)

Mage: The Ascension (Revised)
by White Wolf

Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
26.Denmark by Night

Denmark by Night
by White Wolf

From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power. Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom...   [click here for more]
27.Hunter's Armory III

Hunter's Armory III
by White Wolf

A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
28.Clanbook Bilquis

Clanbook Bilquis
by White Wolf

Clanbook Bilquis Includes: History of the Daughters of the South Full description of Siren, a unique discipline Eight complete character templates! EXTRA CONTENT including another short chapter in Sara's saga and two more character templates! UPDATED 11.06.2017 ...   [click here for more]
29.V20 Dark Ages Companion

V20 Dark Ages Companion
by Onyx Path Publishing

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
30.Fiends and Foes: Ready Made Antagonists for V20

Fiends and Foes: Ready Made Antagonists for V20
by White Wolf

Are you a GM ready to hit the ground running with your VtM20 campaign, but dreading generating dozens of non-player characters? This book provides descriptions and character sheets for more than a dozen antagonists, including a nomadic Sabbat pack, an Anarch gang, and an Inquisition pack you can drop into your campaign at a moment's notice. Challenge your players, find inspiration, or even use them...   [click here for more]
31.Dark New England: Five Chronicle Jumpstarts Bundle

Dark New England: Five Chronicle Jumpstarts Bundle
by White Wolf

Inside this tome you’ll discover five chronicle jumpstarts for Vampire: The Masquerade. You can use any, or all, of these jumpstarts as plothooks, storyguides, or adventure modules for your troupe. These jumpstarts are all set in and around New England but they are easily transferable to any location without much difficulty. You can also use these together to create a longer chronicle. Bonus...   [click here for more]
32.Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
33.Bloody but Unbowed

Bloody but Unbowed
by White Wolf

You can now watch the ENTiRE SEASON of Plastic Age Plays featuring this story via the YouTube Playslist embedded below! Prefer to listen to your actual plays? Download Plastic Age Plays Season 3 in .mp3 at    You can feel the pulsating bass in the pit...   [click here for more]
34.Masquerade Chronicle Primer

Masquerade Chronicle Primer
by White Wolf

The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
35.Emerald Valley by Night

Emerald Valley by Night
by White Wolf

Eugene, Oregon (along with its all-but-official sister city Springfield) make up the Emerald Valley, a seeming haven for Kindred against the worst problems of the Jydad or battles between Camarilla and Sabbat. Or so one might believe. For example, with all these forests everywhere, how come no Lupines in the area? And have you seen how the two Ventrue look at each other, almost baring...   [click here for more]
36.The Red Sign

The Red Sign
by White Wolf

Forbidden Arcana The Curse of Caine is a Biblical punishment, handed down by God Himself. Could it be true that a conspiracy of Kindred and mages has found a way to reverse its effects? As the world comes closer and closer to Gehenna, might the Kindred escape their divine fate? Or is it all part of some larger plan? As a title that combines the themes of Mage and Vampire, The Red Sign is a Lovecraftian...   [click here for more]
37.Clanbook: Jiang Shi

Clanbook: Jiang Shi
by White Wolf

Some call them a bloodline. Others a Clan. Then again, some say the Jiang Shi are really a sect! Here then is what we know about this type of Chinese undead blood drinker, in some ways so familiar and in others so strange. Included: General information about the Jiang Shi including their rather startling weakness. Theories (some contradictory, others disturbing) about their...   [click here for more]
38.Clanbook: Lungo Drom

Clanbook: Lungo Drom
by White Wolf

“We are all wanderers on this earth. Our hearts are full of wonder, and our souls are deep with dreams.”. — Romani Proverb The Romani of the Lungo Drom have dedicated themselves to protecting their people; to preserving the traditions and beliefs of the Rroma. With the power of Paramitsha—a powerful discipline that taps into the songs and legends of their people—they...   [click here for more]
39.VAMPIRE: THE DARK AGES Character Sheets [V20]

