Title |
Publisher |
Price |
“No plan survives contact with the enemy players.”
Secrets of the Masquerade’s latest work is now available! The Guide to Storytelling aims to aid new and old storytellers alike to run the story they envision in a fun, suitable ambiance around the table (be it physical, virtual, play by post, chat, delayed or live). Due to the varying nature and definition of a... [click here for more] |
White Wolf |
$11.99
|
Mirrors: Fantasy Folk is a sourcebook for Chronicles of Darkness: Mirrors.
Chapter Three of Mirrors introduces a number of alternate takes on the Chronicles of Darkness setting. Among these alternate takes are example rules for Fantasy Peoples.
Mirrors: Fantasy Folk expands the list of Fantasy Peoples you might draw... [click here for more] |
White Wolf |
$2.95
|
What lurks in the minds of the Divine? How do Angels see humanity? Who are Heaven's power players? And who wants to see both them and the Demon wiped off the face of the earth? Angel the Revelation's second book, the Angel Companion, answers these questions and more.
• Covers a variety of things from crossovers to signiture characters to a new umbral realm. • Information about the Souless, a... [click here for more] |
White Wolf |
$1.75
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Between the 26th of September 2021 and the 31st of October 2021, profits from the sale of the Guide to Playable Characters will be donated to the non-profit organization Le Refuge, which helps LGBTQIA+ people excluded from their family environment find a safe haven, warmth and acceptance.
"Clans don't Embrace people, people Embrace people!"
Secrets of the Masquerade's guide... [click here for more] |
White Wolf |
$14.99
|
Study new secrets from the blood magic!!!
Discover 8 new Thaumatugies: Path of Murder, Ghouldom, HEAVY METAL Sorcery, Mentorius, Oniroterror, Path of Vis, Terrae and Greenery.
Learn about new Combined Disciplines: Green Arsenal, Cyberleech, Psychotropic Fruit, Personal Liberation, Create Family of Revenants, Vegetable Parasite, Elixir of Strength... [click here for more] |
White Wolf |
$4.77
|
Ashes of Memory is a sourcebook and scenario for Geist: the Sin-Eaters 1st and 2nd Edition.
Within this book is an extensive history of Paris, including many story hooks, and a scenario that is perfect as a one-shot, the start of a chronicle, or to slot into your own existing chronicle. During a Parisian riot, the krewe of Bound encounter a series... [click here for more] |
White Wolf |
$15.00
|
We return to the 100 Kinfolk series with 100 Mokolé Kinfolk. The Garou are not the only shifters out there… nor are they the oldest among the breeds, for there are some who remember the bygone days before the wolves had been given Gaia’s blessing. Those who were kings in the days before the catastrophe that brought the age of ice - They are the Mokolé, the children of the lizard kings of old. As... [click here for more] |
White Wolf |
$3.99
|
From the city's hottest nightclubs to the quiet depths of the ocean, we present you a collection of new and unique bloodlines, each with its charm, drama, strength and weaknesses. Some of them already known but still unexplored, others totally new, they are ready to be used in your chronicles.
Here you will find:
Eight exclusive Bloodlines: Bilqüis, Daeva, Gargoyles, Limonae, Merovingian,... [click here for more] |
White Wolf |
$3.99
|
the quest for answers continues!
Dwight Cogmiester survived Professor Asphalt's rampage at Opacus through grit and ingenuity. His colleagues have investigated why the young Etherite snapped but have been vicuously attacked at every turn, and now it falls onto him to travel to the heart of the world, the Hollow Earth, for answers.
A dark heritige unveiled!
Valentine Station, wonder of Etherite engineering,... [click here for more] |
White Wolf |
$5.00
|
Thank you to all who helped us reach #1 on the store front! Gaia’s Last Hope
Gifts, the tools of the Garou, are mighty tools of spiritual design, they are vast in their types and how they’re used can also alter them. Guardians of Gaia, the Garou are tasked with protecting the planet they call home from both the Wyrm and humans. With the Gifts that Gaia has bestowed them... [click here for more] |
White Wolf |
$9.99
|
The first-ever adventure for Mage: the Ascension, available at last on the Storytellers Vault!
