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Top 100 Products
01.Rose City by Night

Rose City by Night
by White Wolf

Founded a little over a century and a half ago, Portland has always been a destination for those wishing to change their fate. Mortal pioneers and entrepreneurs have looked to Portland as a city where they can start over. Vampires are no different. Portland, small and remote, gives many Kindred a chance to thrive which other cities don't. But all is not well in the City of Roses. The city's Sabbat...   [click here for more]
02.Clanbook Bilquis

Clanbook Bilquis
by White Wolf

Clanbook Bilquis Includes: History of the Daughters of the South Full description of Siren, a unique discipline Eight complete character templates! ...   [click here for more]
03.Combination Discipline Compilation

Combination Discipline Compilation
by White Wolf

Vampires, their powers are vast and varied, no two Kindred are truly alike in how they express their powers of Caine. Within this book see even more uses for the blood! Combination Discipline Compendium includes: • This book details over 120 new combination disciplines! • Combination disciplines for both Clans and Bloodlines. • Powers that include effects for even Elders to express...   [click here for more]
04.Elder Discipline Compilation

Elder Discipline Compilation
by White Wolf

Elder vampires, the source of many myths and legends regarding vampires of the world. They wield powers sometimes only fit for the gods. Their cold and calculating minds are ever thinking of the future. Within this book you’ll find a number of ways Elders exert their control over those of the weaker Generations. Elder Discipline Compendium includes: This book details over 130 new elder...   [click here for more]
05.Pictures for Projects

Pictures for Projects
by White Wolf

A large collection of pictures for your projects. Over 600 photos you can use for your own projects. I have over 20 years worth of collected gamers, dear friends, students, and loose characters for your exclusive use. I have converted the pictures to a black and white style I feel is consistant with WW format. They look artisticly similar for that reason. If you need an original, please contact...   [click here for more]
06.Masquerade Chronicle Primer

Masquerade Chronicle Primer
by White Wolf

The Masquerade Chronicle Primer gives advice on creating chronicles starting with locations, storyteller characters, and how to easily design sandbox-style "adventures" for *Vampire: The Masquerade*. Also, it shows how to apply indie game mechanisms to *Vampire: The Masquerade*. Every journey starts with your first steps. Every storyteller once wrote their first chronicle, collected their...   [click here for more]
07.Denmark by Night: Part One and Two

Denmark by Night: Part One and Two
by White Wolf

From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power. Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom...   [click here for more]
08.Seasons of Fear: Mont Saint-Michel by Night

Seasons of Fear: Mont Saint-Michel by Night
by White Wolf

It is the year of our Lord 1197. Off the coast of Normandy lies the island community of Mont Saint-Michel, where Benedictine monks live in devotion to work and prayer, tending to the pilgrims who come to worship from all over Europe. But dreadful secrets taint the holy rituals and eat away at the very heart of faith, for the isle of the Archangel has long been taken over by the Cainite Heresy....   [click here for more]
09.Buffalo by Night: Storyteller's Guide

Buffalo by Night: Storyteller's Guide
by White Wolf

At last all the secrets of the Rat Prince's domain! Full stats for over Twenty Kindred Coterie charts for different groups The Secret History of Buffalo A prelude that changes everything in the city Who is Blood Bound to whom (a disturbing list) ...   [click here for more]
10.Vampire: The Masquerade 20th Anniversary Edition

Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today. Vampire: The Masquerade - 20th Anniversary...   [click here for more]
11.Clanbook: Lungo Drom

Clanbook: Lungo Drom
by White Wolf

“We are all wanderers on this earth. Our hearts are full of wonder, and our souls are deep with dreams.”. — Romani Proverb The Romani of the Lungo Drom have dedicated themselves to protecting their people; to preserving the traditions and beliefs of the Rroma. With the power of Paramitsha—a powerful discipline that taps into the songs and legends of their people—they...   [click here for more]
12.Changeling: The Dreaming 20th Anniversary Edition

