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Legends of the Clans

Legends of the Clans


Only fools believe they know all there is to know about their clan. Through more than ten millennia, vampires have buried more secrets than anyone, even the mythical clan founders, can realize. Legends of the Clans include three examples of such secrets for each clan, giving Storytellers new, interesting, and unknown elements to introduce into their chronicle.   Legends of the Clans includes: Secret...   [click here for more]
White Wolf  $7.95

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Denmark by Night

Denmark by Night


From the time of the Vikings, to the nights of a small, modern nation, Denmark has changed with the ages. So, too, have the vampires that inhabit this Scandinavian kingdom, creating a unique domain and a peculiar division of power. Denmark by Night is a setting book for the 20th Anniversary Edition of Vampire: The Masquerade, designed to work both as a sourcebook for a chronicle set in the Kingdom...   [click here for more]
White Wolf  $9.95

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Places of Power and Mystery

Places of Power and Mystery


Places of Power… Quintessence flows through the world, gathering in caves, pools, glens, and atop mountains. Some places have been found, tamed, and tapped, with ancient structures guiding the flow. Others are lost to time or have yet to be discovered by enterprising Mages. …and mystery Places of Power and Mystery covers 41 locations, from the northern parts...   [click here for more]
White Wolf  $6.95

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The Dark Medieval Armory

The Dark Medieval Armory


Bright were their byrnies, hard and hand-linked, In their shining armour the bright mail rang As the troop in their war-gear tramped to the hall — Beowulf From the lance, sword and mail armor of the mounted knight to the spear, kettle hat and padded aketon of the common soldier, weapons and armor is a key part of the dark medieval world. Inside, you’ll find: A large...   [click here for more]
White Wolf  $7.95

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Of Northern Twilight: Draugar and Jotuns

Of Northern Twilight: Draugar and Jotuns


Scandinavia may no longer be the lands of the Vikings, but some of the old magic still survives. In barrow mounds, ancient guardians and buried kings wait, ready to strike against those who would invade their domain and steal their riches. And from the frozen past comes the jotuns, an ancient race of monsters who believe the land was stolen from them by humans and who seek to destroy the modern world...   [click here for more]
White Wolf  $7.95

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Island of the Dead God

Island of the Dead God


An island of magic and mystery… Wellsprings of Quintessence are never easy to come by. But on the Baltic island of Rügen, crays are found in surprising numbers. Once the stronghold of the Old Faith, the island has been contested between the Valdaermen and the Messianic Voices since the fall of the temple-fortress at Arkona in 1168. where an acient evil has slipped...   [click here for more]
White Wolf  $6.95

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Dark Myth and Legend

Dark Myth and Legend


There is an animal called the beaver, which is extremely gentle; its testicles are highly suitable for medicine. Physiologus says of it that, when it knows that a hunter is pursuing it, it bites off its testicles and throws them in the hunter's face and, taking flight, escapes. — The Aberdeen Bestiary Cainites are not the only supernatural creatures to walk the Dark Medieval...   [click here for more]
White Wolf  $6.95

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New Blood

New Blood


New Blood is a scenario that can be used as a one-off, a chronicle starter or inserted into an ongoing chronicle. A rumor states that a Tremere and a mortal alchemist have been able to create alchemical blood that will nourish a Cainite. Now, delegations from around the world arrive in Languedoc to join an auction to buy the secret of this new blood. Inside, you’ll find. A scenario that...   [click here for more]
White Wolf  $6.95

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Arsenal of Faith

Arsenal of Faith


Those who fight for God The Shadow Inquisition has access to many holy relics, for use in their fight against the minions of Hell. Whether they be blessed weapons, items belonging to the great saints, or books written by the most holy of monks, each individual piece is a potent weapon against the enemies of God. Need to arm themselves This book contains items both...   [click here for more]
White Wolf  $3.95

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Three Centuries Lost

Three Centuries Lost


History, as we know it, is wrong. Nearly three centuries do not exist – they are, in fact, a fabrication. The years AD 614 to 911 were made up, whole cloth, by a trio of old and incredibly powerful Malkavians. Their reasons differ, but the end result was the same; three hundred years inserted into the history of Europe. A mighty emperor created to stroke the ego of a Malkavian Methuselah. And three...   [click here for more]
White Wolf  Pay What You Want

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Magic of the Seasons

Magic of the Seasons


From Features and Treasures Faes are creatures of enchantment, of magic, of sorcery. They appearance is inhuman, they wield items of great power, and they tap into great power. To the Cantrips of the Four Dominions This book expands on what makes the fae so magical – their strange appearance, terrifying or alluring, their items of enchantment, and the sorcery...   [click here for more]
White Wolf  $3.95

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Faith and Fury: Dark Ages Antagonists

Faith and Fury: Dark Ages Antagonists


Vseslav the prince judged men; as prince, he ruled towns; but at night he prowled in the guise of a wolf. From Kiev, prowling, he reached, before the cocks crew, Tmutorokan. The path of Great Sun, as a wolf, prowling, he crossed. — The Lay of Igor’s Campaign Few enemies are as feared by Cainites as the Faithful and the Lupines. Though vastly different in powers and abilities,...   [click here for more]
White Wolf  $6.95

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The Fallen Caern of Silver Pond

The Fallen Caern of Silver Pond


Right action is better than knowledge; but in order to do what is right, we must know what is right. —Charlemagne Thought lost by both the Silver Fangs who held it and the Fenrir who attacked it, the Silver Pond Caern still stands, though populated by Garou who have lost their way in ignorance about their true calling. Inside, you’ll find: • The history of the Silver Pond...   [click here for more]
White Wolf  $6.95

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Dark Ages Middelfart

Dark Ages Middelfart


NOTE: This is an Aprils Fool product. Something is rotten in the state of Denmark. — Willian Shakespeare; Hamlet, Act 1, Scene iv     Located on the Little Belt strait between Funen and Jutland, Middelfart is a growing and prosperous town. But an ill wind blows in across the Belt and a miasma hangs over the city. Prince Fjarting of Clan Nosferatu, in life a bastard son of...   [click here for more]
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Tales From The Vault - Volume 1

Tales From The Vault - Volume 1


This collection gathers samples of works by several authors from Storyteller's Vault, including: The Malkavian’s Thousand Faces (Alessa Malkavian) The Final Revolt - Shadows of the Canyon (Ben Allsop - Sam Myatt) New Blood (Jacob Klünder) Wolfmancer (Rafael Martins) ...   [click here for more]
White Wolf  $1.99

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10 Feeding Surprises

10 Feeding Surprises


In some games, the acts of hunting and feeding are glossed over, while in others, they are a central part of the story. Presented here are 10 feeding surprises that can be inserted into any game, whether the hunt is an integral and dramatic part of the story or whether it is usually handled quicker and more abstractly. ...   [click here for more]
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11 Supernatural Antagonists

11 Supernatural Antagonists


This book presents 11 antagonists of a supernatural origin – a mix of both physical and non-physical threats, as well as both good, old, recognizable foes (such as a Lupine) and more esoteric beings. ...   [click here for more]
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12 Talens

12 Talens


As the title suggests, this book contain 12 talens for use in Werewolf: the Apocalypse. ...   [click here for more]
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9 Ghouls

9 Ghouls


This free supplement contains, as the title may indicate, 9 ghouls, for use as Storyteller Characters. They can be the trusted servants of the Player Characters, minions of other vampires, allies or antagonists. ...   [click here for more]
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