VAMPIRE: THE DARK AGES Character Sheets [V20]
by White Wolf

Character sheets for Vampire: Twentieth Anniversary Edition: The Dark Ages. NOTES: Pages: 6 (fully interactive- except Bloodpool spended box and Health) Special cover page with ankh Sheet Aspects: A4 (210x297mm) / Letter (8.5x11pol) Languages: English, Spanish and Portuguese-Brazil For more information, contents...   [click here for more]
40.Manila by Night: The Cainite Overtures

Manila by Night: The Cainite Overtures
by White Wolf

It was once called “The Pearl of the Orient.” In a way it still is, but tonight things we could not comprehend hold that Pearl in their clawed hands. We owned that Pearl once. It’ll only be a matter of time and patience before we own it again.Manila by Night: The Cainite Overtures” details the presence of Western vampires in the...   [click here for more]
41.León Nocturno (Cuarta Edición)

León Nocturno (Cuarta Edición)
by White Wolf

El Primer requisito de la inmortalidad es la muerte León, España, una pequeña ciudad del noroeste de la Península Ibérica. Poblada desde la fundación del reino homónimo con un puñado de Vástagos, la historia completa de los Hijos de la Noche se había visto completamente ignorada por todos, hasta ahora. Recuperamos...   [click here for more]
42.Victorian Age Vampire

Victorian Age Vampire
by White Wolf

A Tradition of Gothic Literature A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It...   [click here for more]
43.Madison by Night

Madison by Night
by White Wolf

"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here." -- Chopper, Nosferatu and Keeper of Information for the Baron of Madison Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their...   [click here for more]
44.Dark Ages: Fae

Dark Ages: Fae
by White Wolf

Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
45.New York by Night

New York by Night
by White Wolf

One Sect Falls, Another Rises In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall? ...   [click here for more]
46.Guide to the Camarilla

Guide to the Camarilla
by White Wolf

The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight. The New Face of the Camarilla...   [click here for more]
47.Dark Ages: Darkening Sky

Dark Ages: Darkening Sky
by Onyx Path Publishing

The Oath-Truce fell with the darkening sky In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers. Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©,...   [click here for more]
48.Contagion: The Berlin Chronicles

Contagion: The Berlin Chronicles
by White Wolf

Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade. Contagion includes: • An updated look at the setting of Berlin by Night, moving the timeline to the present...   [click here for more]
49.Madrid Nocturno - La Catedral de las Tinieblas

Madrid Nocturno - La Catedral de las Tinieblas
by White Wolf

Madrid by Night - The Cathedral of Darkness is a supplement for the series by Night of Vampire: the Masquerade, which describes the great vampiric domain of the Sabbat in the capital of Spain, its Cainites and different factions, betrayals and intrigues enough for you enjoy with the Cathedral of Darkness. Madrid Nocturno - La Catedral de las Tinieblas es un suplemento...   [click here for more]
50.Vampire: The Masquerade - 2nd Edition

Vampire: The Masquerade - 2nd Edition
by White Wolf

Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar. You, along...   [click here for more]
51.Clanbook: Merovingian

Clanbook: Merovingian
by White Wolf

Long believed extinct, the Merovingian bloodline has returned, once known as the "Mermaids" for their weakness but now dubbed "Dreamers" for their unique Discipline. Here is the known history of a bloodline that goes back to the Dark Ages, mostly legend but also the concrete tale of their return. A description of their weird weakness, including...   [click here for more]
52.V20 Ready Made Characters

V20 Ready Made Characters
by Onyx Path Publishing

Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,...   [click here for more]
53.Mind's Eye Theatre: Werewolf The Apocalypse

Mind's Eye Theatre: Werewolf The Apocalypse
by By Night Studios

The Time to NOW! Mind's Eye Theatre: Werewolf The Apocalypse is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or...   [click here for more]
54.Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition
by Onyx Path Publishing

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
55.Chicago Chronicles Volume 3