Changeling: The Dreaming 20th Anniversary Edition
by Onyx Path Publishing

Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.   Recall your heritage! Let the games begin!   Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised...   [click here for more]
13.Vampire 20th Anniversary Edition: The Dark Ages

Vampire 20th Anniversary Edition: The Dark Ages
by Onyx Path Publishing

It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II. The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets....   [click here for more]
14.Dark New England: Five Chronicle Jumpstarts Bundle

Dark New England: Five Chronicle Jumpstarts Bundle
by White Wolf

Inside this tome you’ll discover five chronicle jumpstarts for Vampire: The Masquerade. You can use any, or all, of these jumpstarts as plothooks, storyguides, or adventure modules for your troupe. These jumpstarts are all set in and around New England but they are easily transferable to any location without much difficulty. You can also use these together to create a longer chronicle. Bonus...   [click here for more]
15.Buffalo by Night: Player's Guide

Buffalo by Night: Player's Guide
by White Wolf

On the shores of Lake Eerie, the city of Buffalo still stands, even after long decades of decay. Yes economic factors played into that, but so did the Kindred. But a new regime has taken hold, offering a fresh start. Or so they say. Well, at least they offer protection from the city's many enemies. Buffalo by Night contains: A rundown on over 20 known Kindred of the...   [click here for more]
16.Clanbook: Merovingian

Clanbook: Merovingian
by White Wolf

Long believed extinct, the Merovingian bloodline has returned, once known as the "Mermaids" for their weakness but now dubbed "Dreamers" for their unique Discipline. Here is the known history of a bloodline that goes back to the Dark Ages, mostly legend but also the concrete tale of their return. A description of their weird weakness, including...   [click here for more]
17.M20 How Do You DO That?

M20 How Do You DO That?
by Onyx Path Publishing

A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
18.Hunter's Armory II

Hunter's Armory II
by White Wolf

A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is also a hunter, and the most dangerous nocturnal predator that ever existed. In this second part, you will find a list of another 36 firearms, including some that are in the Player's Guide and others never seen before, as usual, ready to be used in your chronicles....   [click here for more]
19.Hunter's Armory III

Hunter's Armory III
by White Wolf

A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some extra colors...   [click here for more]
20.Hunter's Armory I

Hunter's Armory I
by White Wolf

A hunter needs to be well equipped. Firepower is never enough, especially when the hunt is one of the most dangerous nocturnal predator that ever existed. In this guide you will find a detailed list of 26 firearms that are included on the Vampire Player’s Guide, plus another 10 never seen before, ready to be used in your chronicle. All descriptions include reference images and a...   [click here for more]
21.Clanbook: Vyrvoloka

Clanbook: Vyrvoloka
by White Wolf

With origins mysterious and ancient, the Vyrvoloka once strode the night as honorable but terrible monsters. These nights they are few, less than what they once were but still impressive. General overview of the "Albinos" Separate origin stories Merits and Flaws Albinos of Note Templates ...   [click here for more]
22.V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets
by Onyx Path Publishing

Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places. — Creidne The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
23.House of Tremere

House of Tremere
by White Wolf

Throw Open the Gate of Ceoris High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and protected places in Cainite world, Ceoris shelters Tremere himself as well as teh most powerful and ambitious...   [click here for more]
24.New Blood

New Blood
by White Wolf

New Blood is a scenario that can be used as a one-off, a chronicle starter or inserted into an ongoing chronicle. A rumor states that a Tremere and a mortal alchemist have been able to create alchemical blood that will nourish a Cainite. Now, delegations from around the world arrive in Languedoc to join an auction to buy the secret of this new blood. Inside, you’ll find. A scenario that...   [click here for more]
25.V20 Rites of the Blood

V20 Rites of the Blood
by Onyx Path Publishing

In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen...   [click here for more]
26.Clanbook: Nahema