An ancient statue holds a terrible secret. A Nephandic cult seeks to awaken a forgotten horror, The Technocracy stands ready to silence all who threaten to reveal the truth. When a chance encounter with a gang of neo-Nazi thugs turns into something far more sinister, the mages must uncover... [click here for more] |
White Wolf |
$2.99
|
The Clever Servants
Their hands do the dirty work. Their loyalty makes them bow. Their words sing the Prince's praises; yes, the Deava make such good little servants. Born from great beauty and ugliness, the Camarilla's pretty little pets play their own little games for they know of the great destiny that awaits all of Caine's children.
Deava Includes
Contains... [click here for more] |
White Wolf |
$1.50
|
A hope is a fragile thing. It can bring out the best or the worst in us, especially for the Technocracy. When a single tower can grant some of the faction’s greatest wishes, five people will risk it all for the chance. So, will the PCs be the ones to help or send everything to ruin?
Features • Open adventure that spans several years • The chance to save or ruin the Technocracy... [click here for more] |
White Wolf |
$2.00
|
Venice Unmasked is a source book for Changeling: the Lost.
“It is the city of mirrors, the city of mirages, at once solid and liquid, at once air and stone. Erica Jong
Venice is a unique city for the Lost. It is the fairy tale city, a city of mirrors, and a city of inversion. The Carnival rules all, even the Gentry. Slave becomes master, master becomes slave,... [click here for more] |
White Wolf |
$20.00
|
The days in Florida may be sunny, but the darkness runs deep at night. There are people who know the darkness and its sources well while others are just ordinary folk who have seen things they wish they hadn't. Neal Litherland introduces you to 100 of those people here from across Central Florida, letting you know who they are so they may join your adventures into the dark corners of the Sunshine... [click here for more] |
White Wolf |
$3.99
|
Beast: The Primordial provides a number of options for Anathema that can be included in your game. The section on Anathema also includes a sidebar regarding creating your own Anathema. In the interest of providing the Storyteller a wide array of tools, Anathema: Tools of the Hero offers additional Anathema that can be used in your campaign. There are also specific... [click here for more] |
White Wolf |
$1.50
|
Follow this Coterie’s unique situation as they are struck both with incredible luck and incredible misfortune and find out the source of these bizarre events that have been plaguing their nightly lives for far too long.
This short supplement contains an easy to adapt one shot story to any city to introduce new players to Vampire the Masquerade, alongside premade characters... [click here for more] |
White Wolf |
$5.99
|
Betrayal and bloodlust
Something is very wrong at Whittlock Manor; and suspicions of a greater conspiracy prompt the dispatch of Camarilla vampires to the secluded estate.
Deviltry at Whittlock Manor includes:
A foundational scenario that can be used to plot a full story
Ways to involve the coterie, and to continue the story after the events in this title
NPCs for the... [click here for more] |
White Wolf |
$2.58
|
The Vigil sets hunters against all types of monsters. Some are supernatural, while others are mere mortals who find a taste of power in the darkness. The Carver family is one such group. For generations, the Carver family has lived on a remote farm in Southern Wisconsin. When crop yields were lean and hunting was poor, the family turned to cannibalism.
Meet the Carvers introduces... [click here for more] |
White Wolf |
$1.95
|
The ennui of immortality can sap one of ideas on how to spend one’s unlife. These are possible goals, personal targets, or story prompts your players might be interested in. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
Mortals don't realize how much fun they are having. Or how much more meaning ordinary things can be when looked at through the lens of immortality. Whether it is to relive the mortal moments, or deal with mortal matters, see which ones work best for your group. ... [click here for more] |
White Wolf |
$1.00
|
A Prize Like No Other!
The Hollow Ones of North Dallas — the up-and-coming Shattered Stars — have stumbled upon the find of a lifetime. A hidden fortress in the woods, magically concealed and seemingly abandoned. How could any of them resist such a treasure? How could they say no to the chance to explore its wreckage? How can they survive without WiFi…?
A Nightmare Beneath
Ignorance may be... [click here for more] |
White Wolf |
$4.00
|
The world has never been as dark as it was in its earliest days.