Chicago Chronicles Volume 3
by White Wolf

Chicago Chronicles Volume 3 is a compilation of three classic Vampire: The Masquerade sourcebooks: Milwaukee By Night, Ashes to Ashes and Blood Bond. Previously out of print and almost impossible to find, these books are now repackaged under a new cover. Volume 3 concludes the War for Chicago, telling the tales that unfold in the city under siege. ...   [click here for more]
56.101 Plot Ideas

101 Plot Ideas
by White Wolf

One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players,...   [click here for more]
57.A Musical Interlude: Victorian Age Jumpstart

A Musical Interlude: Victorian Age Jumpstart
by White Wolf

A CHRONICLE JUMPSTART FOR VAMPIRE: THE VICTORIAN AGE Boston, Massachusetts, United States 1880 Prince King has done the unthinkable, he's invited all vampires to enter Boston for a festive party. Your coterie will have the chance to dig into the politics of Boston in the 1800s. This offers you a fantastic launching off point for your chronicle. This product is a...   [click here for more]
58.Wraith the Oblivion (2nd Edition)

Wraith the Oblivion (2nd Edition)
by White Wolf

The Storytelling Game of Passion and Horror This isn't Heaven. This isn't Hell. This isn't anything you could have imagined. Death wasn't the end. Death wasn't the answer. Death was just the beginning. So what do you do? Do you listen to the voice inside your head telling you to just let go? Or do you still fight, still love, still feel the passion that won't let you rest? Oblivion's the easy way...   [click here for more]
59.Seasons of Fear: Mont Saint-Michel by Night

Seasons of Fear: Mont Saint-Michel by Night
by White Wolf

It is the year of our Lord 1197. Off the coast of Normandy lies the island community of Mont Saint-Michel, where Benedictine monks live in devotion to work and prayer, tending to the pilgrims who come to worship from all over Europe. But dreadful secrets taint the holy rituals and eat away at the very heart of faith, for the isle of the Archangel has long been taken over by the Cainite Heresy....   [click here for more]
60.Sire: The Embrace

Sire: The Embrace
by White Wolf

This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier. Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.) I hope you enjoy it! ...   [click here for more]
61.Vampire Players Guide - 2nd Edition

Vampire Players Guide - 2nd Edition
by White Wolf

The essence of Vampire lies in the undead characters, those doomed symbols of both good and evil. Powerful beyond human comparison, yet damned with tragic defects of epic proportions, each vampire is a unique reflection of its creator, and as such bears only little resemblance to other Kindred. The soul of a vampire is its individuality. ...   [click here for more]
62.Clanbook: Vyrvoloka

Clanbook: Vyrvoloka
by White Wolf

With origins mysterious and ancient, the Vyrvoloka once strode the night as honorable but terrible monsters. These nights they are few, less than what they once were but still impressive. General overview of the "Albinos" Separate origin stories Merits and Flaws Albinos of Note Templates ...   [click here for more]
63.New Orleans by Night (WW2209)

New Orleans by Night (WW2209)
by White Wolf

City of Beauty Fabled New Orleans, with its breathtaking buildings and romantic history, is the picture of elegance and sophistication. It is both vibrant and dignified; the elegant jazz music born in the city's streets reflects its soul. No other city so mixes its grace and its passion. City of Sin But there are vampires here. Any place so alive cannot help but attract the immortal parasities...   [click here for more]
64.Victorian Age Vampire: Companion

Victorian Age Vampire: Companion
by White Wolf

A Setting Sourcebook for Vampire: The Masquerade Gaslights and Gentlemen The Victorian era witnesses the birth of the vampire, raising him from a marauding fiend of the night to a figure of gothic eminence. The era's secrets, however, still lurk in the darkness like terrors shrouded by London's fog. Further mysteries await in the night, ready (and waiting...)...   [click here for more]
65.Fear to Tread

Fear to Tread
by White Wolf

Demons Rush In The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above their demonic nature and defy the lords of the Abyss. Are you one of them? Where Angels Fear to Tread Fear...   [click here for more]
66.Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition
by White Wolf