Clanbook: Nahema
by White Wolf

The childer of Malakai, twin sister of Malkav, have hidden among the Malkavians since the 15th Century. Paranoid and terrified, the Nahema have always found comfort in the presence of their Malkavian cousins. Now, for the first time, the secrets of the Crazies are revealed as Clanbook: Nahema delves into the lore and abilities of this small and obscure clan. Within these pages you will find a brief...   [click here for more]
27.Rites of the Wilds

Rites of the Wilds
by White Wolf

Yknow past the old oak tree, the one we lost in the storm of 92? Yeah, we dont go past there no more. Thats where she lives.   Rites of the Wilds includes: A series of new Thaumaturgical Rituals based on Pagan beliefs and fears for Thaumaturges and wild Kindred alike, suitable for use by modern Thaumaturges and old witches alike. Sample NPCs, Witches and Thaumaturges...   [click here for more]
28.Fiends and Foes: Ready Made Antagonists for V20

Fiends and Foes: Ready Made Antagonists for V20
by White Wolf

Are you a GM ready to hit the ground running with your VtM20 campaign, but dreading generating dozens of non-player characters? This book provides descriptions and character sheets for more than a dozen antagonists, including a nomadic Sabbat pack, an Anarch gang, and an Inquisition pack you can drop into your campaign at a moment's notice. Challenge your players, find inspiration, or even use them...   [click here for more]
29.V20 Lore of the Bloodlines

V20 Lore of the Bloodlines
by Onyx Path Publishing

The Clans are not the only vampires that strut, if I might steal from the Bard, upon this great stage of fools. There are the errant Kindred inaccurately collected under the sobriquet of “bloodlines.” While their role in the eternal conflict between the childer of Caine is small, it is often incredibly impactful.    As such, I provide this corollary to my original...   [click here for more]
30.V20 Dark Ages Companion

V20 Dark Ages Companion
by Onyx Path Publishing

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
31.Contagion: The Berlin Chronicles

Contagion: The Berlin Chronicles
by White Wolf

Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade. Contagion includes: • An updated look at the setting of Berlin by Night, moving the timeline to the present...   [click here for more]
32.V20 The Hunters Hunted II

V20 The Hunters Hunted II
by Onyx Path Publishing

Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon...   [click here for more]
33.The Ries Kraina

The Ries Kraina
by White Wolf

This monograph presents a new kraina, a path of Koldunic Sorcery, integrated into the history of the Nördlinger Ries, a meteoric impact crater in southern Germany. In addition to adding a new kraina to the Vampire: The Dark Ages lore, it also serves as a teaser for the Ries by Night book. Inside, you'll find: Backstory for the Nördlinger Ries in the World of Darkness A letter of...   [click here for more]
34.M20 The Book of Secrets

M20 The Book of Secrets
by Onyx Path Publishing

More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within. Enter the Annex Building upon the M20 core rulebook, this Book...   [click here for more]
35.V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra
by Onyx Path Publishing

We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher...   [click here for more]
36.Clanbook: Karnstein

Clanbook: Karnstein
by White Wolf

Their origins mysterious and history tragic, this once-prominent bloodline have become obscure, many would say extinct. In fact, not so. "Inbreds" still walk the earth, albeit few in number. Pretense, their weird Discipline that allows them to seem mortal, aids them in hiding from enemies and each other. So in fact how many still exist? No one can say. Or at least no...   [click here for more]
37.Mage: The Ascension 20th Anniversary Edition

Mage: The Ascension 20th Anniversary Edition
by Onyx Path Publishing

I tell you this: We are Divinity. Reality is ours to bend. To subvert. To command. We have that power – all of us. Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do. Those of us who do well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics. And the rest of us never see...   [click here for more]
38.V20 Ready Made Characters

V20 Ready Made Characters
by Onyx Path Publishing

Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,...   [click here for more]
39.Menagerie of Mortals