The Forest. The Mountain. The Sea. The Winter. The Night. The Dead. The Living. The Others. Everything was a threat. Everything was an enemy. Everything was a danger. And then, the Wise came, turning the people to the People. However, the Wise are so few, and they are blinded by their power- and the darkness is so, so deep. The People... [click here for more] |
White Wolf |
$4.99
|
Non-canon fiction in genres of science fiction, horror, and adventure Set in Classic World of Darkness Mage: the Ascension Werewolf: the Apocalypse Time period is late 1990s or early 2000s
This is the story of a Technocracy technician named 9199L3R. She constructs a way to bring back a colleague who is stuck in a dimension called the Umbra. But something else wants to come back with them. A local... [click here for more] |
White Wolf |
$5.99
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
In this supplement, you learn of the Karkadann,... [click here for more] |
White Wolf |
$3.50
|
The existence of the Arisen is a confusing staccato journey through time. Precious context and basic comprehension of the world around them is denied the Arisen by the rigors of the Rite of Return. Most Arisen are fortunate enough to have a cult to draw upon for a connection to the living world.
ANATOMY OF A CULT As described in Mummy: The Curse, there are three core components that... [click here for more] |
White Wolf |
$1.50
|
In the deepest corners of the World of Darkness, a secret and forgotten bloodline fights a self-appointed crusade against their own kind, The Mirata, convinced that vampirism is a curse that God placed on Cain, hide among the kindred to destroy them and earn redemption. Can you hide among the predators and be the ultimate killer? Behold the Clanbook: Mirata, an exhilarating journey into the heart of... [click here for more] |
White Wolf |
$6.00
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
In this edition, readers are introduced to the... [click here for more] |
White Wolf |
$4.50
|
A world of lore and legend was collected by Samuel Haight and his acolytes. The majority of it was thought to be lost after his passing and the Garou’s successful campaign against the Skin Dancers.
However, lost knowledge always has a way of resurfacing and those who seek power, especially the darkest power, will root it out from wherever it hides.
These resources reflect the lost discoveries of... [click here for more] |
White Wolf |
$3.00
|
This mini-resource allows Storytellers to easily come up with strange, wondrous, and terrifying weapons that can add new color to their Exalted sessions. These fifty armaments can serve as jumping points for your players (and NPCs) to have awesome weapons that have their own stories to tell. These are perfect for your Exalted games, regardless of the edition. Written by Tobie Abad.
... [click here for more] |
White Wolf |
$1.00
|
This document contains 300 names and 150 surnames for very fast random character name improvisation. Don't be short of ideas never more!!
(Anyway, if you think you need something a little more complex, you could take a look at this: https://www.storytellersvault.com/product/293821/Nomenclator--v-English) ... [click here for more] |
White Wolf |
Pay What You Want
|
This help provides 100 embrace ideas that contain many story seeds for Storytellers and make their work easier.
Any benefit por my part will go to the investigation of Amyotrophic Lateral Sclerosis (A.L.S.)
I hope you enjoy it! ... [click here for more] |
White Wolf |
$1.72
|
The song of stone...
Tormented by a cavernous prison, it has finally mustered enough power to drive its’ warden into madness, but is still too weak. When volunteers for a local historical event begin to camp in the area, the unwitting herd will be harvested – and devoured. As the ancient evil stirs, thirsting for blood, only one Pack stands between it and plans to bolster the forces... [click here for more] |
White Wolf |
$2.58
|
This document contains a series of random tables, intended to serve as inspiration for Storytellers in the need for improvising descriptions during a World of Darkness roleplaying game. Objects that can be found in some specific location, descriptive details for giving color to scenarios (such as band names or book titles), places and institutions (such as world-famous hotels, casinos, libraries... [click here for more] |
White Wolf |
Pay What You Want
|
Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new... [click here for more] |
White Wolf |
$1.95
|
Second-place title for the Spring Sprint 2020 competition!
How do you kill a goddess?
That's the question which this chronicle guide concerns itself with. An elder has awoken within the city, determined to ascend to her rightful place on Olympus. The city's Kindred take a much more pragmatic view. But can they overcome their petty politicking to confront this challenge... [click here for more] |
White Wolf |
$4.99
|
Secrets of the Masquerade becomes Shadows of the Masquerade for their Wraith supplements!
Dive into the causes of deaths and their effects on given lives to fuel your Wraith creation process.
Well, we’re dead, now what?
This small supplement organizes types of possible deaths and gives examples of matching passions for the newly born Wraith.