They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
67.World of Darkness: Time of Judgment

World of Darkness: Time of Judgment
by White Wolf

Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East. This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ...   [click here for more]

by White Wolf

The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]

by White Wolf

The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained...   [click here for more]
70.Vampire: The Dark Ages

Vampire: The Dark Ages
by White Wolf

Vampire: The Dark Ages takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wafe their ages-old war. Come share in the rich terror and heady thrill of the 12th century. Learn what it means to be...   [click here for more]
71.W20 Rage Across the World

W20 Rage Across the World
by Onyx Path Publishing

Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,...   [click here for more]
72.W20 Shattered Dreams

W20 Shattered Dreams
by Onyx Path Publishing

The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest...   [click here for more]
73.M20 The Book of Secrets

M20 The Book of Secrets
by Onyx Path Publishing

More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within. Enter the Annex Building upon the M20 core rulebook, this Book...   [click here for more]
74.Clanbook: Karnstein

Clanbook: Karnstein
by White Wolf

Their origins mysterious and history tragic, this once-prominent bloodline have become obscure, many would say extinct. In fact, not so. "Inbreds" still walk the earth, albeit few in number. Pretense, their weird Discipline that allows them to seem mortal, aids them in hiding from enemies and each other. So in fact how many still exist? No one can say. Or at least no...   [click here for more]
75.Chicago Chronicles Volume 1

Chicago Chronicles Volume 1
by White Wolf

Revisit the Windy City.... Joureny to Chicago, bustling metropolis by day and vampire domain by night. Now you can return to the city that started it all, whether as a new vampire struggling for survival on the mean streets, or an ancient elder playing the centuries-old games of power in the Elysiums. By Night Chicao Chronicles Volume 1 is a compilation...   [click here for more]
76.Dark Ages: Mage

Dark Ages: Mage
by White Wolf

An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
77.Berlin by Night

Berlin by Night
by White Wolf

DIVIDED WE FALL.... What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the last, fatal one. UNITED WE DIE! Such is Berlin. Ages-old capital of the German Empire. Center...   [click here for more]
78.Bygone Bestiary

Bygone Bestiary
by White Wolf

Everyone Loves a Monster Break free from the shackles of humanity with a blast of dragon fire. Take flight with wings of bright feathers and leave the mundane world behind. Monsters are the products of imagination; theyre not real or are they? Dreams take shape in the hidden places of the world, and beyond the Earth itself. Unicorns, dragons, goblins theyre all too real. You just need to...   [click here for more]
79.Midnight Siege

Midnight Siege
by White Wolf

From Graceful Salons to the Halls of the Consistory For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine? Domains...   [click here for more]
80.Succubus Club: Dead Man's Party

Succubus Club: Dead Man's Party
by White Wolf

Everyones Invited The Damned are solitary monsters, contriving elaborate social situations for themselves to deny the prominence of the Beast. Parties and other social affairs from graceful soirees to brutal Sabbat ritae are the foundation of undead reputation. Hosting such affairs, whether as a pack priest or as a nascent prince, can be as arduous a process as claiming a domain. The Beautiful...   [click here for more]
81.Menagerie of Mortals

Menagerie of Mortals
by White Wolf

The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them. Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts...   [click here for more]
82.Guide to the Sabbat

Guide to the Sabbat
by White Wolf

The Sabbat are depraved monsters, reveling in their Damned state and herding the kine like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific? Cast by the Fires of the Packs The Guide...   [click here for more]
83.Vampire The Masquerade 1st Edition

Vampire The Masquerade 1st Edition
by White Wolf

A Storytelling game of personal horror. "No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me." - Gunter Dorn, Dasa Ungeheuer Darin   ...   [click here for more]
84.V20 Dread Names, Red List

V20 Dread Names, Red List
by Onyx Path Publishing

There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List,...   [click here for more]
85.M20 How Do You DO That?