Menagerie of Mortals
by White Wolf

The Kindred need their precious vitae to sustain their immortality. The mortals of The World of Darkness aren’t always helpless against the undead though; some are even aware or at least suspicious of the vampire conspiracy surrounding them. Menagerie of Mortals is a source book with a huge collection of mortal opponents, victims and potential allies or contacts...   [click here for more]
40.Savannah by Night COMPLETE

Savannah by Night COMPLETE
by White Wolf

Updated with more artwork! Here for those who want the complete set in one volume, the complete Savannah by Night. Outline of the city, including NPCs Player Character might know. Secrets and story possibilities. Landmarks. History, including what almost no one knows! Notes on choosing any existing NPCs as sire ...   [click here for more]
41.VtM- City Worksheet for Camarilla [V20/4th Edition]

VtM- City Worksheet for Camarilla [V20/4th Edition]
by White Wolf

City Worksheet created especially for cities controlled by the Camarilla, containing a description of sect titles; fields for images of the city, description of neighborhoods, domains, local anarch movement, zones of interest for members and a lot of interesting things. NOTES: Special cover Pages: 12 (already in booklet format) Fully interactive Sheet Aspect: A3 landscape...   [click here for more]
42.The Awakening (Chronicles of the Blood Moon 4)

The Awakening (Chronicles of the Blood Moon 4)
by White Wolf

Play Camarilla Archons or Sabbat Templars ! the PCs will travel to Peru in search of vampiric archaeological remains .. It can be played as a stand-alone adventure. Rules : V20 SCENES : MENTAL 2, PHYSICAL 3, SOCIAL 2 XP 35-74 ...   [click here for more]
43.101 Plot Ideas

101 Plot Ideas
by White Wolf

One hundred and one story ideas for your Vampire the Masquerade games! Find that little spark you need to ignite your imagination and conceive a great story for your group! Within the 101 list you'll find different types of ideas, from the very basic "adventure hook" to brief summaries of more defined plots. You can find ideas for all your needs: very basic plots for inexperienced players,...   [click here for more]
44.V20 Anarchs Unbound

V20 Anarchs Unbound
by Onyx Path Publishing

Tear down the tyrants! Paint the streets with the blood of Princes and Archbishops! With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder...   [click here for more]
45.W20 Shattered Dreams

W20 Shattered Dreams
by Onyx Path Publishing

The Wars of Rage In the mists of prehistory, the werewolves worked alongside the other Changing Breeds to safeguard Gaia against the many threats to Her existence. The werewolves’ pride and their great Rage drove them to murder their cousins, leaving two Changing Breeds extinct and Gaia’s children forever broken. Millennia later, the twin lures of colonialism and conquest...   [click here for more]
46.Book of the City

Book of the City
by White Wolf

The Urban Jungle The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground...   [click here for more]
47.Missoula by Night

Missoula by Night
by White Wolf

“I was here when this city was little more than mud and stone. And I’ll be damned if I’m willing to abandon it now.” --Annabelle DuPree, Ventrue and Harpy Deep in the Rocky Mountains exists an oasis; a bustling cultural center filled with students, tourists, and the largest homeless population in the state. The well-established Camarilla domain of Missoula has...   [click here for more]
48.Vault Resources: Substitute Logos for Vampire

Vault Resources: Substitute Logos for Vampire
by White Wolf

As of this writing, the Storytellers Vault guidelines state: You may not use the Vampire: The Masquerade logo or any other game line logo as part of your RPG product title; you may, however, use the game lines titles for asset packs such as art and similar additional material. For example, you may not use the Vampire: The Masquerade logo on a city by night sourcebook, but you may use...   [click here for more]
49.Clanbook: Tremere - Revised Edition