Guide to Dying includes:... [click here for more] |
White Wolf |
$1.99
|
The Opacus Cactus Rally was advertised as a test of innovation and skill for the automotively minded members of the Society of Ether. It was to be an opportunity to push their fringe Science to the limit among peers and enjoy the thrill of competition. It was never meant to be safe, but no one expected it to be attacked.
In the aftermath of scorching fire and twisted metal the surviving racers want... [click here for more] |
White Wolf |
$2.50
|
ENCHANTED WOODS AND DARKENED FORESTS
Freedom and possibility are embodied by nature, not in the set, stagnant forms of the urban sprawl. Forests especially place a significant part in the modern mythos of solitude, solace, and silence. To the Fae, the Wyld and formlessness of potential hold a particular sway. This collection of story seeds (Some Assembly Required)... [click here for more] |
White Wolf |
$2.58
|
Wonderful Weird Manifestations
These are prompts you can use to show the intense presence of Glamour welling up for the incoming Chrysalis. The “birth” of a new Changeling is never quite normal. These events can be for one-shot games, filler sessions when the main story needs a breather, or even jumping points for a whole new campaign. Have fun! ... [click here for more] |
White Wolf |
$1.00
|
The Sabbat are coming.
You've seen the signs. Shapes watching you down dark streets. Hang-up calls at strange hours (who is awake at two in the afternoon?). Last night someone left poor Wendell, the Nosferatu, lying in front of the dance club where you hunt, with a stake in his heart and his fangs yanked out and a note nailed to his forehead. It said: "get out of town."
So it's flee or fight.... [click here for more] |
White Wolf |
$4.95
|
This document compiles all the character creation options from the Orpheus line of books into one series of quick-reference charts. The following abbreviations are used for each book throughout this document:
Orpheus Core Book (OR) Crusade of Ashes (CA) Shades of Gray (SH) Shadow Games (SG) The Orphan Grinders (OG)... [click here for more] |
White Wolf |
$1.95
|
Deceptive Doorways
These are prompts you can use highlight the unpredictability or the wackiness that the Dreaming embraces when it allows the Changelings into its depths. Doorways should be as memorable as the dreams you never forget. Or the nightmares you constantly remember. These options are perfect for one-shot games and can even inspire their own stories. I hope they open doors for you!
Have... [click here for more] |
White Wolf |
$1.00
|
Contagion is the first part of The Berlin Chronicles, a series of plug-and-play storybooks for the Storyteller's Vault. Each book is a stand-alone tale that explores the metropolis during one of the spotlight eras of VAMPIRE: The Masquerade.
Contagion includes:
• An updated look at the setting of Berlin by Night, moving the timeline to the... [click here for more] |
White Wolf |
$9.99
|
Darkscapes is an art pack of land and cityscapes inspired by The World of Darkness
This file contains 10 images to be used in your Storytellers Vault or Dark Pack Projects. The files are in a ZIP. and are high quality JPEGs at 300 dpi for easier use. Use them to set the scene or mood for your story or game.
Please note that the artwork should not be modified, and can only be used... [click here for more] |
White Wolf |
$5.00
|
Are you pawn of Destiny?
The broadcasts appear have no meaning; at best they point to average citizens with no connection to the Traditions
Unconnected locations are targeted by dream-directed arsonists
An unknowable entity directs the latest conflict in the Ascension War
Or serving something far worse?
Numbers Station 232778 has fired... [click here for more] |
White Wolf |
$2.58
|
Kindred, Contacts and Victims ART PACK VOL 1 This document by artist Luis Miguez contains 24 “Vampire: The Masquerade" themed B/W portrait illustrations, usable for your own Storytellers Vault products and, of course, as PCs or NPCs portraits for your Chronicles. All that artwork is absolutely new, exclusive, specially created and 100% human done, AI sh*t free. This... [click here for more] |
White Wolf |
$11.99
|
Wondering what madness the Deathlord has in store? Or ambitious plan the Dynast has in mind? Roll two ten-sided dice to choose from this list ... [click here for more] |
White Wolf |
$1.00
|
Orpheus was crafted as a bold experiment in tabletop roleplaying games. Each book in the series advances a broad and world-changing metaplot in addition to introducing new systems and mechanics. Individual troupes may decide to introduce metaplot elements at their own pace, change the presentation of events, or ignore the metaplot entirely, keeping the focus of the game on the paranormal... [click here for more] |
White Wolf |
$3.95
|