M20 How Do You DO That?
by Onyx Path Publishing

A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
86.V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets
by Onyx Path Publishing

Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places. — Creidne The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
87.Buffalo by Night: Player's Guide

Buffalo by Night: Player's Guide
by White Wolf

On the shores of Lake Eerie, the city of Buffalo still stands, even after long decades of decay. Yes economic factors played into that, but so did the Kindred. But a new regime has taken hold, offering a fresh start. Or so they say. Well, at least they offer protection from the city's many enemies. Buffalo by Night contains: A rundown on over 20 known Kindred of the...   [click here for more]
88.Buffalo by Night: Storyteller's Guide

Buffalo by Night: Storyteller's Guide
by White Wolf

At last all the secrets of the Rat Prince's domain! Full stats for over Twenty Kindred Coterie charts for different groups The Secret History of Buffalo A prelude that changes everything in the city Who is Blood Bound to whom (a disturbing list) ...   [click here for more]
89.World of Darkness: Blood & Silk

World of Darkness: Blood & Silk
by White Wolf

Visit an Age of Wonder and Terror The year is 1197. It is the Fourth Age of the World, and much that is beautiful or holy is dying. Cainites and other monsters take new steps along the Silk Road, while in the Middle Kingdom, the Wan Kuei rage against the heavens. It is a time of majesty and fear, of magic and blood and it beckons you. Enter a World That Is Not Your Own World...   [click here for more]
90.Blood Sacrifice: The Thaumaturgy Companion

Blood Sacrifice: The Thaumaturgy Companion
by White Wolf

Hidden Sorcery While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of? Or Abandoned Witchcraft?...   [click here for more]
91.Dark Ages: British Isles

Dark Ages: British Isles
by White Wolf

The Land Is Ancient Mithras of London fancies the Isles as his domain, but the land is far older than even he. Ancient vampires lurk in the fens and wolf-men stalk the moors. The Church has taken hold here, but worshippers of far older gods call upon power that no follower of Christ has ever known. And somewhere beyond the mist the fae laugh, for they were here before any other....   [click here for more]
92.Dark Ages: Mage Grimoire

Dark Ages: Mage Grimoire
by White Wolf

The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies drying up. But some refuse to let it go. These magi dare to tread the barren places and twisted paths that still shimmer with ancient power. These old lands still have guardians, though: spirits and secrets that will sorely test those who try to wrest forth their powers. The Grimoire expands the Dark...   [click here for more]
93.V20 Ghouls & Revenants

V20 Ghouls & Revenants
by Onyx Path Publishing

By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
94.Dark Ages: Europe

Dark Ages: Europe
by White Wolf

Shadowed Kingdoms The peace of the Long Night is over, and we must fight for our very survival. Each of us, the so-called lords of the night, claims domains and influence across this fractured continent. Some of us stand as feudal lords, others as gods, but it is over these lands and these hearts that we do battle. Bloodied Battlefields Dark Ages Europe...   [click here for more]
95.Veil of Night

Veil of Night
by White Wolf

There Is No God but God. . . We are the progeny of Caine like our Christian cousins, but we know what they do not. Muhammad came from our lands and the words revealed to him contain the secrets of our salvation. The Children of Haqim have their ways, but Islam is large and its monsters are many. And Caine Bears His Curse Veil of Night is a complete guide to the...   [click here for more]
96.Dark Ages: Inquisitor

Dark Ages: Inquisitor
by White Wolf

In this Age of Darkness Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are...   [click here for more]
97.W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart
by Onyx Path Publishing

Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until...   [click here for more]
98.Infernalism: The Path of Screams

Infernalism: The Path of Screams
by White Wolf

The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned. Infernalism: The Path of Screams includes:...   [click here for more]
99.Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition
by White Wolf

Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
100.Dead Magic

Dead Magic
by White Wolf

Centuries of Magic Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidden even in the brutal cultures of ages gone; what terrible secrets do they hold for mages today?...   [click here for more]
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