Clanbook: Tremere - Revised Edition
by White Wolf

Blood Sorcery and Blood Bonds From her first night among the Kindred, the neonate Tremere leads a double unlife. Bound not only by the traditions of the Camarilla but by those of her clan, the Tremere must find a place for herself in her own hierarchy and in the deadly world of vampires. Learn the magic of the Tremere and the rigors of earning status in the clan. The Ways of Warlocks As...   [click here for more]
50.Encyclopaedia Vampirica

Encyclopaedia Vampirica
by White Wolf

The Roll of the Damned For centuries, the Kindred have hidden from the wary eyes of mortals. Enigmatic creatures, the Kindred's efforts to uphold the Masquerade have often succeeded even beyond their own desires, and a few of the damned in the modern nights even know those outside their immediate domains. But the long and terrible history of the undead is as broad and sweeping as the myriad...   [click here for more]
51.Madison by Night

Madison by Night
by White Wolf

"It is said that Madison is 94 square miles surrounded by reality. Honestly, though, the reality out there isn't much better than what we have in here." -- Chopper, Nosferatu and Keeper of Information for the Baron of Madison Part supply depot, part library, and part fast-food joint, Madison is a one-stop shop for Anarchs looking to take over a piece of ground to call their...   [click here for more]
52.Bloodlinebook: Deava

Bloodlinebook: Deava
by White Wolf

The Clever Servants Their hands do the dirty work. Their loyalty makes them bow. Their words sing the Prince's praises; yes, the Deava make such good little servants. Born from great beauty and ugliness, the Camarilla's pretty little pets play their own little games for they know of the great destiny that awaits all of Caine's children. Deava Includes Contains...   [click here for more]
53.Storyteller Quick Reference Charts

Storyteller Quick Reference Charts
by White Wolf

Landscape style charts for: - Weapons & Armor - Traditions & Path of Humanity - Hunting, Feeding & Blood use - Aura Colors & Willpower use - Generation, Torpor & Diablerie - Frenzy, Rötschreck & Health Levels Includes page citations for some of the more overlooked rules, and provides quick reference for the included systems. Based on 4th Edition ("V20"),...   [click here for more]
54.W20 Changing Breeds

W20 Changing Breeds
by Onyx Path Publishing

Changing Breeds for Werewolf: The Apocalypse 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas...   [click here for more]
55.V20 Lore of the Clans

V20 Lore of the Clans
by Onyx Path Publishing

Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant...   [click here for more]
56.Bloody but Unbowed

Bloody but Unbowed
by White Wolf

You can feel the pulsating bass in the pit of your stomach as you step onto the dance floor. There are roughly two dozen other people here, dancing, drinking, and partying. Colored lights flash and flicker to the beat. In the far corner of the room sits a DJ booth, where Phyzz is spinning. Along the back wall is a small, but well stocked bar. You make your way over and grab your drink of choice....   [click here for more]
57.Dust to Dust

Dust to Dust
by White Wolf

When the ashes cool, all that remains is dust... Gary, Indiana is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry...   [click here for more]
58.Mage: The Ascension (Revised)

Mage: The Ascension (Revised)
by White Wolf

Reality Overthrown! Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanitys magic, the magicians of...   [click here for more]
59.Constantinople By Night

Constantinople By Night
by White Wolf

Greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wondrous capital. This is the first setting book for Vampire: The Dark Ages. Note: The Black & White print editions of...   [click here for more]
60.Sample Sires

Sample Sires
by White Wolf

This book will allow player characters to choose a sire that is somewhat fleshed out and extant. Choosing someone who doesn’t have any background or who isn’t already in the game might cause extra work for already tired storytellers. <o:p></o:p> Alternately, the storyteller might use this book to populate a game with NPCs who present themselves to ghoul or mortal PCs. This...   [click here for more]
61.The Curse Pole:  A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart: A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION

The Curse Pole: A Vampire: The Dark Ages 20th One Page Chronicle Jumpstart: A SOURCEBOOK FOR VAMPIRE: THE DARK AGES 20TH ANNIVERSARY EDITION
by White Wolf

“And when all was ready for sailing, Egil went up into the island. He took in his hand a hazel-pole, and went to a rocky eminence that looked inward to the mainland. Then he took a horse’s head and fixed it on the pole...The horse’s head he turned inwards to the mainland; but on the pole he cut...   [click here for more]
62.Transylvania Chronicles I: Dark Tides Rising

Transylvania Chronicles I: Dark Tides Rising
by White Wolf

Born of Darkness Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights Bearers of Unholy Light Dark...   [click here for more]
63.A Harpy's Primer

A Harpy's Primer
by White Wolf

The harpies of the Camarilla are a force to be reckoned with. From social influences, to being the arbiter of boons, the currency of the Camarilla, they can move the Camarilla in whatever direction they wish. The Harpy Primer is the first of 3 different guides on the position, and is a introduction to getting off on the right foot as a harpy. Both for players and storytellers, this guide is a base...   [click here for more]
64.World of Darkness - Shadow-Wrested

World of Darkness - Shadow-Wrested
by White Wolf

My vampires do not exist in a vacuum. They are rare, hard to find, and this story is focused on three independent but downtrodden Rafastio revenants (closest vampire concept Anarch Thaumaturge). At start the experience level of all protagonists, sidekicks, and antagonists is by rulebook, until story purposes demand bonus freebies. Right now I only finished a base version, as potential SneakPeek....   [click here for more]
65.Wolves of the Sea

Wolves of the Sea
by White Wolf

Wolf-time, Raven-time Death Rides the Waves From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled with true sons of Odin and Thor, waiting for a chance to loot, pillage and slaughter. The Coasts Will Never...   [click here for more]
66.Mummy: The Resurrection

Mummy: The Resurrection
by White Wolf

Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will. The Lands of Faith have been plundered by agents of Set and Apophis for long enough. Their time is over. Those who violate the principles of justice and balance are our prey, and...   [click here for more]
67.Giovanni Chronicles III: The Sun Has Set

Giovanni Chronicles III: The Sun Has Set
by White Wolf

Continuing the saga in the Black Dog Game Factory line. The characters are now powerful elders, with fiefdoms and connections in the world of Camarilla and Sabbat. From the alleys of London to the dunes of Egypt, the characters must stop the Necromancers and foil the Giovanni plans. Note: The Black & White print editions of this book are not full-bleed. Because of printing...   [click here for more]
68.Transylvania Chronicles II: Son of the Dragon

Transylvania Chronicles II: Son of the Dragon
by White Wolf

Continuing the adventures begun in Dark Tides Rising. The players' characters are now centuries-old, scarred veterans of the great Jyhad, with their own estates and connections in the fledgling Camarilla, Sabbat or even both. And yet, not even their great power may be enough to stand against the Impaler, Dracula himself. Note: The Black & White print editions of this book are...   [click here for more]
69.Giovanni Chronicles I: The Last Supper

Giovanni Chronicles I: The Last Supper
by White Wolf

The first installment in the long-awaited Giovanni Chronicle, The Last Supper takes the characters to the subterranean lair/mansion of Claudius Giovanni, where the food they eat will be the last to ever touch their lips. The characters become caught in the war between the clans of the Camarilla and those trying to form the Giovanni. Their actions during the Renaissance will shape the modern World...   [click here for more]
70.W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow
by Onyx Path Publishing

Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack...   [click here for more]
71.W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart
by Onyx Path Publishing

Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until...   [click here for more]
72.Clanbook: Toreador - Revised Edition

Clanbook: Toreador - Revised Edition
by White Wolf

Cold Passions Inflame More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But what passions inspire the Toreador after they receive the Embrace? The Undead Find Their Muse As part...   [click here for more]
73.Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council
by White Wolf

The War's Not Over What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them. Anyone Not With Us Is Against Us Why would anyone...   [click here for more]
74.New York by Night

New York by Night
by White Wolf

One Sect Falls, Another Rises In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with established princes and entrenched elders claiming domains elsewhere, to which Kindred will this new prize fall? ...   [click here for more]
75.Victorian Age Vampire Trilogy Complete

Victorian Age Vampire Trilogy Complete
by White Wolf

By day, London is the greatest metropolis of the 19th century. By night, it is the hunting ground of monsters older than the empire itself. Above it all lurks Prince Mithras, Methuselah of Clan Ventrue and godhead of a cult infecting vampire and mortal alike. This product includes all three books in the Victorian Age Vampire Trilogy: Book 1 - A Morbid Initiation Book 2 - The Madness of Priests Book...   [click here for more]
76.W20 Book of the Wyrm

W20 Book of the Wyrm
by Onyx Path Publishing

Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
77.Blood Magic: Secrets of Thaumaturgy

Blood Magic: Secrets of Thaumaturgy
by White Wolf

Eldritch Texts and Kindred Blood Blood magic, the jealously guarded secret of Clan Tremere, has long been observed with a wary eye. Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know. Hidden Lore Revealed Blood Magic: Secrets...   [click here for more]
78.Counsel of Primogen

Counsel of Primogen
by White Wolf

Scions of the Great Clans All Kindred froom neonates to elders accept the primogen as the voices of their clans in a prince's domain. What truly falls under those auspices, however, varies from city to city. From councils of primogen that pull a puppet prince's strings to the coteries of primogen that exist at a prince's whim, the only constant in a primogen's unlife is that politics align against...   [click here for more]
79.Vampire: The Dark Ages Companion

Vampire: The Dark Ages Companion
by White Wolf

A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;...   [click here for more]

by White Wolf

Enter the Dragon To those who have heard the legends, they require no introduction. They are the greatest of Gaia's shifting children. They are the ones who remember the days of the dinosaurs and draw upon the power of the Age of Reptiles. None can equal their wisdom when they are calm, and none can stand before them when they are angry. They are the Children of Dragon. The crocodile-shifters....   [click here for more]

by White Wolf

A Plague of Rats For ages, theyve waited in the shadows, beady eyes and high chittering the only signs of their presence. They seethe with ancient hatreds and poorly healed wounds. Now the time comes for them to boil up out of the sewers, to exact their revenge upon the world. The Ratkin are coming. Woe to anyone they catch. The Infestation Begins! With the release of the fifth Changing...   [click here for more]
82.Demon: The Fallen

Demon: The Fallen
by White Wolf

Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels...   [click here for more]
83.Vampire: The Masquerade - Revised Edition

Vampire: The Masquerade - Revised Edition
by White Wolf

They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires\' grand Masquerade is imperiled, and the night...   [click here for more]
84.Victorian Age Vampire: London by Night

Victorian Age Vampire: London by Night
by White Wolf

The Domain of Mithras Fog-shrouded streets conceal a myriad of crimes - but not all of them are a Kindred's doing. In the greatest city of the empire, untold horrors breed in cobbled alleyways and scheme on the estates of the Kindred gentry. For every exaltation Prince Mithras receives, a myriad of evils fester behind the scenes, and it's only a matter of time before they boil to...   [click here for more]
85.Victorian Age Vampire

Victorian Age Vampire
by White Wolf

A Tradition of Gothic Literature A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It...   [click here for more]
86.Hammer & Klaive

Hammer & Klaive
by White Wolf

Living Metal and Thundering Bone A silver knife twists in mid-blow, striking unerringly at a foe's heart as if it were alive. A dagger made from a great beast's fang bites deeper into a wound. A whirling bullroarer calls up a thunderstorm, and a simple reed flute lulls a monster into sleep. With the help of the spirits, the impossible becomes easy. With the right fetish in hand, a werewolf...   [click here for more]
87.Heresies of the Way

Heresies of the Way
by White Wolf

The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even...   [click here for more]
88.Iberia by Night

Iberia by Night
by White Wolf

A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook...   [click here for more]
89.Ashen Knight

Ashen Knight
by White Wolf

Cold Steel, Hot Blood The clash of arms on the battlefield as two knights meet in combat. The thunder of horses hooves as lances are couched for impact. The oaths sworn to king, God and liege lord. The sons of Caine are no strangers to these things. Now you too can discover what they have known in their blood for centuries. Even Caines Childer Know Honor...   [click here for more]
90.Book of Legions

Book of Legions
by White Wolf

Suck it Up, maggots! Fall In! All right, you scum-sucking little wimps! I don't wanna hear you crying to Momma anymore, just 'cause you're dead! We're all dead here, so stop whining about it, suck in your Shadows, and stand at attention! We've got a war to fight, babies, and you've just been drafted. Stygia needs you, and the Empire ain't takin' no for an answer! There Is No Choice...   [click here for more]
91.Jerusalem by Night

Jerusalem by Night
by White Wolf

The City of God It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin about their business can pass in the street. And it is here that Cainites gather, drawn by a power far greater...   [click here for more]
92.Los Angeles by Night (WW2210)

Los Angeles by Night (WW2210)
by White Wolf

The City of Angels - home of the anarchs, Sabbat, and devils of all kinds. Since the anarch revolt of the 1940's, Los Angeles has been a city in constant upheaval and the chaos has only been increasing. Now, as the Camarilla and Sabbat prepare their forces, those in the bastion of vampiric freedom discover they are not as free as they thought. ...   [click here for more]
93.Midnight Siege

Midnight Siege
by White Wolf

From Graceful Salons to the Halls of the Consistory For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the sects resolve their conflicts without alerting the oblivious eyes of the kine? Domains...   [click here for more]
94.Noblesse Oblige: The Book of Houses

Noblesse Oblige: The Book of Houses
by White Wolf

Those Who Rule Since the Mythic Age, the noble houses have been hailed as the leaders of the fae. Though most know only a little of these houses, few truly understand them. Finally, Barn Edgewick, scribe to High King David, has assembled a discourse on the five most powerful houses of the Seelie Court. These pages are a complete dissertation and serve both as a primer for those fae...   [click here for more]

by White Wolf

The Seas Run Red They have patrolled the lightless depths of the ocean since the time of the dinosaurs. Those that dare to invade their waters die. Those that offend them are devoured. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey. Feeding Frenzy The Changing Breed...   [click here for more]
96.Sorcerer Revised Edition

Sorcerer Revised Edition
by White Wolf

Small Miracles Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,...   [click here for more]
97.Three Pillars

Three Pillars
by White Wolf

Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their own society of the Long Night? Three Pillars examines the three branches of Dark Medieval society, from the duke in his manor to the peon...   [click here for more]
98.Transylvania by Night

Transylvania by Night
by White Wolf

When Fiends and Warlocks go to War Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and Usurpers receive their bloody baptism, limitless power awaits those clever and brutal enough to take it. The...   [click here for more]
99.Chicago By Night - 2nd Edition

Chicago By Night - 2nd Edition
by White Wolf

At Death's Own Wake... Chicago, favored city of the Damned, is not as it once was. The streets, which have tasted blood time and time again, feasted as never before during the attack of the savage werewolves. Decades of effort fell in less than a month. That which has been immortal is no more. Crowning this pile of despair is the torn corpse of the prince, the last vestige of immortality...   [click here for more]
100.Werewolf Players Guide

Werewolf Players Guide
by White Wolf

"Gather, cubs, and hear the song of the mighty Garou, they Dying Race, the last Defenders of Gaia. Long have they fought against the rising dark, against the corruption that is the Wyrm. Though wounded and in pain , they fight on, alone against the End. None listen to their pleas, none heed their call. Only the Garou still Rage!" - Maverick Tongue, Galliard of the Silver Fangs Rage...   [click here for more]
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